PVP areas | OpenworldPVP | Partially lootable

There are an infinite number of players who love PVP. You can see that here in the forum. Many people have unfortunately left the game because there is too little PVP. In many other posts, the topic of PVP is also discussed. We want PVE but also PVP. This wonderful game here gives us cool great new possibilities. Basically, the game here was also planned as a PVP game. Only that unfortunately went wrong because of the already mentioned toxic behavior. Nobody wants that either. Only a meaningful PVP activity. Or PVP dungeons. etc …

As an example Albion online also has PVP/PVE and PVEVP content. Content that makes sense. Openworld roaming, dungeon diving, carawans etc.

And I imagine something similar in New world incredibly good, beautiful and breathtaking…

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I’m aware of this kind of behavior, but thats something we as a Community have way more Control over, as some may think.

There is no perfect System for, but having no cross-realm Systems is one of the best things AGS has done. This may sound weird at first, but server-wide reputation is a good tool to weed out those who cant behave …

Exclusion can be very impactfull, if done in cencus with the Community.

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I want wars to not be end-game PvP content, nor do I want arenas for a solution, it’s a decent addition, BUT, there needs to be a Dark Age of Camelot type of frontier zone (basically instanced) where the REAL wars take place. a whole zone dedicated to 3 sides of battle. Whoever owns the most keeps/forts would in turn unlock a PvEvP dungeon that was only open to whoever owned the most lands, while this could get you this dungeon for your faction (realm) it would still be open for those who are inside as the tides turn in other faction’s favor regarding owning keeps/forts. etc etc…

More detail inside.

true open area no.

pvp dungeons that link all 3 factions together… yes absolutely. (instanced expedition so people dont camp no doors)

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This game desperately needs a new zone dedicated to flagged pvp. Have 1 outpost per faction and give people something meaningful to fight over. If you do not like to pvp just dont go to that zone.

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Imo this system not fits in this game imagine 5 muskets staying on the hill and shooting to everyone xd naah I think they should add full loot pvp content but only instanced. They can make 2 forms of 3v3 arena normal where nothing happends and hardcore mode where u lose ur gear after death I am sure there will be teams who will go for itšŸ˜Ž

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I wonder where this PvX concept came from…

AFAIK, PvP have never been separated from PvE in mmorpg… that what you call PvX have always been called PvP

I’m not trying to be a D here!! Just curious because I have seen the term before and so far nobody have been able to tell me what would be the difference between say a PvX server and a PvP server

Orrr, the PvE-only players could find a different game? AGS’s own explicit vision for NW is a game that intertwines PvE and PvP, but the latter is sorely lacking. Relegating PvP to completely meaningless instances or even to a single zone is not at all fitting with AGS’s stated vision, and pretending that PvP is not even supposed to exist like you’re doing is simply ridiculous.

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The promise was ā€œCoexist and complementā€ā€¦ I really thought AGS would really try to make both modes work together and offer similar gameplay experience in terms of challenge but so far is just the same formula other mmorpg have.

You say PvP is lacking, I do agree, but is not like PvE is stellar either… so far PvE is the old ā€œsecond class citizenā€ treatment that deserves less rewards because apparently real risk can only come from PvP… which is really funny in a game where you lose nothing…. absolutely nothing.

You will never have a good PvP experience because AGS is refusing to give PvP players (the real ones, not the ones that flag for the reward) a place where they can find each other quickly… either via dedicated server(s) or cross-server zone…

A cross-server battlezone like in GW2s WvWvW would be amazing but i dont know if the Engine/Network Code would allow it.

Put an honor System similar to faction System into the Battle Zone, with tokens to buy PvP Gear or something like the timeless shards but focused on PvP Perks.

Putting that whole Zone on an Island, only accessible via your Servers starting/base shrine or to ambush from another point with a company build ship that can hold Up to 10ppl.

Let the war last a week and the winning Server gets +5% luck or less invasions, cheaper upgrade costs for towns, 10% gathering yield or something along such things.

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It isn’t a big loss. It’s like the dark zone in the division. It makes it exciting.

Anyway, I like the idea. I would, however, make it an entirely new zone. It would be instanced to control player populations. I would either balance the number of purples, yellows, and greens per instanced so they are about equal to prevent zerging. Alternatively, I would make it every group for themselves (up to 5 players in a group).

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Wait, what?? When did I say PvP wasn’t suppose to exist? I love PvP when I WANT to do it. Have been in wars and love OPR, wish there were more maps and modes like maybe capture the flag etc.

What I was referring to is the open world full loot/partial loot PvP. They already stated that it’s not in the plans for New World. They tried it in alpha and pvp jerks ruined it. They changed course over 2 years ago and went mostly PvE because that’s the majority of players. They also stated that a PVP server was not something they were going to do. What do you not understand? So I reiterate, Not going to happen. That’s not me saying that, it’s the creators of the game. Look it up.

If you look at their roadmap there are like 13 PvE elements and 3 PvP elements on the horizon. There is a reason for that and it’s because full time PvP players are the minority and they have to make money. I’m sorry that you wish it to be different, but it’s not.

Honestly I wish they would give you all a full loot full time PvP server so you’d stop whining about it.

Below was your response to someone asking for more PvP.

Jeez you can’t read. That was in response to the topic of partially lootable pvp, not pvp in general. Not going to happen, find a different game. I stand by that.

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Geez, you can’t read. The OP was spitballing ideas to invigorate PvP, and you told them to go play another game.

I dont think you should lose the contents of your bag but instead lose coin. You could even have a system where you place a set bounty on your head the higher your bounty the higher chance of getting some pvp related item as a drop from killing another player as well as whatever they had as their bounty.

Only problem with things like this is it would be easily exploitable as people can just kill eachother constantly and give the money back to farm the items or would promote massive zergs just hunting solo players.

In summary, I think it’s safe to say that we want meaningful PVP content.

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So you want them to copy The Division? That was not fun in that game because gank squads just roll around looking for a solo or 2 people to destroy. Same thing happens in this game.

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I can read just fine and yes, if someone wants full/partial loot PvP or the contents of their bags lost they will have to find another game to meet their needs. I’m sorry that you’re so offended by that statement but it’s the truth as stated by the creators of the game. How can you disagree with what I said is beyond me. I’m not engaging with you anymore on this because it will go nowhere and is pointless. I enjoy NW and I hope you do as well. Take care.

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April Dev diary just announced a new PvP currency will happen (salt). Can be obtained OWPVP and other types of PvP.