PTR: Leave rapid shot alone

Just realized this. Rapid shot does not need to be touched. You are rooted anyway when using the ability. if you can land the final hit after being vulnerable for so long then you should be able to follow up with another attack or dodge an incoming one if the player grit their way through it.

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exactly. 100%

if theyre gonna nerf our hitbox to half of what it is and kill rapid shot, then i’d love atleast a QoL update that gets rid of the aim zoom. part of what makes bow so clunky to use compared to mage

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Please for the love of god let me toggle the zoom off.

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I tested it too and it’s not that bad

I made a video comparing the changes against live. For the amount of damage +stagger the last shot of rapid shot does, it’s worth a decision on when to commit yourself to the action

All I know is that I haven’t seen one “curving arrow” on PTR yet lol. All the time on live

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the last shot hits as hard as a regular charged shot which is only fired at the end of the chain. you are rooted for the whole duration. Its definitely not worth it.

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Change it back please it’s a 25+% dmg arrow with no grit

At least make the recovery slightly sooner it looks clunky

I don’t play bow. But I don’t think rolling after the rapid shot is really the concern. Will you still have enough time to do an auto attack on the stagger? That is the important question your video doesn’t answer.

Wats why noone was using it becose it was lock animation in all 3 shot

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Good point. Does it work that way on live? I can’t test on PTR I have very high ping @DeityVengy

IIRC Rapid shot stagger is a 3point stagger (1 point being least amount of stagger frames, e.g. leaping strike, 3 point is reverse stab)

Its situational, as intended. Often that last shot secures kills when playing with your team because the stagger is brutal.

Right now you “always” use the last shot, since you can escape very easily with the reduced frames. PTR’s change makes it more of a decision on when to and not to commit yourself to the animation.

Like bad shockwave or perforate can cost your life because of the commit times

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It still is situational. In a 1v1 situation, which is where its used most of the time, that delay will cost you time for follow up damage or keeping up a kite. The stagger itself is only on the last shot and most pvpers know to either time their dodges to avoid it or rush in before it can go off. Adding a delay turns the skill from a risky maneuver to consider waiting until the last second to hopefully stagger them to avoiding it altogether since you will almost always eat a hit that will nullify your ability to kite.

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just dodge before the final shot, its not that tragic. And if you know you’ll hit the final shot and it will kill someone just take the shot. Its easy decision making. Im a bow main btw, and i think this change is fair. Plus the change isnt even that big.

If you hit your opponent with the last shot, you wont get hit anyway because he’d be staggered, if you know he’ll cc you before you hit the last shot, just dodge. Use ur brains gamers

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How can you know If you Hit the final Shot If He can i frame that second? It’s not Hit Scan, you know? People gonna drop rapid Shot and we lose more diversity.

Rapid Shot ist already a very stationary Skill

And please let US unsheat the bow with a left click Like every other weapon in the game.

you dont have that hard desync on ptr, cause they are Not 2k ppl playing :wink:

I definitely get desync on PTR :sob:

I have many clips 1vx where dodging immediately after the final shot has kept me from getting half my hp chunked from some musket on Mount Everest

The skill is completely telegraphed and requires you stay still for several seconds

I don’t care if you cant cancel after the 3rd shot is started but there’s no genuine reason being able to dodge almost immediately after the third is an issue

Dexterity
If sword and shield has the best lunge in the game
Greatsword has some of the best mobility and slows

Why can’t bow have a rapid fire with quick recovery???

That’s the point of the change, bow is too slippery. They specifically call it out in the patch notes

On 1v1, just swap to your other weapon, the opponent is either already out of stamina if they’ve iFramed while closing the gap as you Rapid shot them, or lower health. Either way you’re at the advantage either in stamina or health or both

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By itself bow its not too slippery. It has a few haste skills and a disengage skill, but other melee weapons have more than plenty to gap close very quickly and effectively without burning their stamina and all of their cooldowns. It relies heavily on either a secondary melee to keep kiting (hatchet/rapier) or a way to deal other melee up close with either cc or damage (spear/greatsword).

The original issue with bow slipperiness was its combination with rapier’s uncatchable escape abilities and light armor’s insane gap creation and durability with certain perks like shirking fort and energy and as such both were adjusted accordingly. Now you have to use skills to keep up the gap.

By itself rapid shot was not an issue. No one even complained about it to begin with. It was a skill that was already risky to use because it forcefully roots the user in place. The last shot was what made it worth it since it let you gamble on landing the hit and potentially slowing progress any melee user would have gained while you were a sitting duck and rewarded you with a stagger long enough to followup with another quick light attack or skill which adds more pressure. Being able to dodge immediately after the shot lets you avoid taking unnecessary damage from its recovery and allows for the followup attack to begin with. It also helps bow combat to stay fluid.

Seriously, If its not broken, then don’t fix it.

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