Yeah, I would enjoy arena, but they would have to have better rewards, or better yet, tiered pvp specific gear up to cap.
It would at least give you more end-game options.
Yeah, I would enjoy arena, but they would have to have better rewards, or better yet, tiered pvp specific gear up to cap.
It would at least give you more end-game options.
You right, they need to fix that. Make open world pvp something really important and not just an option for fun. would be nice something like “You need to kill 30 players to be able to take the next main quest” from lvl 10, can you imagine? all those new players practicing and improving their skills early on.
Arena’s are currently being developed and will come not to far in the future, probably early to mid this year.
Early mid year ? Will be anyone here till this time ?
At his rate, probably not. We are down 50% of population each additional moth. Its a hot mess, and its absolutely for sure caused by the excessive grind to level and the orb system.
Fix these, and i promise the problem go’s away.
I dont see an issue leaving the grind on crafting. Its actually good. The other forms just need to be validated more. For example, no one uses light armor chests. Medium armor chests should be bugged in weight to force people into medium weight class (dodge stride) so they cannot run full light armor with medium chest (dodge roll).
This will help validate some cloth/leather related professions. from there its just some changes.
Current orb system is not a problem. No orbs will leads to increase inflation in 2 weeks ( 1k each player every dung or remove drop gold from bosses but people again will complain), so in 2 weeks you will not earn anything. Everyone will have end game items, so crafters of life staffs, bows, great axes, hammers will lose a lot, cuz u will be a ble to drop free end game items from Lazarus. Inflation will cause catastrohpic price increase and new player will feel far away from older players. When I played I did 85+ Genesis 90+ Lazarus, so current orb system is not a problem, problem is players who are afraid to pay 1,5k/2k for each run.
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