PTR: Please consider removing the 20% dodge transition nerf on medium armor

I agree. Medium should also use more stamina than light and not be able to dodge as many times as light.

Medium armor already dodges less when combined with shirking energy. Light has vastly more dodges if combined the 150 dex talent, rapier/bow/musket/hatchet, or the energy necklace.

Medium melee is one of the easiest builds to run right now.

This is actually quantitatively false when you look at armor combinations. For medium armor, there are three optimal combinations while there are four optimal light armor configurations. That’s 33% more options for light armor.

5 resilient with 5 freedom in medium and you are pretty much going to smash heavy always in 1v1s.

Everyone has access to these perks, so you’d have to expand on this argument for me to understand it.

Medium with axe/hatchet/keen speed is insane.

Light is just better with hatchet. The whole idea is to burst people down and then not die because of the talents.

No light armor can outrun it if the player is decent.

This statement is just wrong. Someone with a hatchet or rapier/bow/musket/great axe/sns/blunderbuss/firestaff could easily outrun this. Ig/vg might struggle because of snare immunity.

Im not going to respond to all this because most of it is just false. And yes if you have bloodlust on axe mixed with keen speed or berserk on hatchet mixed with keen speed then it is very easy to stay on top of a light armor. The perks stack. Only bad medium melee players are dying to light melee players.

Im not going to respond to all this because most of it is just false. And yes if you have bloodlust on axe mixed with keen speed or berserk on hatchet mixed with keen speed then it is very easy to stay on top of a light armor. The perks stack. Only bad medium melee players are dying to light melee players.

It’s obvious that you have no idea what you’re talking about. Drop some facts and we can have discuss them, but you seem unaware of the upper standard deviation of players and their ability to maneuver.

Ok do this, put on a musket with rapier and 1v1 me and ill put on my light melee armor. Valhalla has a shitload of pvpers and my guilds only pvps. We do no pve. You clearly just do not understand how good a light melee can be. They move just as fast and when you get close you move faster, perma 20% speed boost and 40% if you land a crit.

I am also guessing you have never seen a shield before? If you have a shield on and are dying to muskets then you just need to get better.

Why are you changing the discussion? My entire point is that light armor is stronger than medium armor, and your original point said that medium was just as good as light; absolute nonsense. I absolutely believe that a light armor player could battle ranged well.

I am also guessing you have never seen a shield before? If you have a shield on and are dying to muskets then you just need to get better.

Lol, do you play against people with enchantment/attunement/vorpal that actually know how to build/play?

So can a medium. You want light to get nerfed so medium and heavy can easily catch them? You realize the point of light is so you can move fast right? That is just ignorant. Light armor muskets usually have 50 con or less and you think they should easily be caught and have to fight melee in melee range. That will do nothing other than destroy any light range build. Everything is meant to have a counter. You team needs to counter range with range. Not destroy builds because you cant learn how to fight against them. Put on a shield and you will never die to them…

So can a medium.

You are just wrong. Something like sns/GA can pressure in medium, but they are not going to catch someone that can play/dodge well.

You want light to get nerfed so medium and heavy can easily catch them? You realize the point of light is so you can move fast right? That is just ignorant.

Light is already getting nerfed. I haven’t advocated for a light nerf in this post. The developers and the community think it’s necessary, so you can talk to them.

Light armor muskets usually have 50 con or less and you think they should easily be caught and have to fight melee in melee range. That will do nothing other than destroy any light range build.

If you have 50 con and people are in melee range, you’ve already lost, but you don’t actually get punished in the current version of the game. Light armor plus rapier and the speed buffs from musket/bow and other energy perks make it impossible. Muskets hardly even use trap anymore because it’s totally unnecessary.

Everything is meant to have a counter. You team needs to counter range with range. Not destroy builds because you cant learn how to fight against them.

I agree with your sentiment. I’m a highly ranked fighting game player, but the current iteration of light armor is totally busted. There’s too much control.

Put on a shield and you will never die to them…

I play SNS and regularly get top 5 in OPR and have a 93% win rate in arena. A heavy with a shield could block one player forever, but he’s also not pressuring them at all. That one example doesn’t really apply to the light armor conversation at all, but I thought I’d indulge you.

LOL this tops it right here. If you are dying to constant headshots because of vorpal then I do understand you now. Just quit and go play minecraft.

More personal attacks and nonsense, lol. Why are you changing the subject to muskets again? You really can’t speak to the issue at all.

A personal attack? lol what? This game has so much shit to line of sight with, dodges, heals, oakflesh pots, regen pots. It is very easy to survive vs a person who is far away. I Play melee and range. Most people just do not know how to time their dodges and have bad movement.

Ok so you play sword and shield and get top 5 regularly and have a 93% win rate but light armor is the problem huh? You are telling me that you win 93% of your 3v3s when they are full of blows/ fire staffs/ muskets and you think that they should be nerfed. This makes a lot of sense. Good talk though.

A personal attack? lol what? This game has so much shit to line of sight with, dodges, heals, oakflesh pots, regen pots. It is very easy to survive vs a person who is far away. I Play melee and range. Most people just do not know how to time their dodges and have bad movement.

Why are you talking about muskets again, lol? The subject is Medium armor vs Light Armor.

Ok so you play sword and shield and get top 5 regularly and have a 93% win rate but light armor is the problem huh? You are telling me that you win 93% of your 3v3s when they are full of blows/ fire staffs/ muskets and you think that they should be nerfed. This makes a lot of sense. Good talk though.

What are you talking about… This entire conversation is about light armor vs. Medium armor. Why are you acting like I’m advocating for nerfs to any of these weapons?

We can settle this real easy. Are you on valhalla? I will run medium armor vs your light armor and we can do some tests. My medium armor is only 620 2 stat gear so it should be very easy for you in light armor to kill me.

We can settle this real easy. Are you on valhalla? I will run medium armor vs your light armor and we can do some tests. My medium armor is only 620 2 stat gear so it should be very easy for you in light armor to kill me.

No, I’m on Orofena. I bet that you could never catch me in medium armor if I had the correct perks and a rapier/musket or even identical weapons. My entire point is that Light armor is obviously the best loadout because of mobility and burst damage. If medium is too strong, then the dodge transition should be applied, but applying it now seems unnecessary. It’s really up to the developers, but that’s my opinion.

The whole point is that someone can have the best light armor in the game and a good medium player can run 2 stat gear that is not fully leveled and survive against them forever. Shield counters the range builds so hard. Medium shield builds are not meant to catch light armor and kill them easily. Range is countered by range. Axe hatchet with keen speed can counter them no problem though. If anything needs to be nerfed they should just remove mortal empowerment from the game. Light armor is doing exactly what it is supposed to do, move fast.

Could you elaborate, please?

Would love some ideas on how to close down light spam rollers in medium.

This is pure bs.
Way range vs mele works right now is decision to make when you play range:

  • do i run way or do i shot?

If you chose to do dmg means you are slowed after shot so takes time to start running again. That time is used by mele users to close distance and put axe into your face.

And idea was working ok except some rapier combinations. Some build that were using rapier had to many tools to escape from mele when disnace closed and then get more distance (rapier, bow/musket, light armor, dex).

What should be addressed here is:

  • rapier
  • dex dodge bonus (just remove it)

And it would fix all issues mele users have with light armor range users (except musket since u cant dodge it while you close distance).

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If they remove the dex dodge bonus and nerf rapier mobility they need to remove bloodlust from axe, remove grit from 300 strength and remove 20% speed from hatchet. Light armor melee can stay glued on dex players now if they are not ignorant. They have bloodlust (20% movement speed) Keen speed ( another 20% movement speed which stacks with bloodlust, hatchet 20% movement speed that also stacks with keen speed. There are ways to counter them easily with melee also so people need to quit crying and trying to get everything nerfed and learn how to build a build that can counter stuff that they have problems with.