up
i doubt if that would be used in a good way…
it will create toxicity once players start comparing to each other
You won’t avoid that, they are going to introduce PvP rankings anyway. But honestly, there are such tools in other MMOs and I don’t see any toxicity in GW2, WoW or ESO.
While I personally agree, prepare for a flame war over damage meters to de-rail this post very soon ![]()
rankings ≠ detailed statistics
You’re nitpicking dude. If someone is toxic, then you cannot do anything to change that. I met so many toxic ppl angry, because they died in the arena (on the voice/text chat). I just block them and I’m fine with that.
In other words… By your reasoning, it’s better for the game to shut down the servers because it gives people room to be toxic?
Anyways, we are offtoping here a bit.
hightly doubt it ever happens but god would i love if it did
yeah but first how about something simple like being able to tell which green circle I should stand in
Hello @Nickon,
Welcome back to the New World forum, I’m really glad to see you are here at the forums and hope you can enjoy your time here and at the game as well!
In order to have your request reviewed correctly I will move your post to the Feedback section of the forum.
If you need further assistance in any other issue please don’t hesitate in reaching us again!
Cheers!
HUGE NO! to Public API
A public api can be used to create different addon’s that can make the game more easy, but it can also make it possible to create things that just make people more toxic.
World of Warcraft is a good example on this.
Devs before you consider OP’s suggestion, look at WoW’s forum and in-game chat’s, raids and dungeons. and you will be able to see how bad it can be when you allow such things as addon’s (a.k.a public api)
strongly agree
People are toxic these days and you don’t need addons for that. I’m a programmer, for me it’s a must have feature, because I would like to follow my passion and create something useful for everyone.
Anyways, you only search for negatives. Did you consider that new tools could attract new people? Now we have Brimstone, but in 1-2 months there will be no people on servers which makes this game boring for many. Some of them leave, because they are not able to understand the mechanics connected to crafting, damage calculation, etc. I always try to be “power gamer” in MMOs and try to have everything maxed out. I cannot imagine that I don’t have tools like nwdb.info or Aeternum Craft calculator…
But for sure it will commit some people to expose their toxicity - should we care about that? It’s not WoW’s community, where you have cross-server with over million players per day.
The funny part is, most of us don’t even want something that would enable toxicity. We want a read only API for player’s stats, that would most likely require auth, for helpers like those you mentioned.
Sure, some people want dps meters and such, but I’m fairly confident that’s not what most of us are asking for.
It is correct, you don’t need addons to be toxic, and people get toxic over practical nothing
But i am also a game developer, and i have made many mistakes - including what you are suggesting. People wanted something like your suggestion, i implemented it in my game. The result was a toxic playerbase, So much i had to pull the game from steam temporarily, so i could revamp it. it is back on steam, and it gave me a lesson on what you could make available for players
So i am speaking from experience
I won’t argue with that, but according to what @xyo says (I believe he is nwdb.info owner), we don’t need everything here.
The API can be limited to data that won’t make the community toxic. Most of the needs of users revolve around a few pieces of information about the game world, characters and crafting. I’m not saying that AGS should give us access to everything (which it certainly won’t), I’m saying that we need an API to be able to create interesting things, and it’s up to the developers what they decide to share with us.
Xyo does indeed run nwdb.info.
Well, it depends what data you are looking for. There was another post on here recently asking for direct info on what items users were holding, how much gold, etc. I personally think exposing that information en-masse would make the game worse. Now, allowing you to access your own information in an authenticated (read-only) manner? I think that’d be rad and extremely helpful to a lot of players.
Other stuff that I wouldn’t see any problem including: world data. Stuff like faction control, town payrolls, company ownership, or
trading post data.
Adding literally any of this to the game would be a massive improvement and I really do hope AGS considers it.
PLease…!
they can allow read only Auth’d API for simple shit like
- your buffs / debuffs.
- your mana stam health.
- Group members Health.
- Your cooldowns.
- Consumable cooldowns.
and a setting to disable individual UI elements.
and thats all they have to do to make this game 10x better.
Can use overwolf to render your own UI ontop of the game. and call it a day
Yes. i would agree on limited api access, and a limit on what you are allowed to create with it
You guys! Lying about WoW!!! They implemented very good solution to reduce toxicity ![]()
