PTR: Stamina regen nerf feels AWFUL

No, if the abilities act a certain way in pvp then it will always act that way towards other players. It should not only make changes In instances pvp. Basically, it you start fighting a human in pvp then the abilities should always act a certai. Way towards other players, but they can act different towards environment/npc in game. This will not feel clunky in open world and it will not feel clunky in pve/pvp. I have been saying this for a while as well… they need to have some things separate for pve and pvp because trying to balance both to perfection is impossible. But at the same time they need a solid baseline to go off of so that there are not massive changes depending on the type of content you are doing. Dodge roll for example should not change from pve to pvp, so this should be a major priority for AGS.

This! After playing for several hours on ptr last week I felt like I was able to adapt to the stamina changes, but it makes the game fee a bit more clunky for everyone and that is the problem… I understand that a change to stamina may be required but this initial change was too much. They could literally just shorten the time of the delay and it will be fine, or they could adapt my idea and change the iframes.

The problem from a design/coding perspective is that is hard to balance. If the dodge they implement makes every PvP player happy but all pve unhappy, what then?

If they can come up with a system that works for all I’m all for it, but given their past attempts Im not hopeful.

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It’s more than a couple meters and allows me to escape ice storm and Grav Well pretty effectively. The slow coupled with a good 8m blow back is an extremely good disengage ability. I would considered the fight over with 1 net shot and run.

I would also classify it as a better disengage than fleche. Bloodlust only works when running someone down, so if you wanna talk about disengages, bloodlust is not in there. Only disengage berzerk has is CC break, the movement speed buff isn’t strong enough to put it above any mobility ability.

Until you give up and move on to the next target. Then they pot shot you until you turn on them again like a cockroach. Constant pestering.

I don’t disagree with you, just saying. The distance travelled in LArmor is fine, the spammability is not. Tone it down just a hair to punish spammers, but people that are actually good won’t feel the punishment.

In the small area of the Arena, I’ve watched people kite for a solid minute or two. Just because it eventually catches up to you, or if you turn around to damage someone too long and allow too much distance to be closed does not mean it is weak. You can still disengage, just not as easy and there’s a punishment for that now.

Also, it’s a small arena, kiting will be hard regardless.

They’re not higher. You can take more damage, yes, but a heavy dodge is NOT going to evade as much per dodge and you travel almost no distance per dodge.

While I agree with this, it’s easier said than done.

Flat movement speed buff would be nice for light, but that with the I frame isn’t balanced. Maybe they should re add a sprint to light armor, double tap shift to do a dodge roll, and hold to sprint and use stamina.

With the combat mechanic they could add PvE combat and PvP combat that is identified at the start of a battle and have certain buffs/debuffs per combat type.

On beginning of combat, AI identifies it as PvE or PvP and select buffs/debuffs are applied.

What i would do instead is just make stamina regenerate slower.

Dodge was never intended as a kiting tool…light armor has a dodge roll to give you breathing space, not run to Narnia. I see players saying on this exact post that kiting is still the same as this affects all armors. You are just upset you can’t roll into 10 ppl and and get away

So it will be … you will have 1s declay no difference if you will make it regenerate slower or just add 1 s delay, it’s still slower …

Call it a “kiting tool” or “breathing space” you are saying the same thing… it is used as a way to keep space between two people. I get that your not happy with the LA rolls but your argument is not very consistent

honestly they just need to reverse the changes in PTR for stamina, its awful and clunky imo

It’s not a difficult concept to grasp, light armour provides the least amount of defence… if you take away the only good thing it does provide (mobility), what is its purpose in the game?

If you don’t think dodge is a kiting tool then surely you’d opt for a Medium armour as it provides more defence and a lower stamina cost for iframes?

lol if people out run you just by spamming the dodge you are a bad player. dont blame others for your short comings.

No he is not a bad player, this dodge system is bad and ghastly … I know also a lot of players who still playing from time to time or left months ago had same state.

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Maybe, but this system make me really tired after 2 OPRs … when guy in light armor and rapier can kite and kite and kite, when I wear medium armor and I jump between 5 foes like rabbit… I would do even more drastic changes dont changing dodge distance, keep light armor mobility, rework block stamina use and allow to do only 1 dodge every 6-7 sec … Why when I play Albion or Lost Ark I feel satisfied after pvp, here I feel really tired not bored cuz I like those three games, but I really miss something in New World … Maybe due to desync when enemies jump on my screen and I released I was cutting air with void blade, or I try to hit and I have sound of hit but no damage dealt ? Not even backstab sometimes I have it while staying with enemy face to face…

seems like you dont like new world, and instead you like small scale 2d games that are made and balanced around small scale fights like 1v1 or 5v5(which is great, nothing wrong with that, just seems you like other game styles over new world)

but yea desync and server lag and all the other annoyances are not stam related i completely agree combat has alot of issues, just stam isnt it… its just a band-aid to try and make it look like they are actively doing something(while i hope they are really fixing alot behind the scenes)

Endless dodge has to stop! So change is required!

Would you mind defining your understanding of fluidity for me? Because all they did was nerfing the total stamina you can use in a short period, not how different you will be able to control your character, did you get locked during roll animation? No. are you still able to do 180 rolls? Yes. there was nothing to do with fluidity.

IMO stamina and dodge system is one of a main problem in this game range dps must be a range dps and stay on back, take high ground looking for safe spot not getting into middle of fight cuz due to dodge system he still will be safe … hundreds of times I saw musket with rapier who just run through enemies using rapier mobility and 2x dodge and no CC affected even if hammer used stun 1m from him …

i agree with those moments of frustration, but i would more blame the desync and poor tickrate of the server for that. as it is still going to be a major issue as stam doesnt change any of that.
(im not saying stam is perfect, but it seems to be only a scape goat or easy thing to blame)