Even though I’m only halfway through to level 55 and have “only” 160 hours played I can see myself sticking it out for a bit more. It has felt like a slog at times but I wouldn’t say it’s because I’m not engaging in PvP activities. It’s just the general grind of having to farm thousands of everything just to get anywhere. I’ve been doing main and side quests for the most part just so that I can finally get to 60 and start farming decent gear and participate in the end game activities but even that has felt like a job more often than not.
Once I’m done with this process I’ll start doing PvE activities that increase my gear score (or watermark, or whatever people like to call it). I want to be kitted out in the best gear to even start thinking about fighting with/against other people. That is usually my play style in every game. I don’t know why, maybe because I don’t like being at a disadvantage or just don’t like to lose but I’ve never seen fun in being destroyed by people 20+ levels above me so I never think about the “end game” before being fully competitive.
Don’t get me wrong, I’ve done plenty of PvP in my life in many other games so I’m not afraid of that but I’ve just been seeing all the reports here about the exploits and hacks that I just didn’t want to be part of that in any way. Also level 30-40 people talking about being ganked by level 60’s so screw that. Nothing fun in that. I’m glad people are waging wars and running around killing each other but at the moment that’s not for me.
All in all, I am quite keen on participating in some mass battles be those invasions or wars but seeing how cities are controlled by a bunch of PvP people who rarely accept outsiders wars will probably never happen for me. Just flagging myself and running around the world ain’t no fun for me so that’s probably something I won’t ever do.
No I agree with you, they need to work on and release a ton of new PVE content. PVE is what keeps the game alive. In the short term though it seems like it is easier and faster to add more PVP elements to the hardcore players to get them to slow down a bit (GS grind will slowdown unless flagged/Farming rare mats will slow down unless flagged etc) than it is to release new or change the PVE to be more engaging.
I personally don’t mind this change. If more people go into PvP then good for them. If having more luck incentivizes them to do so - again, good for them. To me seeing how seemingly no-one knows how luck even works it doesn’t matter much. I’ve never been one to grind virtual goods for hundreds of hours just to see a number increase for the sake of the number increasing. I only do it if I can intermix it with other fun activities and it helps me progress somewhere. That’s why I’ll never understand people who spend 200 hours only to get their fishing to level 200.
There’s a reason you have to flag to participate in PvP. You won’t ever have 100% PvP participation, but nothing is stopping you or OP from creating communities that help the PvP community to thrive.
I stay flagged but I don’t care whether PvP happens or not because the combat is too shallow to get excited about. This game hasn’t had meaningful in-game competition in almost a year. I mostly just life skill and help lowbies with their expeditions.
That being said, as a game without a regular source of income (aka subscription), it’s much more cost effective to create dynamic content (PvP). Static content like dungeons don’t take long for people to grow bored of, so while they do want to continue to generate PvE content, it’s very resource intensive compared to PvP.
That double-edged sword is they could create incredibly difficult/engaging PvE, but then only a small portion of the population will realistically enjoy it.
I do hope for some challenging PvE, just as I hope for better designed combat in general, but I also think PvE players should be more open minded about PvP, if only just OutpostRush.
end of the day if they keep adding zones/content the pve people have years of fun ahead of them. Heck they have not even released all the planned weapons yet
You can think and hope all you want. You will never have 100% PvP participation. There’s a large majority of players that just aren’t interested and that is ok.
The leveling process is a real problem. I would like to pvp / war but i can’t because this game want me to do a marathon all over the map. I’m lvl 40, not gonna continue this non sense forest gump trip.
No, they said that they added the luck to unflagging to get more PVE’rs to engage in PVP BUT the PVE’rs don’t want this in the slightest. From my perspective, as a PVE player, if I finish everything before new content release, I’ll simply stop playing. AGS is shooting themselves in the foot with this change; I think PVE’rs would simply seek out better luck gear rather than being made to engage in a duel for the sake of a single iron node when you need hundreds of ore to make one single ingredient for a crafted iron. How miserable.
Most people are not purely PvE or PvP. They just don’t like wasting time on things they don’t enjoy. And most people actually play PvP in MMOs. But where it is fun to them: instanced PvP that actually matters and is rewarded and where they can chose to participate in when they want to.
Most people you would call PvE players use (and will use, as the majority is way below max level) the PvP options presented such as Wars and outpost rushes, the upcoming arenas and yes… people actually do PvP quests to conquer regions. But outside of that i just makes no sense and obviously is no fun to flag while just wanting to go explore or do farmruns.
So what do you learn today: the overwhelming majority is neither pure PvE nor pure PvP. They are PvA or PvX players that participate in different activities at their own pace and schedule.
You can see why this has come in as well as the lowered respec costs.
The progression is too fast and then at 60 when raising watermarks, all factions combine and happily run through places like shattered mountain in 50+ Zerg’s making even the elite zones trivial.
So by incentivising PVP you slow down the progression as fighting over the right to farm those chests will make the runs longer.
Cheaper respec to persuade people to time sink into raising other weapons and to buy multiple sets of armour and weapons.
Cheap changes for Amazon which may buy them more time to create further content .