I stay flagged but I don’t care whether PvP happens or not because the combat is too shallow to get excited about. This game hasn’t had meaningful in-game competition in almost a year. I mostly just life skill and help lowbies with their expeditions.
That being said, as a game without a regular source of income (aka subscription), it’s much more cost effective to create dynamic content (PvP). Static content like dungeons don’t take long for people to grow bored of, so while they do want to continue to generate PvE content, it’s very resource intensive compared to PvP.
That double-edged sword is they could create incredibly difficult/engaging PvE, but then only a small portion of the population will realistically enjoy it.
I do hope for some challenging PvE, just as I hope for better designed combat in general, but I also think PvE players should be more open minded about PvP, if only just OutpostRush.
end of the day if they keep adding zones/content the pve people have years of fun ahead of them. Heck they have not even released all the planned weapons yet
You can think and hope all you want. You will never have 100% PvP participation. There’s a large majority of players that just aren’t interested and that is ok.
The leveling process is a real problem. I would like to pvp / war but i can’t because this game want me to do a marathon all over the map. I’m lvl 40, not gonna continue this non sense forest gump trip.
No, they said that they added the luck to unflagging to get more PVE’rs to engage in PVP BUT the PVE’rs don’t want this in the slightest. From my perspective, as a PVE player, if I finish everything before new content release, I’ll simply stop playing. AGS is shooting themselves in the foot with this change; I think PVE’rs would simply seek out better luck gear rather than being made to engage in a duel for the sake of a single iron node when you need hundreds of ore to make one single ingredient for a crafted iron. How miserable.
Most people are not purely PvE or PvP. They just don’t like wasting time on things they don’t enjoy. And most people actually play PvP in MMOs. But where it is fun to them: instanced PvP that actually matters and is rewarded and where they can chose to participate in when they want to.
Most people you would call PvE players use (and will use, as the majority is way below max level) the PvP options presented such as Wars and outpost rushes, the upcoming arenas and yes… people actually do PvP quests to conquer regions. But outside of that i just makes no sense and obviously is no fun to flag while just wanting to go explore or do farmruns.
So what do you learn today: the overwhelming majority is neither pure PvE nor pure PvP. They are PvA or PvX players that participate in different activities at their own pace and schedule.
You can see why this has come in as well as the lowered respec costs.
The progression is too fast and then at 60 when raising watermarks, all factions combine and happily run through places like shattered mountain in 50+ Zerg’s making even the elite zones trivial.
So by incentivising PVP you slow down the progression as fighting over the right to farm those chests will make the runs longer.
Cheaper respec to persuade people to time sink into raising other weapons and to buy multiple sets of armour and weapons.
Cheap changes for Amazon which may buy them more time to create further content .
I won’t go down the “personal road” just because you have no clue what you are writing about in a “few lines” with a lot of assumptions and your opinion wrapped as a package of “facts”.
Its not me who should consult a therapist. More the people that claim because they prefere a certain competitive gameplay makes them magically more worth than others should definitely.
Fact is, the bubble of people who engage in PvE only is larger than the people who engage in PvP only.
In other words, people who partake in PvP are more likely to engage in good PvE content. Developing BOTH had always been a stated mission for New World.
Unfortunately, it’s hard to make progress on the PvP-front in any meaningful manner if the PvE-only crowd gets any say in it. They’re not a majority any more than the hardcore PvP crowd, but they’re just as vocal.
As for your smarmy “competitive” comment. Competitive gameplay doesn’t need to mean PvP (though that’s one of the easiest modes to design). Competitive gameplay, even PvE, draws not only participants looking to show their stuff, but also spectators; AGS/New World put in a lot of framework specifically with twitch in mind.
Well-designed competitive gameplay is good for the health of any online game. Unfortunately, New World is severely lacking in any sort of challenging or engaging gameplay.
That is totally wrong. There is only a fraction of either side as most of people play both on occasions. The two extreme ends discuss here while the majority (which has been proven time and time again even by devs for their own game) a fraction of 5-10 is using the official forum and even less so are writing. Besides getting suggestions, changes are rarely gettonf innitialized off of forum posts, but by ingame tools measuring player participation. So cry posts have little to no impact on decissions made for any given game. And still some naive community members think that changes are made because “a minority cries too much”. The truth is: we, active on the forum are the minority. The majority of all games communities uses only the game and no external tools.
They change things incentifize flagging for open world PvP to… well i don’t know, maybe to tell to those who complain about only very few people flag for open pvp that they have done all they can, people just don’t want to put with the imbalanced, unfair, tedious thing open world PvP.
There is a reason that they changed the game from allways on full loot PvP to the flagging system: because the majority does not like the former system and has no interest in buying such a game.
No there is no PvE mindset that causes players to drop the game or is (this one is far grom the truth as it can get) far worth for the long term of that game than the PvP mindset. Because the “savage and absolute prolike mindset” which allways tells people to “gid gud or leave” is only leading in one direction:
There is no such in-game reward that would make me spend one minute of my life doing something that I do not enjoy. I tried PvP here but found the system to be silly. Unless the PvP mechanics are reworked from the ground up (which I don’t expect), I won’t be flagging.