AGS typical terrible way of making things clunkier to balance them following the principle of Less Fun equals More Balanced.
While I agree that the Bow was and is slightly overtuned, I‘m never going to advocate for adding extra recovery frames to abilities or make animations more clunky in general. If rapid shot is found to be a problematic ability, then reduce it‘s damage output and observe the impact.
Just realized this. Rapid shot does not need to be touched. You are rooted anyway when using the ability. if you can land the final hit after being vulnerable for so long then you should be able to follow up with another attack or dodge an incoming one if the player grit their way through it.
if theyre gonna nerf our hitbox to half of what it is and kill rapid shot, then i’d love atleast a QoL update that gets rid of the aim zoom. part of what makes bow so clunky to use compared to mage
I made a video comparing the changes against live. For the amount of damage +stagger the last shot of rapid shot does, it’s worth a decision on when to commit yourself to the action
the last shot hits as hard as a regular charged shot which is only fired at the end of the chain. you are rooted for the whole duration. Its definitely not worth it.
I don’t play bow. But I don’t think rolling after the rapid shot is really the concern. Will you still have enough time to do an auto attack on the stagger? That is the important question your video doesn’t answer.
Its situational, as intended. Often that last shot secures kills when playing with your team because the stagger is brutal.
Right now you “always” use the last shot, since you can escape very easily with the reduced frames. PTR’s change makes it more of a decision on when to and not to commit yourself to the animation.
Like bad shockwave or perforate can cost your life because of the commit times
It still is situational. In a 1v1 situation, which is where its used most of the time, that delay will cost you time for follow up damage or keeping up a kite. The stagger itself is only on the last shot and most pvpers know to either time their dodges to avoid it or rush in before it can go off. Adding a delay turns the skill from a risky maneuver to consider waiting until the last second to hopefully stagger them to avoiding it altogether since you will almost always eat a hit that will nullify your ability to kite.
just dodge before the final shot, its not that tragic. And if you know you’ll hit the final shot and it will kill someone just take the shot. Its easy decision making. Im a bow main btw, and i think this change is fair. Plus the change isnt even that big.
If you hit your opponent with the last shot, you wont get hit anyway because he’d be staggered, if you know he’ll cc you before you hit the last shot, just dodge. Use ur brains gamers
How can you know If you Hit the final Shot If He can i frame that second? It’s not Hit Scan, you know? People gonna drop rapid Shot and we lose more diversity.