In all of my MMO gaming days as playing tank roles, this one broke me the most and I gave up, now fulltime dps.
Tanking needs a rework, constant force taunt cycling should not be a thing and tank threat needs majorly reducing. Most boring tanking in a game ive played in a long time, made me reroll to dps :(.
Get good.
Yeah most of the time the dps are brainless ( not all of them but it’s pretty frequent ).
Yes as tank you must positioning well, but that doesn’t mean everyone else can just spam and don’t care at all !
Some guys get rekt because they don’t look where the boss is facing, or they don’t look the attacks, patterns are importants, boss speaking etc…
But it’s nice when people compliments you about tanking ^^.
up until depths maybe… then wait last boss with this Strat and tell me how well it work?
i don’t say it’s impossible to kite him but having a brick of a tank with good block makes the fight easy while not having a good tank makes the encounter cancer.
or not… reverse stab reduces those cd by 25% they are not that long to be fair.
you can cut your huge aoe taunt stance by 50% basically.
Is it just me or does this not make sense? So a forced taunt cycle yet threat needs a reduction?
If threat is so great then why would you have to always taunt? My understanding is even blocking will create threat. Wouldn’t that make that make taunts only needed if a dps attacks first or an add spawn gets caught in a dps aoe or something like that.
you never doodge?
You dont have to force taunt but its entirely possible to cycle them with nearly full uptime. They shouldnt exist which is the problem and then the threat in the game is way too high. I quit tanking after doing depths as the last boss i literally attacked maybe 3 times? rest i just use force taunts and stood blocking. Its really boring and way too simple, threat should be something you have to manage and work to hold, not press a couple buttons and watch netflix on the other monitor.
I have to say this is right.
The worst part about combat is the fact you simply get CC’d and moved by everything that comes near you. A tank should rarely get shoved off his spot. That said, a tank should be a lot like a healer is now in that there’s ONE weapon set to allow you to tank. Sword and shield (like Life Staff and I know there will be more).
If you have sword and shield you should be immune to, at least, PVE knock arounds.
I can see how it could get boring. I do like the change up from the classic style of tanking. Leveling in WoW tanks were often top dps while maintaining threat, now that was lame. Maybe fun for the tank but is out of balance as a group. In New World you truly are a meat shield. I have not done many expeditions yet so hard to judge the battles, but if it truly stays boring in all areas of the game maybe they will add a few more mechanics that tanks are responsible for later down the line.
sword/shield + Hatchet + taunt gem in both weapon. easy to pull everything
I noticed this too, but unlike others, I love it. I love being a meatshield, holding threat and dodging the big slams while DPS tear it up behind the boss. I could care less about what damage I do, as long as I can hold the boss and prevent the party from wiping. The DPS that like to stand in front of the boss though…thats another story 
Id like it if it had some difficulty or a learning curve. Holding threat is barely a thing you have to think about due to force taunts and the threat modifiers. Just felt like i could watch netflix =/.
I sorta agree, getting pushed into a wall and then stuck in the air not being able to do anything is… Ugh! I wouldn’t mind seeing the weight of the character come into play, if you have light weight/armor you definitely should get pushed around, if you have heavy weight/armor I would like to see less pushing or being able to hold your ground better.
I like the push mechanic as it adds to the game, but I think weight should play a better role then it does currently
Normal sized enemies and slightly larger ones like that Depths final boss or Bears in general don’t cause issues with pushing. You’ll be nudged around but thats fine.
Its the large, ogre type mobs and things like the corrputed stag that primarily need fixing. They just walk into you and keep moving forward even if you aren’t moving yourself, which causes their oversized hitbox to move you and then they move to compensate and you end up in a neverending slide across the map as they can’t stop just mindlessly walking into you.
It’s an AI tweak solution i seek, not a removal or alteration of the pushing itself.
I think getting pushed everywhere adds more challenge for you and your group. A smart team knows to fight within the healing circles, and if you’re pushed out of them then try your best to go back into them. I’ve already experienced healers getting real frustrated at people not staying inside of the circles lol
I dont know man, just use a life staff. Just use a heal and every mob and their grandma wants a piece of you. Best way to generate threat, dont even need a gem. Joking
+bump
Since this thread exists already I wont make a new one.
There needs to be something done to where a tank doesnt get pushed around as much though. How am I supposed to maintain the boss when I’m shoved into a wall and can’t see anything, Shield goes down fast, then you’re shoved around constantly. I thought GRIT on shield up would too OP, so maybe some mechanic based on armor weight in combination with shield spec. Where when shield is in hand, you don’t get pushed around so much.
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