I’m a PvE player but don’t really see the problem. If I don’t flag I can harves like usual. What am I missing? Anger that PvP players get a luck bonus?
This is the thing. When. Someone makes a post on a topic and 20 people disagree and 5 disagree.
Those five people making new threads doesn’t show mass outrage it demonstrates forum manipulation to create a false impression of mass outrage when their is none. That’s why all these threads need merged when they pop up .
Mate, this idea has been suggested many many times before. AGS clearly don’t want PvP-only servers. It’s pretty obvious by now. Your idea is nothing new.
In my experience it’s PvP players that fight aggressively against PvP servers, and instead demand broken “fixes” like this luck boost, because on PvP servers they’d have to fight people who can fight back, but what they really want is to squash target dummies and act like they are better than the PvEers that are at least honest about wanting to do just that.
The 30% bonus is basically just AGS saying, “We are currently unable to develop a robust, meaningful PVP experience that would encourage everyone to participate. To “fix” this we will reward the PVPers who created the environment in which nobody wants to play. This will hopefully push (not encourage) people to flag for PVP to get the same reward even though we know they will most likely not enjoy the experience.” AGS knows that PVP is in a bad state and they are simply throwing a band-aid on a sucking chest wound.
I suspect the 30% bonus is nowhere near enough incentive to get those who mainly PVE to flag. Those who do enjoy PVP, but don’t enjoy being ganked all the time might…might flag at certain times of the day when fewer people are on, but I seriously doubt it will get them to do it when there are more people playing. Not until they reach 60 anyway.
Yes this was originally marketed as a PVP game. That is no longer the case. Stop the insanity.
PVP is no more a “risk” than killing certain mobs. Stop with the “high risk, high reward” garbage.
In the end, I agree with what some others have said in this thread. Give it some time, and we will start seeing all the “Why nobody flag” posts again.
The 10% luck for drops is fine, maybe a litte high 5% sounds much more “balanced”. (it doesnt matter for watermark anyway)
But the 30% gathering bonus is *********. It REALLY shoudnt be there (well personal opinion: There shoudnt be any gathering luckgear or the need of it at all but thats a complete other story)
apparently you don’t understand player versus player, i’m not gonna unite with player vs environment players just because i do both. in short, get good or go chop wood.
Let us all come together in an atmosphere of mutual contempt, let our anger flow through us, let us become more powerful than any Jedi, and together, let us bring peace, order and justice to the New World.
Actually, I the email I got specifically said they were dropping the PVP push and were going to make this a hybrid-focused game. I mean, to be honest, I should have known this would never work, but I think the sting is now people paid their money and the game isn’t what it was sold to them as… on either side.
My guess is this is how it went down.
Devs were passionate about PVP…
Execs said that’s far small for the 500m we spent on this game … broaden your potential audience
Game change to PVX
Devs… Now we can fix our PVP problems…
End result: A game that is very sallow on both aspects. Gets boring very quickly and lost 70% of is playerbase in less than a month.
This is the latest version of “We need a PvP server!”
It’s branded better, but it’s the same request.
The answer is no. AGS has said it already. Open World PvP can go the way of the dodo - get extinct. Organized PvP is great, we want more of it. Open World PvP is literally garbage. Go, away. Get Banned. Get gone. Disable the U key.