No I agree with you, they need to work on and release a ton of new PVE content. PVE is what keeps the game alive. In the short term though it seems like it is easier and faster to add more PVP elements to the hardcore players to get them to slow down a bit (GS grind will slowdown unless flagged/Farming rare mats will slow down unless flagged etc) than it is to release new or change the PVE to be more engaging.
I personally don’t mind this change. If more people go into PvP then good for them. If having more luck incentivizes them to do so - again, good for them. To me seeing how seemingly no-one knows how luck even works it doesn’t matter much. I’ve never been one to grind virtual goods for hundreds of hours just to see a number increase for the sake of the number increasing. I only do it if I can intermix it with other fun activities and it helps me progress somewhere. That’s why I’ll never understand people who spend 200 hours only to get their fishing to level 200.
So you unflag to farm but want PvE people to flag while they’re farming? If that’s the case then the below quote would be false…
Basically what you’re saying here is, “Sorry there’s not content for PvE players, but you should force yourself to PvP so I have content.”
No thanks.
I mean, we see pretty clearly why the game is being marketed (even if poorly executed) with strong emphasis on PvP.
AGS: Hey, we added a new dungeon check it out!
PvP Players: Sure, why not, maybe it’ll be cool.
AGS: Hey, try out this new PvP thing.
PvE Players: Absolutely not.
There’s a reason you have to flag to participate in PvP. You won’t ever have 100% PvP participation, but nothing is stopping you or OP from creating communities that help the PvP community to thrive.
Oops there ya go making assumptions about me.
I stay flagged but I don’t care whether PvP happens or not because the combat is too shallow to get excited about. This game hasn’t had meaningful in-game competition in almost a year. I mostly just life skill and help lowbies with their expeditions.
That being said, as a game without a regular source of income (aka subscription), it’s much more cost effective to create dynamic content (PvP). Static content like dungeons don’t take long for people to grow bored of, so while they do want to continue to generate PvE content, it’s very resource intensive compared to PvP.
That double-edged sword is they could create incredibly difficult/engaging PvE, but then only a small portion of the population will realistically enjoy it.
I do hope for some challenging PvE, just as I hope for better designed combat in general, but I also think PvE players should be more open minded about PvP, if only just OutpostRush.
end of the day if they keep adding zones/content the pve people have years of fun ahead of them. Heck they have not even released all the planned weapons yet
made no assumptions about you at all lol
You can think and hope all you want. You will never have 100% PvP participation. There’s a large majority of players that just aren’t interested and that is ok.
another troll post with broad claims which are based in nothing but your own bias
So there’s no real point to PvP?
The leveling process is a real problem. I would like to pvp / war but i can’t because this game want me to do a marathon all over the map. I’m lvl 40, not gonna continue this non sense forest gump trip.
No, they said that they added the luck to unflagging to get more PVE’rs to engage in PVP BUT the PVE’rs don’t want this in the slightest. From my perspective, as a PVE player, if I finish everything before new content release, I’ll simply stop playing. AGS is shooting themselves in the foot with this change; I think PVE’rs would simply seek out better luck gear rather than being made to engage in a duel for the sake of a single iron node when you need hundreds of ore to make one single ingredient for a crafted iron. How miserable.
PvP has 15 minutes content …flag …die …rinse and repeat …one trick pony
PvE has 700 or so hours …without crafting
No contest
Same as the ultimate point of ping pong.
Where are you getting this data from?
Your vision on PvE players is very limited.
Most people are not purely PvE or PvP. They just don’t like wasting time on things they don’t enjoy. And most people actually play PvP in MMOs. But where it is fun to them: instanced PvP that actually matters and is rewarded and where they can chose to participate in when they want to.
Most people you would call PvE players use (and will use, as the majority is way below max level) the PvP options presented such as Wars and outpost rushes, the upcoming arenas and yes… people actually do PvP quests to conquer regions. But outside of that i just makes no sense and obviously is no fun to flag while just wanting to go explore or do farmruns.
So what do you learn today: the overwhelming majority is neither pure PvE nor pure PvP. They are PvA or PvX players that participate in different activities at their own pace and schedule.
You can see why this has come in as well as the lowered respec costs.
The progression is too fast and then at 60 when raising watermarks, all factions combine and happily run through places like shattered mountain in 50+ Zerg’s making even the elite zones trivial.
So by incentivising PVP you slow down the progression as fighting over the right to farm those chests will make the runs longer.
Cheaper respec to persuade people to time sink into raising other weapons and to buy multiple sets of armour and weapons.
Cheap changes for Amazon which may buy them more time to create further content .
You only see what you want to see, right?
I learned that you spent a lot of time telling me what my vision is, off a couple lines.
Maybe go sort out your feelings with a therapist, bud.
I won’t go down the “personal road” just because you have no clue what you are writing about in a “few lines” with a lot of assumptions and your opinion wrapped as a package of “facts”.
Its not me who should consult a therapist. More the people that claim because they prefere a certain competitive gameplay makes them magically more worth than others should definitely.