@Developer I have question: Are Hybrid Stat weapons supposed to be weaker that pure stat weapons by design, and if so why?
Comparing the say the GreatAxe/Warhammer with 300 Strength, with the Spear with 300 Dexterity there is a massive drop off in weapon damage at max gs. Roughly a 300 drop from the GA/WH to the spear. If compare the Hatchet with 300 Strength which is the 1-handed category it is a 450 drop from the GA/WH.
I don’t understand this at all? It is the same investment of stats i.e. 300 why is one paid off much more than the other… Even if you tired a 200/100 or any hybrid configuration you never come close to reaching parity. It seems that Hybrid is just a nerf, instead of the feature that it should be. It is also no surprize that the meta is always dominated by pure stat weapons. Just to reach parity you would need 300 Dex and 150 Strength to reach the same damage as a pure stat GA/WH with 300, that is a 150 stat extra investment that the GA/WH player can throw into Constitution for free.
Same on the Magic side when comparing the Ice Gauntlet/Fire Staff to the Void Gauntlet, all at 300 INT… again there is a drop off of 100 Weapon DMG. This again is for no reason what so ever…
I do not understand the payouff. it is not like Hybrid weapons have stronger abilities as a pay-off, or easier to hit abilities:
- The Void Gauntlet has slower ranged attack animation, and Essense Rupture and Tether has the smallest hitboxes ever. While Ice Gauntlet/Fire Staff have large AoEs and bigger/faster auto attack particles.
- Same on the Melee side, Warhammer/Great Axe has long Range and large AoE CC that is hard to miss Gravity Well/PoD/etc. While the Spear CC is upfront, single target and easy to dodge…
- You can’t even say the hybrid weapons have better utility, as Bow has the best debuffs, Life Staff is best Heal (kinda a joke if you wanted to heal or debuff with VG), and those pure stat weapons still do more damage providing better utility.
What i am basically saying is that these weapons are just upfront nerfed for no reasons. Should thier not be a optimal hybrid setup at least where you can match the pure stat weapons with the same investment of stats… e.g. 200/100 hybrid being equivalent to 300 pure stat (one players stat investment should not be worth that much more than anothers). Or do some other balancing system or design philosophy that brings them more in-line… otherwise just make all weapons hybrid or all pure stat, becuase as they stand hybrid weapons are just a handicap masquerading as a feature of the game.
TL/DR: Hybrid Weapons are fundamentally nerfed compared to Pure Stat weapons, and there needs to be design balancing to rectify the massive game. Otherwise the meta will always be dominated by pure stat weapons so matter what.