PTR: January Release Notes - Patch 1, 2, & 3

Please note that this list is not all encompassing and is intended as an early look into a number of changes included within the most recent PTR build. This change list will be regularly updated, up through the retail release of the game version.

World Experience

Expedition Modifiers: Mutators

  • We are introducing a new end-game feature: Expedition Mutators! Mutators change the familiar by augmenting “Elite” and “Named Enemies” found within expeditions, changing the way encounters play out and what strategies players should consider before battle. And as combat changes, so do the rewards! New bespoke gear and resources can be found, providing additional means to increase your power level.
  • This system is intended to rotate through a unique combination of Expeditions and Mutations each week, with 10 difficulty levels per Expedition Mutation. Players will be challenged to climb the ladder, with the aim of eventually reaching the max difficulty.
  • Please be advised that “Recommended Gear Score’” levels for a Mutated Expedition is important, as it directly factors into enemy scaling — and by consequence, your chances of success.

Entering a Mutated Expedition

  • Upon approaching and interacting with the Expedition Menu, players will be able to see the type of mutator available, the mutation level, Gear Score recommended to advance, and lastly if they meet qualifications for entry.
  • Mutator Orbs are universal. Players can craft 1 per week and will be able to purchase additional orbs in the Faction Shop.

Scoring & Advancement

  • Score is performance based, taken from a combination of categories. Score is also a shared value for group members.
  • The following categories count towards the group’s overall score value:
    • Time: The better the time, the better the score. Calculated at the end of a run.
    • AI Kills: A target value for killing a predetermined amount of enemies within the expedition.
    • Takedowns: A target value for killing “Named Enemies” within the expedition.
    • Team Wipes: Each team wipe during a boss fight reduces the score by a significant amount.
    • Respawns: Each respawn reduces the score by a moderate amount.
      • There are also Bonus Multipliers for run efficiency, minimal respawning/wiping, speed, and taking down all targets. These are calculated at the end of the Expedition run. The score ranks are Bronze, Silver, and Gold.
      • Advancement through each Mutator difficulty level requires reaching a predesignated level of proficiency within the highest achieved level. Higher scores mean advancement to higher difficulties, which in turn lead to bigger rewards.

Mutation Effects

  • Elemental
    • Elemental mutations infuse enemies in the Expedition with a specific elemental damage type, increasing their resistance to that damage type, converting a large portion of their damage to that type, and giving them powerful elemental-based abilities.
    • Hellfire: Hellfire infuses enemies with fire, allowing them to burn players who oppose them.
    • Eternal: Eternal infuses enemies with void, granting them them abilities that debuff players or buff their void-infused allies.
  • Promotions
    • Promotion mutations grant creatures in the Expedition powerful new abilities.
    • Savage: Savage AI apply healing reduction and cast damaging beams around themselves.
    • Indomitable: Indomitable creatures persist through damage with life-stealing abilities and are able to summon a phalanx, blocking all incoming player projectiles.
  • Curses
    • Curse mutations apply dangerous effects to players, forcing them to work together to overcome the curse’s power. At the highest difficulties, Curses become Empowered, creating additional tactical challenges.
    • Desiccated: Desiccated players will occasionally combust with elemental energy. When the curse is empowered, players will need to cleanse themselves by approaching the combusting player.
    • Censored: Censored players will find their abilities turning against them. After players in the group have used a certain number of activated abilities, explosive silence zones will appear on all players. When the curse is empowered, players will lose natural mana regeneration and must enter the silence zones to regenerate their mana.

Expeditions Changes

  • With the release of Expedition Mutators, we’ve made some balance changes and updates to existing content.
  • We’ve made expeditions more enticing by updating rewards and drop-rates, bringing them in-line with other end-game activities:
    • Drop rates for “Named Enemies” in expeditions have been significantly increased.
    • T5 gear have been added to Dynasty Shipyard loot-tables when playing in the mutated expedition.
  • We’ve adjusted certain enemies counts:
    • Lazarus Instrumentality: Reduced the number of enemies when sealing the Ancient Azoth Portals in the Ostium.

Fast Travel Costs

  • We’ve heard your frustrations with the cost of Fast Travel, and this release includes an update that dramatically reduces the distance factor in the amount of Azoth required for each trip. Accordingly, the Faction Control Point bonus associated with Fast Travel now reduces the distance factor to zero.

Notable Fixes

  • Fixed inconsistent spelling for the player facing name of Eridanus.
  • Fixed an issue with Windsward Patrol Faction Missions displaying inconsistent or wrong values.
  • Added code to prevent duplicate objectives from being given to players.
  • Yetis converted from Elite Boss to Elites post the Winter Convergence event.
  • Added additional enemies to an abandoned camp site in Restless Shore.
  • Added longer spawn times to level 35+ POIs to account for longer time to kill enemies.
  • Fixed an issue where a tree can fly into the sky after being chopped down.
  • Fixed an issue where the Disciple of Disorder only spawned once in Myrkgard.
  • Fixes made to a data that was causing longer than expected load times.
  • Fixed an issue where a fence was not rendering for all players in Weaver’s Fen.
  • Fixed an issue with a small patch of invisible water present in Everfall, North of Orion, that can slow player movement or cause the player to drown.
  • Fixed issue with an elite chest clipping through an orchicalcum vein making it difficult to loot in Myrkgard.
  • Various fixes to gatherables and vegetation below or inside world collision.
  • Various fixes to holes in world collision.
  • Fixed bug that did not allow Ancient Bear Paw to be used in crafting.

General AI

  • Bears
    • Increased the hit volumes for Bipedal bears so that players can more consistently damage them.
  • Skeletons
    • Reduced the amount of health that Skeletons will revive with from 70% to 40%
  • Villagers
    • Reduced the amount of healing that is granted from Villager potions from 35% to 20%.
    • Increased the cooldown on the Potions.
  • Varangian Knights
    • The Varangian Knights celebrated the Winter Convergence by laying down their weapons and painting them to match the color of their armor.
  • Tendrils (Corrupted and Angry Earth)
    • Reduced damage of Sweep attack by 40%, reduced frequency of this attack, but increased reaction to a knockdown
    • Reduced damage of Stab attack by 50% and removed stagger reaction
    • Reduced damage of Thrash attack by 40%
    • Reduced damage of Projectile attack by 50% and removed stagger reaction

Combat

Mutator Perks added

  • Weapon Perks
    • Flame Attunement - Attacks deal an additional 15% weapon damage as Fire. (Cooldown 2s)
    • Frost Attunement - Attacks deal an additional 15% weapon damage as Ice. (Cooldown 2s)
    • Arboreal Attunement - Attacks deal an additional 15% weapon damage as Nature. (Cooldown 2s)
    • Abyssal Attunement - Attacks deal an additional 15% weapon damage as Void. (Cooldown 2s)
  • Armor Perks
    • Flame Conditioning - After being hit with Fire DMG, gain 4% Fire absorption for 5 seconds. Each piece of armor with this perk increases the potency of the effect.
    • Frost Conditioning - After being hit with Ice DMG, gain 4% Ice absorption for 5 seconds. Each piece of armor with this perk increases the potency of the effect.
    • Arboreal Conditioning - After being hit with Nature DMG, gain 4% Nature absorption for 5 seconds. Each piece of armor with this perk increases the potency of the effect.
    • Abyssal Conditioning - After being hit with Void DMG, gain 4% Void absorption for 5 seconds. Each piece of armor with this perk increases the potency of the effect.

PvP damage formula update

  • We adjusted the way armor mitigation is calculated to use enemies gear score value instead of your average gear score.
  • To adjust for the difference in armor mitigation, we increased the damage low level players do to higher level players and reduced the damage the higher level players due to lower level players.

Notable Fixes

  • Fixed an issue that allowed Musket and Bow light attacks to be activated underwater.
  • Fixed an issue that blocked Bow from entering aim down sights if swapping to Bow while in Musket Sniper Zoom.
  • Updated the Rapier Tondo Ability and the Bow Barbed Arrows Rain of Arrows upgrade tooltips to state the damage per second instead of overall damage throughout effect for the damage over time effects.
  • Fixed issue where player movement speed was sometimes increased while placing a camp.
  • Fixed tooltip for the fine corrupted sigil incorrectly stating lightning damage instead of strike damage.
  • Removed text that flies out when triggering Quick Shower.
  • Fixed issue where if shift was being held while aiming down sights with a bow or musket, or if a player used any navigation action, the animations would stutter.
  • Fix to issues with player becoming stuck after interacting with NPCs.
  • Fixed issue that would cause you to cancel out of Poison Shot or Penetrating shot if you were holding RMB while activating the ability.

End Game Update Part 2 & Umbral Upgrade System

Umbral Upgrade System

  • Players can upgrade individual gear pieces from GS 600 to GS 625, by spending Umbral Shards
  • The ability to upgrade items of any type is unlocked when players hit 600 Expertise for that item type
  • Players can acquire Umbral Shards via 3 methods:
    • Expedition Mutators are the most efficient way to earn Shards. The higher the difficulty level and the higher the Score Rank achieved the the more Shards a player will earn
    • Opening Gypsum Casts, once the expertise of that type has reached at least 600 Expertise
    • Crafting 600 GS items, once the expertise of that type has reached at least 600 Expertise
  • Upgrading any item via Umbral Shards binds the item to player

Expertise System now goes to 625

  • Players raise their Expertise from 590 to 600 through the current means - Gypsum Casts and random open world bumps
  • Expertise is increased from 600 to 625 via the Umbral System

Expertise Gear Scaling

  • Any item that is purchased from the trading post or acquired through P2P after the January patch, will have its effective gear score scaled down to the mid point of players Expertise and the items gear score, if their Expertise is lower than the item’s gear score.

General Enhancements & QoL Improvements

  • Whenever you craft a GS 600 item, if your Expertise for that item type is under 600 it will trigger an Expertise bump. This will be another great way for crafters to get their expertise to 600 (in addition to the already released Emerald Gypsum from Trade Skill Aptitude Reward containers)
  • If you get an Expertise bump from random drop in the open world, the loot ticker will now show which item gave you the Expertise bump
  • If you get an Expertise bump from opening a reward cache, the opening sequence will highlight which item gave you the bump
  • You can now craft the Topaz Gypsum Attunement Potion at any Arcana Station as well as any T5 Camp
  • Increased the odds of getting Topaz Gypsum when killing enemies and attuned

UX, UI, & Social

Game Entry Navigation Assistance added to the game

  • This system will help visually impaired players enter the world of Aethernum, through voice narration of some of critical steps needed to create a character and get to the starting beach
  • Removed ability to give gold to individuals outside of the P2P trading system

Notable Fixes

  • Fixed a bug where Outpost Rush reward screen would only showed one reward even if multiple were awarded
  • Fixed a bug that caused the Territory Standing Upgrade UI to stay on screen if player starts a trade while its visible
  • Adjusted many Void Gauntlet icons to match the gauntlets model color
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Additional Outpost Rush Notes:

  • Increased the Azoth cost of Brute tokens from 500 Azoth to 750 Azoth
  • Summoning Stones are now dropped on death.
  • Summoning Stones now have a rarity associated with them. Epic for Bear and Wraith Tokens, and Legendary for Brute tokens. This should make it clear to players when they are dropped by other players.
  • Outpost Rush Alpha Wolf will no longer summon minions.
  • Outpost Rush gatherables no longer have weight.
  • Baroness Hain’s Ice Mins now slow the player by 30% for 3s instead of staggering the player.
  • Water can no longer be gathered in Outpost Rush.
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PTR: January Release Notes - Patch 2

Please note that this list is not all encompassing and is intended as an early look into a number of changes included within the most recent PTR build. This change list will be regularly updated, up through retail release of the game version.

PTR Backstories

  • Playtester bags have had their GS significantly increased, providing players with a lot more inventory space.
  • Playtester gear containers have had their weight removed — however, we still advise only opening containers that you need in order to prevent immediately overpopulating your inventory with unnecessary items.
  • The “Playtester Vial of Azoth” item now grants Azoth as expected.

World Experience

Fast Travel

  • New Fast Travel shrines have been unearthed!
    • Excavated Shrine added at the Amrine Excavation.
    • Starstone Shrine added to the North East wall of the Shattered Obelisk Complex.
    • Shiresad Shrine added just outside the entrance to The Depths.
    • Genesis Shrine added in front of the Garden of Genesis entrance.
    • Melpomene’s Shrine added below the Siren’s Amphitheatre.
    • Lazarus Shrine added next to the entrance to the Lazarus Instrumentality.

Expedition AI

  • Blighted Greenskeeper
    • Reworked the VFX on the Blighted Greenskeeper to be more visible to players.

World PTR Fixes and additions

  • Fixed an issue where Festering II still allow player to be healed at 20 stacks.
  • Fixed an issue where some enemies are not being counted for scoring purposes in Mutated Expeditions.
  • Fixed an issue where a Negative Mutator Score appears to grant positive Mutator Ranking.
  • Fixed an issue where AI do not gain the benefits of Empowered buffs while in mutated Expeditions.
  • Fixed an issue where players can avoid the starting line of Dynasty Shipyard.
  • Fixed an issue where damage over time effects activate Paranoia.
  • Fixed a crash that occurs during final boss encounter of dynasty shipyard.
  • Fixed an issue where players are able to go AFK in Outpost Rush and avoid being kicked.
  • Fixed an issue where players cannot complete Major corrupted Portal event in Monarch’s Bluffs.
  • Addressed Warden Ducquet missing localized VO while the player approaches to interact.
  • Fixed and issue where Camps are not upgraded when level and/or quest requirements are met.
  • Fixed an issue where players were unable to turn in faction missions.

Quests/Missions Fixes

  • Fixed issues with Carrionstar Ancients not present at Izar or Crux for Faction missions.
  • Fixed issue with Mourning Bridge RAID Faction Missions that can’t be completed.
  • Fixed issue with Cornil Reynolds, Edengrove Watcher missing VO and having no lipsync during “Down Reekwater Way” quest.
  • Removed Duplicate Quest entries in data

Combat

  • Outpost Rush Game Mode
    • Increased the Azoth cost of Brute tokens from 500 Azoth to 750 Azoth.
    • Summoning Stones are now dropped on death.
    • Summoning Stones now have a rarity associated with them. Epic for Bear and Wraith Tokens, and Legendary for Brute Tokens. This should make it clear to players when they are dropped by other players.
    • Outpost Rush Alpha Wolf will no longer summon minions.
    • Outpost Rush gatherables no longer have weight.
    • Baroness Hain’s Ice Mines now slow the player by 30% for 3s instead of staggering the player.
    • Water can no longer be gathered in Outpost Rush.
    • Added two additional gate points on the sides of each team’s spawn.
    • Increased the cooldown on the Outpost Rush Brute’s Corrupted Ball.
    • Outpost Rush Brutes will now be much less likely to use their Corrupted Ball spell when players are inside of the fort.

Notable Fixes

  • Fixed issue where various status effect removals were resulting in a buff applying indefinitely.
  • Fixed issue where the Bow Concussion ultimate was applying to all attacks and not just headshots.
  • Fixed issue where Mending Protection wasn’t functioning properly. To fix the issue the following changes were made:
    • Updated Mending Protection be able to be re-applied by any Orb Of Protection heal, even the recovery form Protector’s Blessing.
    • To compensate for that the duration has been shortened and the effect of it has been reduced.
    • Previously it was 5%-40% for 5s that only applied as the ability was initially used, now it is 5%-25% for 3s but that duration can be refreshed with each tick of recovery and additional applications of Orb of protection.
  • Fixed issue where the great axe Reap ability was not dealing damage when both The Collector Modifier and the Gravity Passive were unlocked.
  • Fixed issue that was prevalent in the PTR where the void gauntlet’s cooldown reduction was being triggered by DoT Ticks.
  • Fixed issue where players were able to jump cancel the bow firing recovery. There is now a 10 frame delay from when an arrow is released before a jump can be triggered.
  • Fix to permanent disease and slow being applied in pvp.
  • Fixed bug that did not allow Ancient Bear Paw to be used in crafting.

End Game Update Part 2 & Umbral Upgrade System

  • General Enhancements & QoL Improvements
    • We addressed an issue where Gypsum casts were only providing +1 bonuses when opening above gear score 585 for an item. Now, upgrades from Gypsum Casts from 585 to 600 should be at least +2 except when expertise is 599.

Economy/Progression/Rewards

Housing Tax

For full context, once this patch goes to live, the following conditions will be applied: as a make-good for the players impacted by the server clock issues experienced in Nov 2021, we reduced housing tax costs for all players by 90% based on the tax % set by companies that owned the territories. We communicated with that change that we would revert those tax breaks in a future update (which is now). In the time the tax break has been active however, it has brought to light an imbalance in wealth disparity which was punishing for home owners, and as such, have decided to tighten the housing tax band. We will continue to examine player reception and data around this issue. We are adjusting them going forward to be more fair for home owners and companies. We are focused on evaluating and continually tuning the overall wealth distribution and impact of the territory tax system.

In this patch we have:

  • Reverted the make good 90% housing tax reduction (will impact the Live servers only)
  • Updated housing tax minimum band to 2.5% down from 5%
  • Updated housing tax maximum band to 10% down from 20%
  • Updating default housing tax to 5% down from 10%

Aptitude Rewards
With the introduction of trade skill aptitude we imbalanced the gain of Azoth Vials which made them too plentiful, and the excess of these items for some players was causing damage to the overall value of Azoth Vials as a reward. Since these can be traded we want to make sure they stay rare and special. We will continue to watch player sentiment and data here to see if further adjustments are needed.

  • Removed azoth vials from T1 Aptitude gathering chests.
  • Reduced azoth vials from T2 Aptitude gathering chests to 1-2 down from 2-3
  • Reduced azoth vials from T3 Aptitude gathering chests to 1-3 down from 3-5
  • Reduced azoth vials from T1 Aptitude crafting & refining chests to 0-1 down from 2-3
  • Reduced azoth vials from T2 Aptitude crafting & refining chests to 1-2 down from 2-3
  • Reduced azoth vials from T3 Aptitude crafting & refining chests to 2-3 down from 3-5

Rewards

  • Fixed a bug where players under level 60 were able to get gypsum from darkness events. Players must be level 60 now to start earning gypsum from those events.
  • The Surgeon, Pit Lord Daehi, Baines, and Mordici The Mortician previously did not drop battle trophy materials. This has been fixed so they now drop battle trophy mats.

Crafting

  • Fixed an issue where Timeless Shards were not being consumed while crafting.
  • Fixed an issue causing the Maker’s Mark Hatchet to incorrectly display as legendary with an extra perk in the crafting menu.
  • Updated art for Energizing Light Ration and Energizing Travel Ration to better represent the ingredients used to create them.
  • Fixed “Blackened Mandje Mandje with Corn Succotash” recipe that actually requires a Lava Barb. The recipe title now references the correct fish.
  • Fixed a bug that was preventing players from crafting GS 600 arcana items using Winter Patterns.

Gear and Loot

  • Fixed an issue where certain 600 gear score named items were increasing your Expertise.
  • Fixed an issue where the Lazarus Bow had less dexterity than other bows at its tier and gear score. It now has an equivalent amount of dexterity.
  • Fixed an issue where the earring “Pedal” could not be repaired.
  • Fixed an issue with Wheel of Time skin, Egwene’s Cloak, where it would stretch with certain animations.

Progression

  • Sped up leveling for the mid game levels of 23-45 by 20%. We saw that mid game leveling was taking a bit long and did not match pacing of the content we had, so we sped up mid game progression by 20%.

Expedition Tuning Orbs:

  • Materials used to craft Expedition Keys: Chisels, and Corrupted Fragments, Shards, Crystals, and Lodestones are now tradeable.
  • Expedition Mutator Tuning Orbs can be crafted once per week and also have been added to the Faction Shops and can be purchased there once per week.
  • [Not currently in PTR] To keep parity with Expedition Mutator Tuning Orbs, normal Expedition Tuning Orbs for Dynasty Shipyard, Garden of Genesis, and the Lazarus Instrumentality have been added to Faction Shops and can each be purchased once per week.
  • To reduce the cost of all items in inventory taking durability damage on death, we made a change so that only Bound items take durability damage on death.
  • On the PTR, a cooldown was accidently applied to the Covenant Faction Shop’s “Chunk of Consecrated Iron” instead of the “Mutated Expedition Tuning Orb”, this has been corrected.

UX, UI, & Social

  • Added a new loading screen tooltip to help explain how the strong against / weak against mechanics work

In-Game Store

  • Décor Packs now display number of furniture items included in pack.
  • Store items can now simultaneously display that they are on sale and that they are available for a limited time
  • Currency symbols now correctly display properly for all regions

Trading Post

  • Fixed an issue causing the Trading Post’s “Sort by Time” function to function incorrectly. It will now properly sort by time since the item was sold instead of alphanumerically.
  • Inventory should no longer scroll back to the top after closing the sell window (whether you sell or cancel) on the Trading Post.

Notable Fixes

  • Fixed an issue where companies who own more than one territory were not getting merge reimbursements. Companies are now compensated depending on the number of territories they own (rather than a flat amount).
  • Fixed issue that sometimes caused Corrupted Breach icons to not appear on the map
  • Fixed an issue that sometimes caused items to not appear repaired after a player repairs all
  • Fixed a bug that sometimes caused the incorrect items to trade when trading from a split stack
  • Fixed a number text overlapping issues in the UI (weights on inventory categories, gem descriptions, item icons in storage when viewed from the map)
  • Some Timeless Shard icons where showing the icon for the incorrect weight. This is fixed now
  • Fixed a bug where Eternal Pool Arena boss music could be heard right outside of the Eternal Pool Arena
  • Fixed a bug where sounds were not always playing at Navarro’s Kitchen
  • Adjusted the way mission tooltips dock (they now dock to the side of the tiles), to make it easier to read detailed info on missions
  • Added a sound for when players capture points during an Outpost Rush
  • Fixed a bug where players could not always hear Snap the Wolf when accepting the Snap’s Blessing quest
  • Fixed server crash that likely stemmed from territories abandoned by their governors
  • Fixed a discrepancy between server, client, and system clock timing in war declaration screen
  • Fixed an issue where the map was reporting that there was an Upcoming Invasion when there was actually an Upcoming War.
46 Likes

PTR: January Release Notes - Patch 3

Please note that this list is not all encompassing and is intended as an early look into a number of changes included within the most recent PTR build. This change list will be regularly updated, up through retail release of the game version.

Combat

Notable bug fixes:

  • (Desync) Fix to desync when using shield bash while moving
  • (Desync) Fix to desync issue that would occur when homing through Ice Shower ability.
  • (Desync) Fix to desync on Reap when fully upgraded with the Blood Lust Passive
  • (Spear) Fixed issue where the damage ticks from bleeding sweep were triggering cooldown reduction
  • (Void Gauntlet) Baleful Tether’s status effect can no longer be nullified by crouching or going prone.
  • (Great Axe) Fix to Great Axe Reap ability not doing damage when both “The Collector” and “Gravity” passives are unlocked

End Game

General Enhancements:

  • Players can upgrade individual gear pieces from GS 590 to GS 625, by spending Umbral Shards. Note we reduced this requirement from GS 600 to GS 590 based on PTR feedback and the desire to require Legendary items to engage in the Umbral System.
  • To allow players more access to use Gypsum more freely as they acquire it we’ve removed the crafting cooldowns on Gypsum Orbs.

Expedition Tuning Orbs:

  • Expedition Tuning Orbs for Amrine Excavation, Starstone Barrows, The Depths, and Dynasty Shipyard can be purchased from the Faction Shop once a day. Expedition Tuning Orbs for Garden of Genesis and Lazarus Instrumentality can be purchased once a week.

To increase access to crafting Expedition Tuning Orbs we made the following materials able to be tradable which were previously bound to players:

  • Blight Seeds
  • Corrupted Lodestones, Crystals, Fragments, Shards, and Slivers
  • Chisels

We’ve made significant reductions to crafting costs for Expedition Keys.
Global Key Crafting Changes:

  • Reduced Starmetal Chisel coin cost to 150.00 down from 200.00
  • Reduced Orichalcum Chisel coin cost to 200.00 down from 400.00
  • Reduced Asmodeum Chisel coin cost to 250.00 down from 500.00
  • Eternal Heart: Reduced all elemental mote costs to craft. Now costs 10 of each mote down from 30
  • Elemental Heart: Reduced all elemental mote costs to craft. Now costs 10 of each mote down from 30.
  • Undying Heart: Reduced all elemental quintessence costs to craft. Now costs 2 of each quintessence down from 6.
  • Dynasty Tuning Orb: Reduced the amount of Corrupted Crystal required to craft. Now costs 1 down from 2.
  • Dynasty Tuning Orb: Reduced the amount of Obsidian Voidstone required to craft. Now costs 8 down from 10.
  • Lazarus Tuning Orb: Reduced the amount of Corrupted Lodestone required to craft. Now costs 1 down from 3.
  • Genesis Tuning Orb: Reduced the amount of Corrupted Lodestone required to craft. Now costs 1 down from 2.

Mutated Tuning Orb changes from PTR:

  • Reduced the amount of Runestone required to craft. Now costs 5 down from 10.
  • Reduced the amount of Powerful Gemstone Dust required to craft. Now costs 5 down from 10.
  • Reduced the amount of Chisels required to 1 down from 2.

General AI

  • Swamp Beast Arena Boss - Fixed an issue preventing the Swamp Beast from properly consuming minions

Expeditions

Garden of Genesis

  • Fixed an issue preventing enemies from despawning after failing to defend the sapling.
  • Alluvium Marl - Removed the unintended ability for minions to apply a debuff against Alluvium Marl on their death.

Mutated Expeditions

  • Fixed a large number of reported gameplay bugs.
  • Fixed a number of reported UI bugs impacting nameplates, reward screens, and timers.

Economy

  • To stimulate the post-holiday economy, we’ve added a limited-time rare drop called “Bag of Juniper Berries” which gives players coin and Juniper berries. It has the potential to reward between 50-150 coin per acquisition and you can only find 3 per day.
  • Fixed issue where Rothoard Alligators were dropping an excessive amount of rawhide.

Crafting

  • Fixed issue that prevented the use of Onyx when crafting earrings using Timeless Shard.

Open World

  • Fixed an issue with the following Elite Strongholds not consistently applying the appropriate Affliction to players that enter visually afflicted areas:
    • Mangled Heights
    • Ambusti Inferior/Superior
    • Mykgard
    • Malevolence
  • Siren’s Stand: Revised chest placements of several Elite Chests to be closer to their associated named enemy.
  • Mangled Heights: Slightly moved one Elite Chest at Mangled Pox Gate.

UX, UI, & Social

  • Fixed an issue where sometimes group chat would break after exiting a house.
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