PTR Rapier nerf out of place

It’s wild how people don’t understand this. Increasing the cooldowns just means you can’t afford to ever not use them for kiting. Currently I actually try to fight with my rapier when I can, but if I’m getting one chance to use my kit per 15-20 seconds I have no option but to exclusively use it for pure mobility and not dancing around an enemy actually fighting with the rapier.

These changes are going to push ranged weapons that rely on the rapier for mobility even more into the less interactive max range playstyles that people apparently hate.

If you’re using Shockwave against a rapier with Riposte up that’s a big ol’ you problem.

I dont think you know how long that animation is and riposte can easily be put on after it starts. And it was just an example. Many heavy attacks have a long recovery window that doesnt allow you to dodge the stun. The new changes lets us cancel those attacks now though but you currently can not.

There is no ‘outplaying’ someone who is invulnerable for 80% of the fight you dense toad.

9 Likes

It’s an instant-cast, it’s actually the fasted casted ability in the game, there’s no avoiding riposte because they just wait until you telegraph literally any attack. Be smarter.

You are misunderstanding me. If you are fighting a rapier player and they haven’t already used Riposte and you still use an attack that is going to lock you in an animation long enough that they can stun you with Riposte, that is what’s a big ol’ you problem. In the current state of the game there is zero excuse to ever let that happen.

With most weapons you can literally just light attack the rapier and then spam dodge when they Riposte and you will both activate and then avoid the stun.

2 Likes

But rapier is an instant-cast so it’s literally unavoidable since any rapier user with 3+ iq will just wait until you’re already locked into literally any animation.

1 Like

and there is the problem.

“rapier main” shouldnt mean ranged weapons secondary escape stick.

just fan fucking tastic.

Ok say it with me.

Most.

Weaons.

Can.

Spam.

Light.

Attack.

And.

Still.

Dodge.

The.

Riposte.

After.

Activating.

It.

2 Likes

But the problem isn’t the stun it’s the 2 secs of invulnerability they get after the counterattack.

2 Likes

I agree, but the solution to that is buffing the other parts of Rapier’s kit. The nerfs to the evasion parts of the kit still need to happen.

You are thinking about a duel its easy to bait and manage ill agree. But in the middle of a large melee its impossible to know when its up or down.

Should not exist tbh.(opinion)

precisily why all my post so far have concerned balancing rapier by nerfing grace AND buffing blood.

not just nerfing grace.

there best be an buff to blood.

it probably should considering the only tanking we have is meat stick sns tanks.

the game is going to need an expansion into more viable builds, including the healer class.

You don’t get 2 seconds of invulnerability. You get a few iframes and your attacks have grit for 3 seconds.

So you do them at the same time. You don’t gut the weapon’s only use and then start thinking about ways to buff it to be useful otherwise.

Evade cooldown should remain untouched. Riposte cooldown increase is fine but the stun needs to be unavoidable if the ability is activated. Fleche CD increase is fine.

now we prob have a useless weapon

ags destroying the will to play each day

1 Like

Yes you do. Why are you defending a weapon you obviously don’t use? The invulnerability while riposte is up and the invulnerability after counter-attack is roughly 2.5 secs depending on how long it takes for someone to hit the riposte. This is objective fact.

Your method of ‘spam left click and dodge stun’ is actually worse than just ignoring the riposte because it gives them MORE invulnerability you absolute ham.

This is not how the weapon works. Why are you talking about shit you have no idea about?