For the last two weeks, a certain strong war-logging company has owned two of the three locations where I keep my homes. They do not put up buffs, even though many of us ask nicely and offer to pay for the costs. They do not care about the territory, they are just trying to generate as much gold as possible before they potentially lose it.
The Territory will be downgrading in one hour just to show that they don’t care. It’s been like this for two weeks and none of the other companies on my server are strong enough to contest them and win in a war.
The common theme I hear is “Just keep a 5k house so that you can purchase it places that have the buff.” No, I do not want to give up one of my 20k homes to have a rotating weekly 5k spendature on another house just so that I can craft.
My suggestion:
Allow players to purchase lifestyle buffs, set to the normal maximum as it is. I would be more than willing to spend 500 gold per townboard buff AND THEN do the townboard quests myself to “unlock it” on top of this gold sink for myself…just so that I can craft or even have something that you’ll never see like Farmer’s Harvest or Chef’s Passion.
I imagine companies would actually prefer this because then they wouldn’t have to spend the 2.5k to put up buffs that aren’t relevant for their Company just to keep people happy and having fun. The Companies could even receive a small percentage of what I paid to activate it on top of the crafting costs, for all I really care.
Get rid of PVPers owning towns, ruining the economy, selling gold for real life money. Territory control needs to go. Its a boring mechanic and has only been abused since day one.
The sooner the devs learn that PVE makes the bucks and PVP mostly invites griefers, exploiters and for a lack of a better term, jerks. The sooner the game will get into a better state and the sooner the big bosses year end bonuses start going up.
PVP should always be relegated (yes relegated) to battleground instances and arena. Open world pvp are but a small niche of the overall player base and do little but make games suck.
Just to interject here but 90% of gold sellers are actually PVErs (fishing bots, logging bots, shard sellers, gear rollers, craftmod farmers, etc). Most companies split the gold among its 50-100 players. Meaning on average they’ll get 20k each per territory owned and most comapnies can hold maybe two. Meanwhile shard sellers make 25k per run plus any gear/bis they sell. do the math. 25k per run, 20 runs. 500k, plus a minimum of 100k worth of bis, a ton of pots/consumes, dozens of shards and other sellable items (crafting). Theres people making 600k+ a week and you’re worried about the people getting max 80k payouts?
Additionally PVP players spend 3k+ on consumes a day just by playing and are always trying to get bis gear. All their gold goes back into the economy in most cases. Rich PVPers often get ‘rich’ from rolling gear (which other pvp players buy) and/or from running dungeons and selling shards themselves.
In the past when territories made millions, sure, gold selling was an issue but they don’t make that much anymore. Additionally since everyone expects the gold to get split evenly, players would not stay in a company where the leadership was not willing to share the gold. So no the govs/leadership dont just keep it all or sell it.
I’m kind of tired of the unwarranted stigma against PVP players when people clearly don’t even know whats actually going on. For clarity, I do both PVP and PVE.
anyway, I think to mitigate the townbuff issue, if a territory fails to manually select a buff, random buffs will automatically be charged and applied.
Most of the bots are from overseas gold sellers for the blunt truth. But you are naive if you don’t think the large companies who hold territories for months on end are not botting. You even proved the point because most of the crafting done in game comes from PVPers (only because they have the gold to craft with) and they get this gold from territory ownership and botting/selling materials and or using those materials to do that crafting to BIS the company members and sell the rest on the trade post.
But regarding money spent on the game, that continues future development…that is most PVE by a LANDSLIDE and I already stated the reasons why, things you can observe yourself in game and contrast/compare that to other games.
Why does new world have the worst names in the history of MMORPGs? Toxic PVPers.
Why does ESO have some of the best names. a lack of toxic PVPers.
The PVP community as a whole, only serves to ruin MMORPG’s.
And as I said before, I say this as someone who has been PVPing non stop for 19 years in a split between MMORPG’s (95% of my time) and FPS (5% of my time).