In one of the recent videos, the devs talked about changes to pushing a territory into conflict. I have a suggestion that I’ve received numerous feedback from our 800-player discord server involving various territory-owning companies.
Do away with PVP quests entirely for pushing a territory into conflict, instead replace them with objective-based tasks. This will promote more engaging and fun PVP action between the defending faction/company and the attacking faction/company. Instead of having members go from point A to point B 20 times, make control points, pushing payloads, or some objective-based thing, which actively engages PVP content and not Quest/PVE content. This will promote more fights and battles over just running quests over and over again.
Even if this takes a year to impliment, it would be worth spending the dev resources to make happen.
It’s actually sad that companies have to bribe their members with gold to push territory missions to declare war. Its either that or the same 5 people run missions for 5 hours for a chance to declare.
I love the idea of a payload push and understand it would be tricky identifying what companies would be able to declare once the payload is delivered. One suggestion would be is to raise the buy in bid to declare and just allow any company in the faction to declare. This would make it so it is a proper faction vs faction fight and not just the largest companies who show up.
Currently, players like myself just log in for 3s and war. Having a reason for open world pvp would change everything.