PTR: Stamina regen nerf feels AWFUL

The distance has been reduced, they can be slowed significantly. This might be enough on its own. Be cool to test it :+1:

The slow affecting dodge roll is stupid as hell. If that comes through the slow amount on IG should be adjusted or something. One Ice Shower and boom. Light, Medium, Heavy, don’t matter. Damn near rooted in place.

I dunno, that slow addresses the issue you have with light? It dramatically reduces their ability to kite. Where as medium/heavy you are mainly benefitting from the I frame in my experience. So the slow roll when slowed is a nerf to light and the stamina regen is a nerf to all of them. Besides light armor has shirking energy so regen is less of a nerf to them.

True, I’m not sure how much it truly affects live if just this was implimented but what I do know is that it drastically cripples mobility regardless of stamina. Which is good, but we all know the aids of IG already…

In fairness, they got rid of the dodge lock, so maybe it would essentially be the same rather than worse?

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From what I’ve tested and trying to be as unbiased as possible. I’m pretty sure it will be a step back. Of all the people I have spoken to on the PTR I haven’t found anyone that likes it so far…

You might be right and I’d be happy to be wrong. I am fairly certain it will be pretty unanimously disliked if it reaches live.

I appreciate your thoughts though, it’s cool when you can discuss these things :+1:

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I feel like any form of slows is going to be the new meta if the shorter dodge change goes through, which is not really an improvement over what we’re already doing to people.

Screw the actual CC, just apply the 4 second slow with your hammer and watch them do tiny little rolls trying to escape the next hit. Ice mages wont even bother with trying to heavy attack to root you, you’ll be slowed and it will be enough for you to get piled on.

It’s just a different way to feel bad about having no control over your character in the midst of combat.

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50% value of the slow and stamina kept the same could be a nice middle ground. Time will tell. AGS has big decisions to make.

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They should definitely do this (but probably won’t).

I Agree

I support increasing combat uptime.

But this change isn’t doing it. People are still kiting on the PTR because this only slowed down combat. It did not increase combat uptime.

Get rid of the stamina nerf it isn’t having the result desired.

Melee needs added tracking and it actually needs to work. Nothing is more frustrating than being on top of someone with an ability or a melee attack and it misses simply because they pressed W.

If you can figure out a way to fix combat so that someone who isn’t in the dodge animation can be hit.,that would solve so many problems.

Nobody is asking for combat to be slowed down. People want to actually be able to hit with more than 50% of attacks.

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Change still feels awful. Revert the stamina change. Help combat feel more action based not slowed down like a turtle speed.

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I agree with this! They should change the iframes and let people get hit during dodge

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Yeah I agree PvP is iframes and cc.

Anyone who actually enjoys PvP hates this type of game play.

Personally I’d make it all single target and you can be hit anytime, dodge included.

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“Uh it’s okay to nerf this thing for no reason at all. No wait not that thing it effects me as well!”
You dug this grave. Now sleep in it.

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Imagine thinking that light set have more iFrames when actually medium and heavy can dodge more than light. Lol

and yet u will 100% push these changes to live :smiley:

Keep the nerf.

+20% damage bonus, PLUS the ability to spam dodge and i-frame, especially with rapier and CD perks is completely broken.

Players should learn skills such as tactical dodging and positioning rather than dodge roll spam.

Dodges should be to avoid an attack, an evasion, NOT a teleport at will ability.

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Medium have more dodges than light

Why you’re crying about “dodge roll spam” while
Medium can literally spam way more dodges than light? Lol

Medium dodges don’t act as an instant escape/teleport, that’s why. Medium dodges don’t put them out of range, it just dodges.

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Medium doesnt get shirking energy and it’s dodge goes half the distance and doesn’t keep sliding and keep your movement speed.

It also does less damage and less healing.

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