PTR Great Axe nerf is not enough

Hello
over 900hrs playing this game I’ve been testing a lot of weapons. Lately I’ve been trying the meta: GA/GH.

GA is just broken, I really dont understand Dev’s. They have clearly proven themselves incompetent. I was into a situation in OPR where the other team pushed inside our starting area and as I was fighting I used all my abilities, had everything on cooldown and two mages jumped on me boldly i must say while keeping some distance. I didnt need any ability nor skill, just spamming left click while holding right click to swing fast (because this is yet another kind of exploit that devs fail to fix). I wrecked them, they used all their cooldowns while me just spamming left click. I stood there baffled. I got voidbent armor and magic attacks dont do much to me so they have to rely on their abilities to effectively counter me… BUT:

-Ice shower against you? just dodge even with heavy armor you bypass the debuff.
-Pillar of fire? dodge again.
-Fireball? just dodge, the spell will go right through you.
-Icespike? again, just dodge you wont get staggered nor get hit by Mighty spike.
-Basic/heavy attacks hit hard? just wear voidbent armor, nowdays is very easy to get.

What about enemy meeles going hard on you?

-Got caught in heavy CC aka stuns & slows? Just Charge away. (if charge on cd just spam dodge, ez getaway)
-All abilities on cd? just spam left click 0 mobility needed u just lunge from target to target.
-Surrounded by lots of enemies? heavy attack swing has a hell of a wide arc, around 150° degrees from what i can tell apparently. You literally heal a lot with lifesteal perk.
-surrounded by squishies? just cancel heavy attack animation to repeat and do massive dmg.

There’s literally no reason to play other weapon than GA with heavy armor. Your basic attacks hit harder than archers and mages basic/heavy attacks. You have auto aim, you dont need mobility if you can easily use dodge with heavy to bypass stuns and slows. Dont even need to worry about 2nd weapon, anything works really:

-Light staff as 2nd weapon? easy survivability.
-Great hammer? broken combo, chain cc plus high dmg with GA.
-Hatchet? you can pretty much dive in and out with little consequence.
-Sword and shield? the offtank way works great too.

Please tell me we dont have to wait another month for another pvp balance.
@Luxendra

GA hasbeen rampage and feedback has been given way before the game was released. are the devs GA players? its literally just left click spam 80% of the times.

Mages were super nerfed after resilence got fixed to their argueable ‘OP’ status only lasted a week.

Healers were nerfed to combat paladin and have continue to recieve slight nerfs over the weeks.

Although GA is finally getting nerfed is still not enough. If the DEVs wont reduce its damage at least fcking fix the fast swing spam of basic attacks & the overly large range of heavy attacks. Its so dumb this axe hits hard and fast. No wonder pvp today is GA vs GA.
Furthermore I would like to add to this feedback that heavy armor is too strong and enables GA power to run rampant. Specially since the cost of mobility for wearing heavy doesnt matter AT ALL, just dodge and by pass everything.

Really I see no reason not to play GA with heavy armor. No mobility nor dmg buff needed from medium or light armor. GA hits fast, hits hard and has long range (lunge)

meanwhile firestaff is still losing 5% damage cause clear casting is still broken :cry:

You are using an example from the live server to complain that something isn’t nerfed enough on PTR… Seems legit.

Try GA on PTR before you start complaining. They ruined the chasing potential of the weapon so patch 1.2 will be ranged meta. I heard they are renaming OPR to Dexterity rush.

These crying mages…

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i didn’t know mages used dexterity. You must play a lot.

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Great Axe shouldn’t be as mobile as it is.
I would vote the idea to change movement speed to 90% in heavy armor.
Which would prevent those heavy bulls from chasing whole teams. This is just wrong.

Any GA nerf is welcome. I would buff tank features.

2 Likes

Hello there~
First off, I’m a primary GA player (actually rotate between all possible weapons to learn patterns n stuff, but my aim is scuffed 'cause of my tremor :D) and yes, I’m not affected by the nerfs in any way utilitywise, but getting balanced out numberwise, (The whole crit nerf does the trick) which is completely fine for me and lets me test out new builds, but I get wrecked by any skilled Mage at every occassion, 'cause they can kite me to Narnia, when I don’t FULLY focus on what they’re doing.
I’m not saying it’s easy, but complaining about difficulty and saying it’s the “balance” is just trying to tell me that the farmer couldn’t swim, because of their swimming pants.

Sunbro should teach you a lesson or two.

Played GA 700h+ and then i tried other weapon.

This is when i did this i figured out how op GA is… mobility, damages, substain, CC. I play GA/Void on a full str / con build with 27% crit chance and I literally wreck ppl (with the gravity perk).

Nothing can beat scream > void aoe > gravity > maelstrom/reap. And i know it is the same with war hammer.

So yes, GA is trong. It’s not even rewarding because on how it is so much easy to catch and kill ppl. Just change the distance of the auto aim, or buff the other weapons.

2 Likes

GA nerf is not enough in PTR but i agree about dexterity weapons since archers can also cancel their animation and shoot faster than intended and THIS is not even mentioned in the patch notes (been like this since always)

Nope. If you fail to see GA is op (which has been pointed out in the betas and before) then i might as well call you a player with no skill. Killing mages and healers that have cds while all you do is spam left click makes you believe you are any good? sure bud. Even the self proclaimed best healer in my company runs GA, the game’s state is a joke. and we are only discussing a weapon here. Dont get me started on the rest. So yea after 1.12 i will probably go from GA/GH to GA/hatchet.

You don’t left-click with your weapon? No wonder you are dying to greataxes…

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I love how these kids come at me with stuff like this:

*facepalm * i use GA with voidbent heavy, takes like 4 people to kill me.

Kid trying to be smart, stop embarrassing yourself. clickiing LMB doesnt equal mindless LMB spamming

Agreed, gravity well is broken overpowered. How the fuck does an AoE RANGED ability that prevents movement, INCLUDING dodges, for 3 seconds not get looked at.

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^ I swear it’s these things that always make me sad. If the op would have tried the ptr himself he would have wondered why everyone and their grandother is playing mage.

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So you don’t understand that other than the Hatchet, which has as self buff for chase, that GA relies on Charge, Lunge, and/if Bloodlust?

So you played against bad players, cleaved them, and immediately go to “this weapons OP” instead of any actual analysis? Also there is a ton of information your leaving out, like if you were getting healed, etc. Again your in your spawn? What’s so OP about that?

You mean block canceling?

Highly doubt this is the whole scenario. As someone with 400+ hrs as a GA main, even against IG, you would of been slowed and managed. If it was a VG/IG player you would of lost 10/10. So pretty bias statement with a clear lack of informaiton.

Something completely unrelated to weapons, guess what you can do that with any weapon or armor type.

Yea, that’s why people who can’t dodge or don’t dodge well or have to be in the front line, use heavy.

Can’t charge away if your rooted, you can also be stunned out of it.

You still have to dodge to catch up, not to mention side dodges circumvent the tracking on lunge.

SnS/Spear, VG/IG, Bow/Rap, Rap/Spear can all be played in heavy armor and all can beat GA/WH or GA/VG and perform well in OPR and WAR.

While there are aspects that need to be tuned, the vast majority of feedback, like you have provided, is unfounded and lacks any actual analysis.

FS/VG and VG/IG are still very strong options for mages and can win a lot of 1v1 pairings, do well in OPR/WARs. The issues with mages is that IG needs some of it’s utility back and FS related issues need to actually work as intended.

The lunge is about the only real nerf, but it needed to be tuned down, but not to the point that it’s on the PTR.

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GA/WH Have been the meta since forever, it’s mind boggelin’ how they’ve not done anything (yes anything, that last “nerf” barely even scratched the surfice of the problem) about the current situation in OPR and world pvp.

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