Fact is, the bubble of people who engage in PvE only is larger than the people who engage in PvP only.
In other words, people who partake in PvP are more likely to engage in good PvE content. Developing BOTH had always been a stated mission for New World.
Unfortunately, it’s hard to make progress on the PvP-front in any meaningful manner if the PvE-only crowd gets any say in it. They’re not a majority any more than the hardcore PvP crowd, but they’re just as vocal.
As for your smarmy “competitive” comment. Competitive gameplay doesn’t need to mean PvP (though that’s one of the easiest modes to design). Competitive gameplay, even PvE, draws not only participants looking to show their stuff, but also spectators; AGS/New World put in a lot of framework specifically with twitch in mind.
Well-designed competitive gameplay is good for the health of any online game. Unfortunately, New World is severely lacking in any sort of challenging or engaging gameplay.
That is totally wrong. There is only a fraction of either side as most of people play both on occasions. The two extreme ends discuss here while the majority (which has been proven time and time again even by devs for their own game) a fraction of 5-10 is using the official forum and even less so are writing. Besides getting suggestions, changes are rarely gettonf innitialized off of forum posts, but by ingame tools measuring player participation. So cry posts have little to no impact on decissions made for any given game. And still some naive community members think that changes are made because “a minority cries too much”. The truth is: we, active on the forum are the minority. The majority of all games communities uses only the game and no external tools.
They change things incentifize flagging for open world PvP to… well i don’t know, maybe to tell to those who complain about only very few people flag for open pvp that they have done all they can, people just don’t want to put with the imbalanced, unfair, tedious thing open world PvP.
There is a reason that they changed the game from allways on full loot PvP to the flagging system: because the majority does not like the former system and has no interest in buying such a game.
No there is no PvE mindset that causes players to drop the game or is (this one is far grom the truth as it can get) far worth for the long term of that game than the PvP mindset. Because the “savage and absolute prolike mindset” which allways tells people to “gid gud or leave” is only leading in one direction:
There is no such in-game reward that would make me spend one minute of my life doing something that I do not enjoy. I tried PvP here but found the system to be silly. Unless the PvP mechanics are reworked from the ground up (which I don’t expect), I won’t be flagging.