Please note that this list is not all encompassing and is intended as an early look into a number of changes included within the most recent PTR build. This change list will be regularly updated, up through retail release of the game version.
World Experience
General
Brimstone Sands
Improved messaging on map pins for The Great Architect
Fixed an issue where players were not receiving an enter expedition notification when joining solo instances.
Exploration
Moved fishing mission from Edengrove to Shattered Mountain
General
Fixed audio bug where participation emote had no audio. Added claps, footsteps, vocal line and trophy grab sfx
Updated journal text to reflect new quest info
Fixed all Town Projects that send players to The Spread and made them completable/accessible.
Faction NPCs across the world now all have pins for map
Prevented message spamming when trying to start a performance while in combat.
In-game Map has been updated to remove extra markings that weren’t needed.
Fixed a visual issue with the in-game Map where a territory didn’t appear at a certain zoom level.
In-game Map has been updated to remove unintended artifacts present.
Fixed an issue where VFX appeared to be spawning at the feet of several Ancient enemies in Brimstone Sands.
Players should no longer get stuck inside of corrupted portal geometry when standing in a major Corruption Breach as it spawns
Updated quest tracker and journal text for ‘Predator and Prey’ quest to show correct target name
Fixed an issue with Grasping Twilight where you would always be told you failed to craft the Reinforced Leather Glove, but you would receive one and your quest would advance.
Fixed a bug where the quest “A Stock of Ironwood” improperly awarded Edengrove Territory Standing.
Fixed the maps pins so they appear once the player travels to Stormcourt Shipment for the quest Barrels of Unerring Accuracy.
Made sure all the map pins for the “A Stock of Ironwood” quest had the appropriate text appear on screen.
Made a change to the quest “Knight’s Vigil” in Monarch’s Bluffs. The quest should now properly update when approaching Knight-Regent Jin Jae if the player recalls to the Inn rather than visiting the spirit shrine.
Updated the map pin for the location of Grizzlemaw for quest Ever Been Mauled in Everfall.
Fixed the location name for the quest “A King’s Defense” by making sure it was Upper Harrow and not Opulence.
Fixed a typo in the journal for “Maw of Corruption”
Fixed an issue with the “Foreman’s Ledger” quest and the “Starstone of Shattering” quest where in some cases players could not turn in the quest to William Heron. These quests have been removed from player’s journals and players will now need to play the “Circle of Stars” questline from the beginning to reach these quests.
Empty faction mission quest loots are no longer shown as lootable and cannot be looted until they reset
Made sure that players could collide with training dummies inside sanctuaries.
Notable Fixes
Fixed an issue where your head could become invisible when trying to dye your armor while wearing a full face covering helmet skin.
Added Mutator Materia to Cache of Mutated Armaments.
Foley Audio attached to player characters now matches the skin they are wearing.
Updated the PVP Flagging tool-tip to include the previously unmentioned Gathering and Global Luck bonuses.
Fixed potential server crash related to auto equipping items in game modes.
Fixed some visual flickering on characters during specific actions.
Fixed player’s skin (e.g. forearms) being tinted a different color in some cases during PvP game modes.
Fixed bug with players getting into a bad rotation upon exiting some turrets.
Fixed issue where players would sometimes fall through the ground on death.
Fixed UI showing incorrect number of players during group duels if a player forfeited.
Fixed bug with turrets jittering when moving the camera while controlling it.
Improved alignment animations with interactables when running.
Updated “The Three Way War” side quest in Everfall so that it now flags the tasks to meet each faction rep completed as long as the player has started the Faction Intro quests.
Fixed typos for Syndicate Rank final boss Krockes description
Updated Quest “Down Reekwater Way” to be properly listed as Level 58
Fixed a visual issue on the Map where a few Fort’s and War Camp’s were not marked for Mourningdale, Reekwater, and Restless Shore.
Fort Structures for Monarch’s Bluff and Cutlass Keys are visible now.
Fix a bug where a player would get stuck speaking to an NPC after an in game cutscene.
Fix a bug where auto running into a cutscene would disrupt it.
Fix a bug where team wipes double penalized the player
Fix a bug where the player is unable to Respawn to house after death in Brimstone
Fix a bug where the player is unable to Respawn to Inn in Territories with Two Outposts/Settlement.
Fixes bug where axe could show instead of azoth staff when wielding arcane protection.
Added additional rocks in Ruins of Antium so player can no longer get stuck.
Expeditions
General
Fixed an issue where curses were not being removed in mutated expeditions after the final boss was killed.
Fixed a bug where emoting while carrying the Azoth Staff in expeditions put players in a bad state.
Players no longer need to be in the group before an expedition opens in order to fast travel into the expedition. Players will always be able to fast travel when joining a group in an expedition.
Barnacles & Black Powder
Updated some achievement text for Barnacles and Black Powder to be more accurate.
Dynasty Shipyard
Retargeted mission for summoners, cut chest mission
Garden of Genesis
Fixed an issue that caused team wipes to sometimes be applied twice in mutated expeditions.
Starstone Barrows
Gruendgul’s skeleton minions will be properly destroyed after she is defeated
Tempest Heart
Isabella’s subtitles now dont play for distant players
Fixed an issue where repeater turrets could take damage from certain attacks.
Fixed an issue that Isabella will stand still at first engagement.
The Ennead
Removed ability for enemies to be kited into fight with Godling Khepri in the Ennead expedition.
Notable Fixes
Fixed an issue where a player was unable to enter/re-enter an existing Expedition if someone in the Expedition is on their last weekly Expedition.
Mutators
Removed the Elemental Resist (Fire, Ice, Nature, Void) Mutation effects from all mutations. Mutations will no longer obtain the 50/75% reduction in elemental damage for the elemental type associated with that mutation.
Mutators were disproportionally negatively affecting mages, and we wanted to equalize out the effects a bit. Specific AI will still have some inherent resistances."
Fixed issue where the Enflamed DoT in hellfire mutators would sometimes be stuck on the player indefinitely.
AI Updates
World AI
Reduced the damage dealt by Anubian Archers.
Fixed an uncommon bug where Scarab AI can fall through world geometry.
Fixed an issue that Eruptions from Corruption Breaches can kill through death’s door
Fixed an issue where Elk’s charging won’t deal damage.
AI no longer hitches to the left while wandering.
Fixed a very rare issue where AI who are attacked by ranged players could run to a location and attack the air.
Fixed an issue that slime elite enemy would causing vegetation flickering
Fixed an issue causing Thunderking Tiger to always drop loot, it should no longer drop loot on every kill.
Fixed an issue that some attacks from Barbary Lion won’t deal damage.
Fixed an issue where a player can be ignored by AI.
Expedition AI
Fixed an issue where the Anubian Guardian Reavers in statue form would wake up as invincible characters
Fixed an issue that could cause the Goliath’s to be unkillable if one died too soon after the other.
Fixed an issue in Dynasty Shipyard where Isabella would not transition phases correctly if players did large amounts of damage before the end of her transitions.
Game Modes AI
Fixed a rare bug where AI can sometimes end up under the fort in Invasion.
Combat Changes
New Heartrune Ability: Fire Storm
Create a tornado that damages targets in its path. You can also craft more powerful versions of the Heartgem to fit your playstyle.
Mitigation Formula
Updated PvP Damage Mitigation formula to better scale mitigation across a variety of player’s gear scores.
Changed Fortify and Rend to directly scale the player’s Armor Rating. Increased Fortify and Rend caps to account for these changes.
Critical Hits
Changed critical damage calculation to be additive instead of multiplicative.
Adjusted critical hit chance to no longer increase by your total critical hit chance for every non-critical hit that occurs, now the chance will only increase by the weapon’s base critical hit chance for each non-critical hit that is triggered.
Increased base critical hit chance on fire staff, void gauntlet, and ice gauntlet by 6%, on the bow by 2%, and on all other weapons by 4%.
PvP Enemy Persistent Spell VFX
Added visuals for enemy player persistent spells that appear around the volume to differentiate them from friendly spells.
Equip Loads
Changed bonuses that increased outgoing CC status effect durations on targets, to being reduced incoming CC status effect durations on self.
Heavy equip load - Incoming Crowd Control Debuffs: -20% reduced duration
Medium equip load - Incoming Crowd Control Debuffs: -10% reduced duration
General
Moved 300 STR Attribute bonus to be the 300 CON bonus and updated the functionality of the STR Attribute bonus to grant increased base damage on heavy attacks.
Fixed issue with dodge rolling, going prone and then dodge rolling again provides significant mobility.
Fixed issue where the 200 STR and 250 DEX Attribute bonuses were not consistently applying the damage bonus while some slows were active.
Updated magic weapon heavy attack buffers to be more reliable.
Fixed an issue where you could perform attacks with the wrong weapon by spamming the attack and swapping inputs.
Fixed an issue where road buffs could be granted when on an area above a road, but not actually on it.
Fishing actions are now properly stopped when teleporting, avoiding subsequent animation glitches.
Fixed a number of spells that were consuming durability for each hit enemy instead of just the initial cast.
Updated tooltip of the 250 STR attribute bonus to be more clear about the functionality.
Fixed spell targeting indicators jumping when moving aim over terrain with only minor changes in undulation.
Fixed issue where toggled abilities wouldn’t be canceled correctly when joining game modes.
Player Collision is now disabled when entering death animation in PvP modes.
Added text flyouts that will appear when a target dodges or evades your attack.
Fixed issue where players could immediately transition into a fall and bypass the reaction if a stagger/knockdown was triggered while jumping.
Added a 50% max for the Exhaust and Increased stamina regen rate status effects.
Spell Aiming Indicators are now preloaded so that during high load periods there is no delay showing them when using an ability.
Weapon Updates
Taunts - Added in taunt gem compatibility to several weapons and abilities to create additional choices when tanking.
Calamity Counter (8s AOE taunt on activation)
Mighty Gavel (4s on hit taunt)
Maelstrom (4s on hit taunt)
Cyclone (2s on hit taunt)
Incinerate (3s on hit taunt)
Windchill (3s on hit taunt)
Petrifying Scream (4s on hit taunt)
Blast Shot (4s on hit taunt)
Magic Weapons - Removed mana cost on all magic weapon light attacks.
Crowd Control Balance - Reviewed all weapons to make a more clear differentiations between attacks that are intended to be for Crowd Control, and attacks that are meant for Damage. Removed Stagger from damage focused abilities, and reduced damage for stagger focused abilities.
War Hammer
Shockwave damage reduced from 80% to 60%.
Wrecking Ball damage reduced from 130% to 90%.
Clear Out damage reduced from 115% to 100%.
Path of Destiny damage reduced from 100% to 70%.
Sword and Shield
Shield Bash intimidating bash upgrade damage reduced from 100% to 75% weapon damage.
Shield Rush damage reduced from 125% to 100%.
Shield Rush’s Improved Rush Weaken increased from 10% to 20%.
Leaping Strike damage reduced from 150% to 100%.
Reverse Stab no longer staggers.
Spear
Javelin damage reduced from 125% to 80%.
Perforate’s final upgrade Impactful Strikes no longer staggers and was reworked to inflict a stack of 10% weaken for 5s on each successful hit (3 stacks max).
Sweep’s knockdown attack damage reduced from 75% to 45%.
Greatsword
Calamity Counter damage reduced from 100% to 80%.
Steadfast Strike’s first attack damage reduced from 70% to 40%.
Skyward Slash’s first attack damage reduced from 80% to 50%.
Rapier
Flourish and Finish no longer staggers.
Flurry’s final upgrade Finalize upgrade no longer staggers and was reworked to apply a stack of the bleed used by the rest of the tree on successful hit.
Great Axe
Reap’s first hit damage reduced from 70% to 60%.
Gravity Well’s upward Melee Swing damage reduced from 99% to 25%.
Gravity Well’s Vortex Burst damage reduced from 125% to 100%.
Insatiable Gravity Well Perk’s Burst damage reduced from 100% to 50%.
Hatchet
Feral Rush’s first attack damage reduced from 115% to 80%.
Bow
Evade Shot damage reduced from 125% to 90%.
Rapid Shot no longer staggers.
Musket
Stopping Power damage reduced from 120% to 90%.
Ice Gauntlet
Ice Spikes Mighty Spike no longer staggers.
Void Gauntlet
Scream damage reduced from 100% to 70%.
Blunderbuss
Fixed an issue that cause the player to get into a bad state when entering a menu with Mortar Charge active.
Indicator for loaded shots now counts down correctly when ammunition left is equal to or less than the maximum number of loaded shots for a ranged weapon ability, such as Blunderbuss mortar.
Fixed issue where additional shots could be fire when animation cancelling the blunderbuss mortar charge ability.
Fixed a bug where Activating Mortar Charge and swapping weapons was giving the player an extra basic attack
Bow
Ability Updates
Penetrating Shot, Deep Strike Upgrade - Reduced damage from 20% to 15%.
Long Range Passive - Reduce damage from 15% to 10%.
Opening Strike Passive - Reduce damage bonus from 20% to 10%.
Finishing Shot Passive - Reduce damage from 20% to 15%.
Bug Fixes
Fixed issue where the Bow Dodge and Weave passive was improperly extending the duration if a subsequent dodge occurred while the buff was already active.
Fire Staff
Ability Updates
Pillar of Fire
Increased size of the AoE from 2m to 2.5m.
Reduced the time it took to trigger the attack from aiming from 13 frames to 7 frames (6 frame reduction)
Removed a 3-frame delay from when the attack actually casted to when the damage was dealt.
Reduced Damage from 170% to 165%.
First Strike Upgrade
Changed condition from being based on target HP, but dealing 5% damage per stack of smolder on the target. Named changed to “Strike the Match”
Arson’s Advantage Upgrade
Increased Mana gain amount from 10% to 15%.
Meteor Shower
Updated ability to channel for 1s then cast the ability. Spell will remain active in the world for 4 seconds post cast.
Increased damage of initial hit from 75% to 100% weapon damage.
Updated status effect to tick at once per second instead of once every 0.75s.
Increased the tick damage while inside from 25% to 50% weapon damage.
Updated mana to all be consumed at once upon activation.
Immolation upgrade
Increased mana gain per hit from 1% to 3%.
Judgment of Helios upgrade
Changed functionality to be hitting targets inside of the meteor shower effect with light or heavy attacks will inflicts a stack of smolder.
Fiery Determination Upgrade
Moved upgrade to be the final upgrade of meteor shower (This will force respec all fire staff mastery trees)
Fireball
Updated ability to no longer leave behind the burning AOE on impact. Damage is now focused on the impact and smolder DoTs.
Increased attack damage from 140% to 150%.
Scorched Earth Upgrade
Changed functionality to now apply a stack of smolder on hit.
Incinerate
Sped up start up of attack
Increased damage of the attack from 130% to 150%.
Added grit to the base ability
Flame Out upgrade
Removed 2nd hit, changed functionality to grant a stack of empower for 7s per target hit with the attack. 3% empower per stack (5 stacks max)
Burnout
Set the distance increase upgrade to be the base movement distance.
Updated the damage over time effect that is applied by the ability to be the same smolder that the rest of the weapon uses.
Increased damage from 129% to 130% (Nice round number)
Heat It Up Upgrade
Changed the functionality to be that the ability triggers an explosion right as the ability ends (If you time the distance properly, extra damage will be achieved)
Passive Updates
Spell Focus - Combine functionality of Spell Focus and Flare into one passive, heavies don’t consume mana, and grant 5% mana on hit.
Singe - Changed from just lights to light and heavy attacks.
Flare - Updated functionality to now trigger a 1m splash on impact.
Pyromania - Reworked to be increased damage by 10% versus burning enemies
Heat Up - Reworked to dodging through an attack inflicts a stack of burn on the target.
Trial by Fire - Changed activation condition from being hit, to hitting a target within 4m of player. Increased damage over time damage from 5% to 20%, Decrease duration from 10s to 5s, Decrease cooldown from 120s to 30s.
Updated all tooltips referencing the specific “Smolder” burn to state smolder instead of burn. Burn will still apply to all general Fire DoT status effects, including smolder, but smolder is a unique burn.
Ultimate Updates
Rune of Helios
Increased radius of the AOE from 2m to 4m and reduced damage bonus from 25% to 20%.
Reheat Ultimate
Changed to hitting a target with a Heavy Attack that has 5 stacks of Burn will pop all burns stacks and deal 100% weapon damage in an AOE explosion around the player. (10s Cooldown)
Bug Fixes
Fixed issue where Meteor Shower’s Immolate upgrade was not properly functioning when using the keenly jagged perk.
Fixed issue where the fire staff incinerate ability was not able to apply additional stacks of burn with the scorched upgrade, or additional stacks with the Flame Out upgrade.
Fixed issue where the fire staff combat speed passive and reheat ultimate 4s timer would sometimes trigger without activating an ability or putting it on cooldown.
Fixed issue where players couldn’t ability cancel the pre-casting aiming pose of Pillar of Fire and Meteor Shower. Those abilities should now be in line with the functionality of similar aiming poses of other magic weapons.
Fixed issue where mana consumption was sometimes not being handled as expected when using flamethrower.
Fixed an issue where the haste from the fire staff passive Combat Speed could persist through weapon swap.
Fixed issue where meteor shower could sometimes apply multiple stacks on a target.
Fixed an issue where Pillar of Fire could trigger Rune of Helios prematurely.
Fixed a bug where Runes of Helios’ cooldown could display wrong values when entering a game mode.
Great Axe
Ability Updates
Gravity Well is now considered a ranged attack.
Charge - updated incorrect range description from 10m to 15m.
Bug Fixes
Fixed an issue where Engage could hit twice.
Fixed issue where some damage bonuses were not properly functioning with the Great Axe Bloodlust ultimate.
Fixed issue that would cause Gravity Well vortex to disappear if a target hit by it died immediately.
Fixed issue where the roots applied by the gravity passive for the Great Axe would apply though blocks. Also updated the icons for those roots to show as red to indicate it is negative.
Greatsword
Ability Updates
Tuned Primary and Heavy attack homing to be consistent with other melee weapons.
Giant Slayer - Updated tooltip to be more clear on the target needed to be above 90% health and not self.
Path Of Onslaught Quick Charge Bonus - Increased the time it takes to charge a heavy attack while in the Path Of Onslaught stance to be only 50% faster instead of twice as fast.
Crosscut - Increase cooldown from 15s to 20s.
Relentless Rush, Adaptive Rush Upgrade - Reduce the root from 1s to 0.5s.
Giant Slayer Passive - Reduce damage from 20% to 15%.
Swift Onslaught Passive - Changed activation condition to trigger off of ability hits and not ability activations.
Updated several of the Greatsword tooltips to add clarity to when the stances take effect. Included information in the base stance nodes to state that the stances are activated after completing an ability. For the attacks that have multiple hits, added information to indicate which portion of the attacks needs to be completed to activate the stances.
Bug Fixes
Fixed issue where the Greatsword Relentless Rush and Skyward slash abilities would apply their effects through blocks.
Hatchet
Ability Updates
Defy Death Ultimate - Reduced invincibility to 0.5s and grants 500 HP + 50% of max health upon activation and reduced cooldown from 75s to 60s.
The intent of this change is to prevent Defy Death from being a risk free situation. It still saves the player from death, but just doesn’t allow the player to recklessly remain in the fight while not having to focus on their health values.
Fortifying Strikes - Changed activation condition from three consecutive light attacks to one heavy attack
Enraged Strikes - Change from being all basic attacks to Heavy attacks and Abilities
Berserking Refresh Upgrade - Updated to be 5% life steal while berserk is active instead of granting a flat amount of HP while active.
Desperate Refresh - Set up a cap of 5 activations per attack for the cooldown reduction passive to match similar passives for other weapons.
Bug Fixes
Fixed issue where the Relentless Fury and Accumulated Power passive durations could not be extended.
Fixed issue where the Relentless Fury and Accumulated Power passive damage bonuses from the empower would not be applied to non-slash damage.
Fixed issue where the Desperate Refresh passive was not working with thrown hatchets
Fixed an animation issue when pressing prone or crouch at the same time as Aim Throw.
Fixed issue where the critical throw passive for the hatchet was not differentiating melee vs ranged throws.
Fixed issue where the hatchet ability Infected Throw’s upgrade, Mortal Power didn’t properly portray the extended duration of the upgrade.
Ice Gauntlet
Ability Updates
Ice Pylon
Added ability to despawn Ice Pylon by holding ability input for 1 second while Ice Pylon is active.
Added Ice Pylon health details to description.
Entomb
Updated description to include dodge as a way to exit Entomb.
Added Entomb health details to description.
Wind Chill
Added ability input delay of 0.6s after ability starts to avoid accidental cancelations.
Passive Updates
Cold Reach - Updated distance from target from being further than 15m to within 15m of a target.
Empowered Frost - Increase mana gain while performing an attack while inside a frosted area from 3 to 6"
Bug Fixes
Fixed issue where Ice Shower’s Punishing Storm upgrade was not properly functioning when using the keenly jagged perk.
Fixed issue where the Ice Gauntlet Entomb ability would bypass the Mana Stop mutation effect.
Fixed Ice Pylon preventing Gathering Storm from triggering after 3 consecutive light attacks.
Fixed a bug where melee attacks homed towards friendly Ice Pylons.
Life Staff
Ability Updates
Absolved passive - Updated to be for heavy attacks only. Since all magic weapons no longer cost mana on lights.
Removed the required connection between the Absolved, Mending Touch, and Blissful Touch passives in the Healing life staff tree.
Sacred Ground upgrade, Holy Ground - Reduced power of the increased stamina regen rate from 50% to 25%.
Bug Fixes
Fixed issue where the spell cast target indicator was not moving smoothly.
Fixed for players that are using a Life Staff unsheathed, with non-sticky targeted healing active, near a valid healing target, and with both actions bound to the same key:
Fixed a bug where players, using a Life Staff as described above, could unintentionally ping by pressing the key bind at a specific interval while running forwards or strafing.
Fixed a bug where players, using a Life Staff as described above, could not ping on the map.
Musket
Ability Updates
Traps
Adjusted the cooldown to only trigger after the start up of the attack, so that if the ability is interrupted prior to 1 frame before the toss occurs, the ability will not go on cooldown.
Tuned Aim Down Sight accuracy to reduce effectiveness of rapid long range shots.
* Accuracy will be reduced when moving and aiming quickly.
New passive Steady Hand
Replaces Ballistic Advantage.
Increase Accuracy of any musket shot when Aim Down Sight is maintained for 2s. Increased Accuracy will reset after a shot is fired.
Steady Hand passive activates in 1s and resets on shot while in Shooter Stance.
Greater Accuracy
Updated to remove accuracy penalty from Hip Shot.
Updated the Musket’s aiming reticle’s appearance to better function with the musket accuracy system.
Bug Fixes
Fixed an issue with Reload animation repeatedly playing when spamming an ability key during a reload when Trap or Sticky Bomb is assign to that key.
Fixed issue where players could sometimes get into a broken state with the musket when transitioning into abilities from prone.
Fixed issue where the player could sometimes move at a faster rate than intended movement speed for a few seconds while tossing the sticky bomb. And fixed issue where sometimes players couldn’t move during the throw if they initiated the throw while idle.
Fixed issue where Sticky Bomb wouldn’t deactivate properly when teleporting.
Fixed issue where the musket traps root was not consistent with the normal diminishing returns on roots when applying the root to a target with a trap while the root is already active.
Fixed issue where throwing a trap with the musket sheathed would result in the cooldown being activated even though the Double Trap upgrade was unlocked.
Sword & Shield
Bug Fixes
Fixed issue where the sword and shield’s defensive formation ultimate showed the incorrect value for its radius. Incorrectly showed 2m instead of 3m.
Fixed an issue where sword and shield’s defender ability VFX would not display when used by other players.
Fixed an issue where players would be considered “In Combat” when activating Defender’s Resolve without taunting an enemy.
Void Gauntlet
Ability Updates
Void Blade
Added ability input delay of 0.6s after ability starts to avoid accidental cancelations.
Baleful Tether
Buffs and debuffs now start at maximum values and no longer scale up.
Increased projectile size from 0.4m to 0.5m
Increased impact damage from 10% to 100%, and added damage text to the tooltips.
Increased tether range from 15m to 20m.
Tethered Focus Upgrade
Increased mana regen rate increase from 100% to 200%.
Soul Eater Upgrade
Changed trigger condition to be if the tether ends or is broken.
Essence Rupture
Increased impact damage from 50% to 100%, and added damage text to the tooltips.
Increased projectile size from 0.33m to 0.5m.
Increased projectile speed by 50%.
Oblivion
Updated Invigorating Oblivion to grant 25% stamina regen rate instead of granting a flat amount of stamina per second.
Passives Updates
Efficient Harvest
Remove the condition for being below 25% mana, and changed health drain reduction from 50% to 35%.
Deadly Range
Updated the condition to be against targets with an active debuff, and made it work with both light and heavy attacks.
Fervent Thirst
Updated to work with both light and heavy attacks.
Cleansing Harvest
Replaces Refreshing Harvest.
Changed functionality to be that Harvest Essence removes one debuff from self. (3s cooldown)
Leeching Bolts
Removed the target health percent condition, reduce amount of bonus healing from 30%→20%.
Extended Suffering
Updated to work with both light and heavy attacks.
Bug Fixes
Fixed a bug causing Void Blade from not properly appearing on players.
Fixed a bug where the status effect from the Slowing Tether perk didn’t properly show its scaled value in the tooltip.
Fixed issue where the void gauntlet Baleful Tether wouldn’t always function properly when triggered near the max range.
Fixed an issue where players would be considered “In Combat” when using Harvest Essence.
To compensate for power increases across the board for fire staff, the empowering meteor shower perk’s duration was reduced from 10s to 6 seconds and it no longer refreshes the duration of all stacks on reapplication
Empowering Incinerate
Renamed from Stable Incinerate to Empowering Incinerate
Removed Grit from the perk and made it apply to the base ability.
Increased max damage from 3%-12% (20% on weapons) to 4%-17% (30% on weapons) but added a condition against targets with a burn status effect.
Empowering Fireball
Updated activation condition to be against targets above 50% HP. Change was made due to additional power added to the base ability. And having that big of a flat damage bonus on a perk was incredibly strong.
Efficient Burnout Perk
Renamed perk to be Fortifying Burnout.
Changed functionality to grant a stack of 3%-8% (13% on weapons) fortify for 5s for each target hit with the attack. (Max 3 stacks).
Accuracy Perk
Reduced accuracy bonus for perk by 50%
Mortal empowerment
Updated to only last for 2 minutes.
Removed the ability for the duration to be refreshed for each kill.
Reduced max stack size to 10.
Trenchant Recovery
Reduced the power of the lifesteal from charged heavies from 10%-40% based on gear score to 5%-20%.
Refreshing move and Refreshing Torrent
Set a 0.2s cooldown so they only trigger once instances of cooldown reduction per attack.
AI creature family Bane perks
* Updated to deal 10% additional max damage when on magic/ranged weapons.
Refreshing Rupture
Updated tooltip to use “cooldown” instead of “recharge” in the description.
Exhausting Infected Throw
Updated the tooltip to remove an unnecessary negative symbol.
Notable Fixes
Fixed issue where the Stamina Recovery amulet perk did not mention that the activation condition was for their health to be below 50
Fixed issue where the fortifying sacred ground perk functionality would persist after weapon swap if the perk was on armor.
Fixed issue where various food items did not have the durations extended when using the Lasting Consumption bag perk. Also updated several tooltips of the items to better clarify the durations of the standard food effect vs the Well Fed healing buff.
Fixed a bug where Gem Damage conversion was not taken into account for calculating damage falloff based on distance for ranged weapons.
Fixed issue where higher tiers of ammo was not increasing damage provided by an Elemental Gem on the Blunderbuss
Heartrunes
Fixed issue where Heartgem rune attack damage would not be reduced when using Aversion Perks, Sword’s Defender’s Resolve ability and Sturdy Shield passive, Great Axe’s Enduring Strike, War Hammer’s Hardened Steel, and Greatsword’s Perfect Vigilance
Fixed issue where certain Heartrune abilities were able to be used while encumbered, and added a notification that added clarification text indicating why the Heartrune abilities are not able to be played.
Game Mode Updates
Wars
Target Dummies can not be attacked during Wars.
Defenders can now select spawn points inside Fort.
Attacker siege weapon blueprints for Tier 2 and Tier 3 now auto-build themselves when being placed.
Outpost Rush
Increased the amount of individual score players get while capturing or contesting the OPR claim circles. (Has no effect on overall team score, just personal score)
Removed duplicate kill confirmed messages when you kill another player.
Arenas
Fixed visual issue where sometimes consumables would show infinite quantity after playing
PvP Arenas.
Fixed issue where the queue banner for Arena would get hidden when the invite showed
Fixed issue that would sometimes show 3v3 Arena opponents with a neutral focused nameplate, instead of an enemy one
Cranberry Compote can no longer be used in PvP Arenas.
Invasion
Improved Invasion rewards. Players will now receive 3 pieces of Epic or greater Corruption Ward armor, a weapon, and a chance at Invasion Jewelry.
Invasions now give significantly more Umbral Shards, Territory Standing, Coin, and Faction
Tokens.
Fixed in-world markers on gates and capture points not showing up for players that join a War or Invasion mid-match.
Economy, Progression, & Gear
Gear, Loot, & Reward Changes
Progression Rewards
The quest “Corruption-Tinged Fish” no longer gives a basic, no perk GS500 ironwood fishing pole but instead a loot box that is a chance for GS500 Fishing Shoes or Gloves.
Fixed an issue that resulted in some greatswords salvaging into engineering scraps.
Fixed an issue that prevented Legion housing items from being salvaged correctly.
Corrected the gem perk for Deep Roots to the armor version.
Removed Tier 2 ammo from loot chance at levels 20+.
Guitar page 2 for the song “Sounds of Bells” is now correctly setup to drop from POI’s that are level 25 or higher
Fixed a bug where the Rusher Greatsword rolled perks in a way inconsistent with other Outpost Rush Weapons.
Fixed an issue causing Trials to award Citrine Gypsum and Umbral Shards to players below level 60.
Fixed an issue that was causing players lower than level 60 to receive Garnet Gypsum as a reward for 3v3 arenas.
Added a function to allow procedurally generated epic items to be upgraded to 600 GS and roll an additional perk.
Weapons that were previously unobtainable are now possible rewards from some Arena Bosses.
Fixed an issue causing many named items that drop from Mutators to scale themselves to a player’s expertise level. The named items dropping from Mutators should no longer scale themselves based on expertise.
Adjusted the loot tables for ammunition to include T2 through T5 ammo types. Ammo, should now drop in a tier that is appropriate for the players level. (no more iron arrows during that elite chest run!)
Added the perk Resilient as a possible perk when crafting items using the Summer Medleyfaire Crafting Patterns. The affected sets are Colorful Kraken, Sturgeon Style, and Masked Mackerel.
Progression Gear
The Named bow ‘Torrent’ has had its name changed to ‘Rainstorm’ to differentiate it from the named Great Sword and to better fit its own lore.
Updated the description text and removed the incorrect characters and replaced them with the appropriate apostrophe
Fixed the spelling error with the crafted Empyrean Void gauntlet.
Fixed a typo in the item description for the crafted Empyrean Void Gauntlet"
Updated the description for the Varangian Knights T5 weapons to fix a spelling error.
Updated a handful of event crafted items to allow resources to be given upon salvaging.
Fixed an issue causing the Stormscorcher Fire Staff to be crafted with Materia at the Workshop. It is now crafted at the Arcane Repository like other Fire Staves.
The Named Greatswords Afterthought and Berserker’s Sword were incorrectly categorized under the section for Lazarus Instrumentality. They have been moved to the correct section for Tempest Soul.
Fixed a bug where the named hatchet Matthias’s Gravedigger was a Great Axe.
Updated Harbinger heavy armor set with its own unique appearance.
Removed the Keenly Jagged perk on named Lifestaffs which was interfering with Lifestaff abilities.
Fixed an issue causing the Amulet ‘Prosperous Promise’ to display as the incorrect item type on its item card. It should now correctly display as an amulet.
Fixed an issue where the skinning knife Turkulon’s Claw could have buy orders placed on the Trading Post despite it being untradeable.
Fixed an issue where items could be deleted if attempted to transfer while the player had over 500 inventory items.
Moving Cooked Cranberries, Cranberry Infusion, Cranberry Compote, Tart Fruit Salad, and Sweet Cranberry Brew, into the Basic Food Category of the inventory for better organization.
Fixed a spelling error with Phoenixweave.
Fixed incorrect icon for Brazen Shelter shield.
Corrected icon appearances for Spear and Greatsword charms.
Removed the gem slot from the following shields, as shields don’t have gemslots.
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Updated tooltip for Forestkeeper’s Amulet.
Corrected incorrect icons being displayed for Amber & Carnelian jewelry.
Corrected the icons for Breachwatcher Cloth armor.
Fixed an issue causing named equipment given as part of the Brimstone Sands questline to scale itself to the player’s Expertise. They should act the same as other Named Equipment now and do not scale.
Fixing a typo on ‘Deep Earth Lifestaff’ so it reads ‘Life Staff’ instead.
Updating the quest reward ‘Deep Earth Lifestaff’ so that it has Focus as its attribute and uses a Life Staff appearance.
The rewards text in question should now read properly.
Fix for certain items not becoming legendary when upgraded to 600 gear score.
Added eggs to the Supreme Omelet recipe - an uneggcceptable oversight.
Fixed an issue causing Omega Scarabs, a PTR-only testing item, to be visible on the live game’s Trading Post.
Notable Fixes
Replaced melee only perks on the following Ice Gauntlets
Frozen Hope
Psychopomp’s Ma’at
Dead Claws
Gravekeeper’s Glove
Conservation of Heat
Cold Stone"
Fixed a bug where the named enemy Scratchy could drop loot meant to be dropped by Gren.
Progression
Updated the tooltip for the 100 Focus attribute bonus to clarify that it only increases the repair parts yield when salvaging.
Ginger Hovel is no longer on the town projects board as it no longer exists.
Trade Skills
Crafting
Added the ability to use Golden Scarabs in T5 Tools and Bags. Updated the Crafting Category sort order and added the proper first craft achievements.
Updated the description for the Runestone Stopwatch to be more descriptive about its purpose.
Fixed an issue with some expedition replica items set to require the wrong tier of crafting station.
Removed the dynamic level requirement for normal T2-T4 crafted gear. The level requirement is now static and no longer increases when the Gear Score roll increases during the crafting process.
The first craft XP bonus has been increased from 2X to 3X.
Changed musical tradeskill experience gain from performances to be based on individual notes hit modified by the quality of performance, relevant perks, and group size. Increased the solo experience buff for music perk ‘Spotlight’ from 10% to 15%.
Fix issue where the gear score of crafted items would incorrectly fall outside of the projected crafted gear score range.
Fixed an issue that would sometimes cause the Crafting UI for the Vengeful Fisherman’s Equipment Set to display the potential gear score range outside the possible allowed values.
Gathering
Updated the text for the Basic and Major Fishing Trophies so they display the correct Luck values.
Refining
Increased tradeskill experience gained from music performances. Exponentially increased experience gained per player in a group performance.
UX/UI/Social
In-Game Store
Marks of Fortune now display to total amount you will get when you purchase.
Fix issue where players can access to World Transfer world list while still in cool down.
General UI/UX
Fixed incorrect icon for Infused Engineering Fragment.
Fixed an issue where some Pattern recipes were not showing up correctly when filtering by tier.
Addressed 5% bonus displaying when none is applied
Fixed an issue where the on-screen indicator for Territory Standing gain was displaying the wrong amount when completing Missions. This was purely a UI bug, and the correct amounts were always being added to the character.
Fixed a bug where fort capture points from Wars and Invasions could persist when subsequently joining an OPR match in the same game session.
Fixed a bug where fort capture points from Wars and Invasions could persist when subsequently joining another War or Invasion in the same game session.
Fixed an issue where some players wouldn’t see status effect icons if their computer clocks were out of sync.
Fixed a bug causing some achievements to have an incorrect unlock time, causing them to appear in the recently completed achievements list incorrectly. Correct unlock times will apply to newly applied achievements.
Open Voice Chat Settings button in the chat settings now directly takes you to the Social settings page.
Tooltips for empty equipment slots will give more information on what the slot is used for.
Journal pages will no longer briefly show the new indicator in some instances of browsing the lore pages.
Journal pages that are undiscovered can no longer be selected in the page select screen.
Outpost Rush scoreboard no longer has overlap between the boss title and its status in some languages.
MSQ objective markers on map have glow when located in a settlement unless zoomed in
Pinned quest icons display larger than unpinned icons
Zooming in and out on map does no longer causes pinned quests to shrink in size.
Fixed text alignment of group warning on Myrkgard Cathedral’s map flyout
Bullet points on world confirmation screen.
Brimstone sands quest achievement text is now not shrunk down on the achievement rewards banner and the full text is in a tooltip when hovering over the achievement reward icon.
Focus effect on buttons in character creation are no longer extend off the button.
Updated Character transfer store tooltip
Emotes display tooltips even if they are unlocked.
Fix percentage spacing in some languages for territory bonuses on the map.
Fix the healthbar over enemy players disappearing immediately if that player heals to full health.
Void Gauntlets and Ice Gauntlets now no longer incorrectly compare against each other
Make sure round label changes language when updating language within a 3v3 Arena match
Territory information on the world map now shows the exact percentages/amounts of Standing Bonuses.
Leaderboard scrollbar no longer covers list items
Filter button in the Leaderboards screen now shows the appropriate amount of filters used to view the leaderboard.
Removed references to “Quarterly” leaderboards and replace with “Seasonal” for Season 1.
When viewing a crafting station, it now shows the quantity currently owned (inventory & storage) for the item that is selected.
Fixed an issue where all Round Shields shared the same appearance.
Fixed an issue where the tooltip was not appearing to teach the player how to zoom in the camera when viewing skins and dyes.
Fixed an issue where the Arena Recruiter brought the player to the incorrect game mode tab.
Cinematic quest interacts now display the correct interact marker
General Social
Leaderboards - The countdown timers for Weekly, Monthly, and Quarterly have been changed to reflect the current period.
Companies
When a player either logs onto a company as a governor or gets promoted to governor with a different faction than the guild, the guild is corrected to the governors faction.
Add Governor Image and Social Menu to All Companies Page.
Trading Post
Fixed an issue causing Nightveil shields and fire staves to sort into the incorrect categories on the trading post.
Fixed an issue where items with 5 non-gem perks were not displaying all of their perks in your inventory list or the item summary,
Players can now search for items with 5 perks on them.
Fixed an issue where the notification for fulfilling a buy contract was not correctly reflecting the trading post fees when displaying your received coin.
Fixed issue where outpost based trading post interactions would cancel after player hub migration.
Disable Cancel Button when posting a new buy/sell order in Trading Post.
Fixed an issue where quantity value overlapped the slider diamond when creating a buy or sell order in the Trading Post.
Fixed an issue that caused the list of items in the buy tab of the trading post to reset to the top after purchasing an item.
Housing
Updated some Chair’s to have SFX
Fixed issue preventing Siren Queen’s Spear from being placed in a green outline state in houses
Notable Fixes
Added in descriptions for the basic emotes, like /sit or /dice.
Rotated Gortan’s Tainted Staff icon for better framing
Fixed Heavy Covenant Inquisitor Armor icons
Fixed lighting on some armor icons
Adjusted scale of a chest icon
Glittering Ebony icon no longer breaks out of circle frame
Cleaned up masking on Breach Crystal/Lodestone/Shard icons
fixed lighting on some armor icons
Fixed some German language string bugs for Sword and Shield
Pet icons no longer break out of frame when viewing from Inventory or Decorating screens.
Adjusted Corrupted Heart Life Staff’s icon to better fit frame
Adjusted icon positions of various headwear
Quality improvements of various icons.
Prime Rewards icon is no long blurred
Fixed bug with Faction Control Point icon showing A/B/C after leaving an War or Invasion.
Fix error where running an Expedition with the Frenzied mutator, then receiving three stacks of the debuff “unstable” would display the wrong damage number.
Fixed player nameplates appearing the wrong color after a War/Invasion.
Fixed an issue that caused the mouse to disappear when clicking on the dye menu.
Audited all the strings in the game for better clarity and consistency in terminology.
Quality of Life Improvements
After crafting an item, the crafting screen will leave the previously selected ingredients in place until you select a different recipe.
Messaging for character deletion updated to clarify that players can contact customer service within 7 days of deleting character.
The mouse will be restored to its previous visible position when a screen appears that requires it.
Adjusted inventory repair parts tooltip hit area
Add functionality to change size and opacity of in-game Quest Pins.
Fixed a bug where group members’ icons would not be restored to the map when a player logged out and then returned to the world.
When in the crafting screen, the current count in inventory of the item being crafted will be displayed.
Fixed an issue where faction mission turn-in icons may appear in the wrong place after returning from Outpost Rush.
Added an “apply skin” button for single skin items and skin sets.
Audio
Ancient Amalgam Footstep Audio plays
Fixing sync issue with SFX for ice shower ability
Petting Loop now stops when Player exits petting animation
Removed Subtitles from ifrit
Added in missing audio to lava
Music should now play when quickly entering and exiting musical performance mode
Siren queen death vocals and sounds shouldn’t be truncated now
Throw snow emote has audio
Resolved an issue where the Rocking Horse emote didn’t trigger it’s audio
Lost character AIs now play hurt vocalizations
Varangian hounds patrolling audio fixed
Fixed out of sync vocal event in salute emote
Fixed all the missing NPC tags in the combat music csv and made sure it was the same as the valid NPC tags
Fixed the impact tables and the hit volume categories on the fire champ slice
DSP effect back on it
Sword sfx sync is fixed
No more spam in the chat window and we can hear AI combat music starting and stopping properly now.
Now the music states don’t double during the loading screen. It only changes once the loading screen gets dismissed.
It should be stacking anymore. the previous sound should stop and you should only hear the new sound being triggered. Unfortunately, the sounds are driven by the animations so if a player can spam the animations super quickly, the problem should be fixed…
The chimneys will now bursts fire in sync with the smelters and the samples will crossfade over distance.
Fix audio not playing when interacting with the Legion Supplies during the “Strength and Weakness” Quest
Added missing audio to A Blaze of Glory
Added missing audio for Puppergeist House Pet.
Brimstone Settlement wood footsteps audio now heard.
Legion fort wood footsteps audio now heard.
Miscellaneous
Fixed an issue that prevented players from being properly restricted from accessing overpopulated areas.
Edits to helmets to eliminate ear clipping.
Adjusted skirt width to reduce sword clipping.
Fixed an issue around the Shamanic Headdress head piece dye channel. All channels should be properly dying now.
Updated the Shamanic Tipper apparel so it properly dyes in instanced events such as OPR and War
Fixed The Insatiable Flame VO and text dialogue mismatch issue in French.
Fixed a typo in the description of the Amrine Temple Greatsword.
Fixed an issue that was preventing the Defiled Cloth Shirt from getting the right color in instanced modes such as War and OPR.
Fixed an issue where falling could cause the player to exit fishing mode.
Fixed bug with siege supply generators not generating items when close to limit.
Fixed a bug where using certain emotes and then fast traveling could put players in a bad state.
fixed esc to cancel bug on flythrough
Fixed a visual issue with the Cloth Robe apparel.
Fixed multiple visual issues with the Shamanic Tippet apparel.
Fixed a visual issue with The Bold apparel.
Fixed multiple visual issues with the Fallen Spirit apparel.
Fixed an issue that prevented the Medium Defiled armor set from being dyed.
Generated missing VO timelines for Giacomo Altoviti.
Fixed a visual issue with the Pharaoh’s Bow string.
Fixed multiple visual issues with the Mutated Obelisk apparel sets.
Fixed an issue that prevented the Light Mutated Starstone armor set from being dyed.
Fixed missing VO for Innkeeper Ngoc-Bich Lam of Mourningdale.
Fixed a visual issue with the Jadeite Dragon Breastplate.
Adjusted VFX alignment for the Mauler’s Axe.
Adjusted VFX alignment for the Varangian Hatchet.
Adjusted how the player holds the Varangian Tower Shield.
Adjusted VFX alignment for the Mossborne Great Axe.
Adjusted VFX alignment for the Mossborne Life Staff.
Fixed dye slots for the Mutated Ennead Shield set.
Adjusted VFX alignment for the Pharaoh’s Life Staff.
Adjusted VFX alignment for the Great Axe of the Great Elk and Winter Warrior’s War Hammer.
Adjusted VFX alignment for the Stormbound Life Staff.
Adjusted VFX alignment for the Stormbound War Hammer.
Adjusted VFX alignment for the Nymph Smasher War Hammer.
Thanks for your support! We’ll see you in Aeternum.
Please note that this list is not all encompassing and is intended as an early look into a number of changes included within the most recent PTR build. This change list will be regularly updated, up through retail release of the game version.
Spotlight
Aeternum is an ever-evolving world, and as such, we continue our efforts in providing an assortment of ongoing new features, content, and changes. Similar to the activities leading up to our latest feature, we are approaching the release of our next major update and would like to invite you all to participate in the next cycle of our Public Test Realm (PTR)!
New Expedition: Empyrean Forge
The Empyrean Forge is a new Level 60+ Expedition set in the Great Cleave. Team up with Sir Loth, a knight of Artorius, to stop the flow of mysterious magic deep within a necropolis.
Rabbit’s Revenge
Corrupted Rabbits have returned to Aeternum. Hunt them down to obtain special event-specific rewards.
Brightwood and Weaver’s Fen New Main Story Questline
The Weaver’s Fen and Brightwood Main Storyline is getting an overhaul based on player feedback and improvements made to the revamped starting experience. Experience these two familiar territories through a fresh narrative, more quest variety, and a few new surprises.
Level 40 Weapon and Armor Quests 2.0
Enjoy new and improved level 40 weapon and armor quests. Each quest will now require less travel and eliminations. Look forward to fresh rewards, narratives, and more.
World Experience
General
We have modified and optimized our shadow rendering method to allow for shadowing objects in the farther distance on all quality settings. This method also improves shadow performance in areas of the world where light motion - such as time of day changes - does not occur or occurs less frequently.
Fixes an issue in the quest “Canon and Coin,” where duplicate quest pins showed up over the NPC’s heads, including Granny Pike Marty, Amis, and Dicun.
Enabled Lifestyle buffs on PTR so players can more easily test end game crafting and enable players to more thoroughly test other features by being able to create the gear they need.
Fixed a bug where certain Kill tasks wouldn’t progress as expected.
Fixed issue where general game events wouldn’t properly award seasonal xp
Notable Fixes
PvP Arenas and Outpost Rush Heal Leaderboards previously counted self-healing. Updated Leaderboards so they only count healing allies.
Unstuck now teleports players to the start of the expedition.
Audio
Fixed an issue with audio during the Canon and Coin quest.
Fixed missing VO lines for Primrose Gabrielis.
Social Groups
Fixed a low frequency issue that prevented Players from selecting a new Governor in a Company/Settlement if the previous Governor had left under specific conditions.
Economy, Progression, & Gear
Gear, Loot, & Reward Changes
Added the ability to roll some standard equipment loot onto Sarcophagi in Brimstone Sands.
Corrected Tempest of Torment to display as a sword rather than a hatchet.
Territory Control
Notes added 3/3, already live in the PTR.
Territory Upkeep has been reduced across all territories and equalized across all town levels. To maintain the territory revenue economy - we have increased the existing territory revenue sink, meaning an additional percentage of coin that would otherwise be earned through taxes is not added to the revenue pool. The result is lower population worlds will now have a near-guaranteed income for owning territories, while larger population worlds will see a decrease in their total revenue earned. The new, standard upkeep cost is different based on the revenue split of a territory:
Greetings Adventurers! The following have been enabled during our downtime earlier today in order to get new content into the hands of our testers as soon as possible:
Mutated Empyrean Forge Expedition
Challenge a more difficult version of new Empyrean Forge Expedition.
The Time of Awakening has arrived! Springtide Bloom calls its children to share an ancient secret capable of granting true freedom. Help the enigmatic Bloom Herald unravel the mysteries of the ethereal Wispybloom and collect Springtide’s fertile bounty of event-specific rewards. Harvest with caution, as swarms of vile Wispy Wasps guard the blooms with fury! Truth Seekers must be level 20 or higher to embark upon the quest for enlightenment. Springtide Villages are located in Monarch’s Bluff, Everfall, Brightwood, and Weavers Fen.
World Experience
General
Dusty Paw Packleader now spawns faster.
Fixed an issue that made the interact point for the Flame Core Forge offset on the player’s screen. It will now be fixed in a central location.
Any defeated Varangians in the Empyrean Forge Expedition will now count toward players’ Season pass progression.
Fixed an issue that caused the game to improperly track defeated enemies.
Notable Fixes
Swapped the Chapter 4 and Chapter 5 Season Journey rewards. The +5% XP trophy will now be awarded after Chapter 4.
Expeditions
Empyrean Forge
Varangians in the new expedition now count towards Season pass progress of killing Varangians.
Fixed area where players were taking no damage in final boss fight in Empyrean Forge
Tempest Heart
Fixed an issue that caused the memory fragment between Isabella and Thorpe to not show.
The Ennead
Missing audio on Ennead Bosses is no longer an issue. Audio voice lines and sound effects play as expected.
Mutators
Fixed an issue that caused some Expeditions to receive the same elemental Mutations more often than intended.
AI Updates
World AI
Updated the 300 CON attribute bonus to specify melee basic attacks, and added grit to void blade basic attacks while at 300 CON.
Combat Changes
Weapon Updates
Blunderbuss
Fixed the Blunderbuss Blast Shot Preparation upgrade not stating new Rend functionality in the tooltip.
Greatsword
Fixed an issue where the Adaptive Rush upgrade for Greatsword that applied Root was preventing dodges while rooted. “Fixed an issue where the hitbox size of the calamity counter ability was bigger than intended and extended past the visuals of the attack.”
Fixed an issue that caused the calamity counter ability to cause performance issues in certain locations in the game."
Spear
Fixed an issue where Impactful strikes would apply to other spear hits.
Perks
Fixed an issue that caused the Sundering Javelin perk to not list all of the conditions to trigger it.
Fixed an issue that caused the Fortifying Burnout perk to not function consistently when used with all other Fortify status effects.
Economy, Progression, & Gear
Gear, Loot, & Reward Changes
Added furniture schematic rewards to the endcap seasonal quest.
Fixed a typo that displayed incorrect amounts of Expedition resources on Expedition rewards track chests.
Notable Fixes
Fixed an issue where the Season Pass Level 100 Premium Reward was not awarding the Tattered Varangian Standard housing item.
Housing
Fixed a typo with the Season 1 Trophy description.
Progression
Umbral
In response to feedback we’ve received, we are enabling the Legendary upgrading behavior on more items in the game. It was previously only present on weapons coming from Outpost Rush rewards. It is now present on the following item sets (The name of the sets of items is being listed here for clarity, as well as their source):
War Item Rewards
‘War’ Weapons/Trinkets
‘Warmaster’ Armor
Invasion Item Rewards
‘Invasion’ Weapons & Trinkets
‘Champion Defender’ Armors
OPR Item Rewards
‘Conqueror’s’ Weapons
‘Rusher’ Armors/Trinkets
If these items roll as purple (and are 590 GS and therefore eligible for Umbral upgrades) they can be upgraded to legendary. Upon upgrading to 600 GS these items will gain a 5th, random perk. This behavior is not present on Shields, as Shields cannot be legendary.
UX/UI/Social
Notable Fixes
Fixed an issue that showed the Active PVP Character icon on the incorrect character after a period of inactivity.
Fixed a visual issue where a blur effect occurred when opening a store product offer from the emote menu.
Fixed multiple visual issues with the “Radiant Pants” armor skin.
Fixed an issue where “Inferno Forged” weapons, from the Unstable casts, had icons that were not properly aligned.
Fixed an issue that caused the item type to not appear for Booster Pack consumables.
Fixed an issue where Crow’s Nest map icons did not persist at all zoom levels.
Fixed an issue that made the claim counter Seasons Pass Journey Menu appear blurry.
Leaderboards
Musket Traps and other spawned objects will no longer count toward kill Leaderboards for War and 3v3 Arenas.
Audio
Fixed an issue with the music when players entered the final minute of Outpost Rush.
The rally point music cue now plays again when players enter outposts in Outpost Rush and stops when they leave them.
Thanks for your support! We’ll see you in Aeternum.
The Earth has been restless since the Ennead awoke. Cooperate in open world encounters to defeat Dryads and a mighty Spriggan for daily event-specific rewards.
World Experience
Expeditions
Empyrean Forge
Fixed an issue that caused the lava pool visual effects in the Ifrit fight to flicker.
Fixed an issue that caused certain enemy visual effects to not show up on low graphic settings.
Fixed an issue in the Ifrit boss fight that caused enemy visual effects to unintentionally cull on low graphic settings.
Fixed an issue that caused the visual effects to misalign when Ifrit casted his lava pool ability.
Fixed an issue in the Ifrit fight where if the last person in a group died just as the Flamethrower attack started, Ifrit would sit idle for a long time.
The visual effect tells for Ifrit’s Lava Spawn attack now appear even when players are prone on the ground.
Notable Fixes
Adjusted the Silver Crows poster near the Spirit Shrine in Mourningdale on the quest “The Best of Aeternum,” so the backing stone pillar does not clip through the middle of the poster.
AI Updates
Commander Marius Fight:
Added a shockwave to Magma Ball impacts (covers the platform they land on)
Added Overheat application to Marius’ swipe attacks
Increased the number of Eruption spawns during Phase 3
Adjusted the health threshold to begin Phase 3 at 60% with the final escalation point at 40% for even more Magma Ball fun
Reduced Floor Is Lava damage per tick by 35%
Adjusted Marius’ target prioritization during Whirlwind Attacks
Ifrit Fight:
The Flamethrower attack now has a more noticeable tell in its animation.
Adjusted the melee attack hit volumes to primarily hit in front of Ifrit.
Increased the likelihood of Ifrit executing Quad Flamethrower soon after the phase transition
Rear facing clone is now animated during Quad Flamethrower
Adjusted alignment during ranged attack to more consistently face Ifrit’s target
Notable Fixes
Fixed an issue that caused the AI to not attack objectives after taunt effects expired.
Fixed an issue that allowed light attacks to interrupt Lost Sailor’s attacks
Combat Changes
Fire Staff
Flare -
Added a trade-off to the Flare Upgrade: When upgrading the AoE, the projectile speed will now travel 25% slower.
Fixed an issue where the Flare upgrade allowed heavy attacks to backstab, and where Flare attacks could not be blocked.
Flamethrower -
Reduced how frequent Flamethrower can hit and then increased damage accordingly. This was to fix an issue where Flamethrower was making the DoTs tick twice as fast, greatly increasing damage.
Flamethrower was changed from 50% weapon damage every half second to 100% weapon damage every second.
Updated the Accelerating Flamethrower Perk to be more clear on the activation and reduced the amount of stacks of Smolder that need to be on the target to trigger the effect from 3 to 2.
Heat Up -
Fixed an issue where no damage was occurring when Fire Staff’s Heat Up DoT ability was applied to an enemy.
Hatchet
Defy Death -
Changed health gain from 50% of Max HP to 50% of Base HP (Health value before it is modified by CON or any other bonuses)
Fixed an issue where Heartgem abilities would ignore the Defy Death Hatchet Ability.
Fixed an issue with incorrect attribute values on multiple season 1 Hatchets.
Blunderbuss
Azoth Shrapnel Blast -
Reduced stamina damage dealt by each pellet by 50%.
Increased how much the ASB damage is reduced per consecutive pellet hit from 15% to 20%.
Claw Shot -
Adjusted cancel windows on Claw Shot to reduce burst damage potential when used in combos.
Rapier
Flourish -
Added the stagger back into Flourish, and reduced damage of Flourish from 90% to 60%.
Flurry -
Fixed an issue where the Bleed applied by rapier’s Flurry would trigger screen shake.
Musket
Accuracy -
Reduced Musket’s camera rotation Accuracy penalty by ~20%.
Perks
Fortifying Perforate -
Reduced Fortify per stack from being 9.6% on armor and 17% on weapons to 5.8% on armor and 10% on weapons (30% max).
Mortal Empowerment -
Added back the ability to have the duration refresh with each kill.
Elemental Attunements -
Reduced damage from 18% to 14%.
Game Mode Updates
Outpost Rush
Fixed an issue where being removed from a queue due to a group disbanding would incorrectly show an option to requeue as a group.
Economy, Progression, & Gear
Notable Fixes
Fixed an issue that caused the Season Pass Level 100 Free Reward Track to incorrectly offer Premium Rewards.
Fixed a typo on the Inferno Crafting Multi-Chest.
Trade Skills
Musical Instruments
Scaled XP required to level up the Musical Instrument Trade Skill to be more in-line with the new music XP curve.
Gear, Loot, & Reward Changes
Shard of Consecrated Iron is now an eligible drop for players of all levels. It was previously only an eligible drop for lower level players on Named AI.
Season Pass
Adjusted Flame Cores to no longer bind on pickup.
Added Trading Post category information for Flame Cores.
Modified the category of some Season Activities and added a new Season activity task to craft Flame Cores.
Passive Season XP tuning
Winning 1 round in PvP Arenas now grants 2 Seasonal XP (was 0 Seasonal XP).
Winning 2 rounds in PvP Arenas now grants 3 Seasonal XP (was 0 Seasonal XP).
War and Invasions are now both worth 50 Seasonal XP (was 25 Seasonal XP).
High value open world PvP kills are now worth 5 Seasonal XP (was 3 Seasonal XP).
Very high value open world PvP kills are now worth 10 Seasonal XP (was 5 Seasonal XP).
Level 60+ minor Corruption Breaches are now worth 3 Seasonal XP (was 0 Seasonal XP).
Aptitude levels are now worth 10 Seasonal XP (was 50 Seasonal XP).
Spriggan, Siren, and Swamp Beast Trials are now worth 10 Seasonal XP (was 0 Seasonal XP).
Added in a new passive Seasonal XP source from player XP. Every 10,000 player XP you earn from any activity will now grant you 25 Seasonal XP.
Dev Note: This is an experimental change for this PTR based on feedback we’ve received from you all. We’re really looking for data and your feedback on this one to gauge overall feel of this change. We want to ensure this feels rewarding at the right cadence and to reward you the right amount for doing all of the normal activities you’ll do while you play and to give a usage for player XP at max level. So go about your playtesting and let us know how often you are seeing this source pop up for you and what your thoughts are. We’ll be listening!
UX/UI/Social
UI General
Speculative fix for an issue that caused achievements and titles to not appear in the UI.
UI QoL
Fixed an issue where Gear Sets would allow tools and bags to be dropped on them, and then spit out an error. Now they will properly highlight red to signify that you cannot drop those items there.
UI Notifications
A notification should appear in top right corner when a player is removed from War signups or fails a PvP mission because they were made PvP Inactive.
Leaderboards
Fixed an issue that caused players to receive both Ennead Score and Brimstone Territory Control Leaderboard titles at the same time.
Added a non-dismissible pop up dialog with a countdown timer for when Leaderboard weekly rewards will be released during the weekly reset.
Audio
Spring Pinwheels in Settlements now play audio.
The inoffensive baby scorpion and cute sulfur lizard no longer trigger combat music.
Fixed an issue where Nora VO was not playing inside the Empyrean Forge. Also fixed a pathing issue with Skye and Zander VO.