PvP as Heavy: Full Feedback as a main Tank

Excuse my spelling, aint my strong side

Since the patch dropped, i have been experimenting with lots of heavy melee oriented builds.
Tried Sns/Spear/Greatsword/Greataxe/Warhammer/Blunderbuss.
And im here to share my results, and how its like to pvp as a heavy user.

First of, Sns is a MUST if you are gonig with heavy, since you are extremely imobilized in a game thats all about mobility.
You have the worst dodge and next to no movement speed. the ONLY* way for you to fight people is by utalizing abilities (Mainly) from the sns tree, such as Leaping Strike/shield Rush or running Defenders Resolve with the speed buff. Every time any of these spells are on Cooldown, you basically are dead weight and cant do anything at all.

Secondly, As a heavy user using SNS as a main hand weapon, you honestly are not tanky at all unless you run 300 con (AND even then) you are not as tanky as you should be.
You are able to tank 2 people (Maybe 3-4 if you are pure BIS)- However, if the people who fight you are somewhat skilled, you wont survive long anyway.
Heavy armor is not much tankier than medium, and blocking with a shield only helps you for 4 seconds, 2-3 heavy swings from any weapon and your stam breaks and you basically die.

More or less, You have no mobility/ no survivability/ if you get out numbered you cant escape like someone in light armor can do ( Hold W spam roll and use a bow/hatchet for movement speed and just literally run away to safety )
You are forced to take all fights you come across.

Now lets go over the builds i have tried-

SNS+Spear: 150 str/ 100 dex or 200 str and 100 dex, rest con- Spear does so litte damage in heavy, and you cant really chase people down with the spear, with sns we used to be able to do a reliable combo involving vault kick, but now vault kick only lasts about 0.20 seconds, so its completely useless to use. overall terrible experience (( 4/10 ))

SNS+Greatsword: 300 Str/ 200 Con all the way. The 10% bonus on heavy attacks is really good, and honestly the damage from the greatsword is quite fine… If you ever could utalize it, since ags AGAIN’ nerfed range on melee weapon, catching people is next to impossible with gs, 70% of all swings are swings towards the wind, hitting someone is extremely tedious and feels pointless, most of the time when i use a gs, i feel like i might aways just use my SNS only.
You do a heavy, miss, relentless rush, target dodges, heavy, miss, and now your enemy has caused sucha distance that you can do anything, since doing actions as a melee roots you in the ground. Overall terrible experience (( 2/10 ))

SNS+Greataxe: 200 str or 300 con, rest in str or con, basically, do you want grit and be abit tanky, or do you want some extra damage… And believe me you do want that damage, In my testing, Greataxe does the LEAST* damage of all the weapons i have tried, even pure SNS does way WAAAY more damage if you spec it in the damage tree, than the greataxe does,
Only thing the greataxe has going for it is… Its fun, its really fun to throw a gravity well and wirlwind around the target, however most of the time, they just roll out of it, and your spins do like 300-400 damage per hit, so… Literally the worst weapon of em all so far.
Overall experience (( 1/10 ))

SNS+Warhammer: 300 str 200 con OR 200 str 300 con, only way to go about it.
If you want to kill people 1v1 then 300 str is better, if you want to survive and be able to win 2v1’s then 300 con is better. And here is the thing.
Warhammer+sns is the only viable build for heavy pvp, its extremely hard to play, and if someone runs 4x freedom then its gonna be EVEN harder, but overall, this build somewhat works.
You are able to make a fun decent combo that will take 60% hp of light armor users, and 40% hp of medium users, (granted they dont have freedom) And thats where my complaint in this issue is.
Hitting targets with sns or with hammer as heavy is… Really hard, probably the hardest thing you can do in this game pvp wise, since everyone are SO mobile, every time i manage to land a bash i always think to myself… Really?? you allowed me to do this xD ???
But yeah, works, before the patch this build was really really good, now its quite worse, but managable. Every time i try a fun build like sns gs or sns spear, i eventually end up in 2v1 or lose somehow, i switch to hammer and i always win, or atleast manage allot allot better.
Overall experience (( 6/10 ))

Lastly Sns+BB, 150 str, 150 int rest con, only way to go about it, tried 200 str and 150 con, problem is… the bb does not do enough damage in heavy, and again with no mobility you end up not really being able to do much, however running net and grapple hock does give you more options than the other builds to gap close, however its a strictly 1v1 build, if 2 people gank up on you, its over.
Overall experience (( 4/10 ))

Thats how its like to pvp in range light armor meta as heavy atm.
Not tanky, no survivability, no mobility, and you cant catch anybody.
You cant escape fights, and you can barely tank for them ether.

Suggestions:
Add more survivability to heavy armor users. like having heavy weight + 300 con should give 15-20% all damage ressistance, and the health difference should be bigger, 200 con - 300 con is like 2500 hp give or take… Thats like 1x fire ball difference in Hp…

Secondly, increase melee attack range/ OR make it so we arent rooted in the ground while attacking. Reduce attack recovery frames or something like that.

Speed up animations or increase stun durrations for shockwave on warhammer, and vault kick on spear.
Currently they only last 0.50 seconds, sometimes even less…
And they have super slow animations, and are almost impossible to land on their own.
Even before the patch, they where almost impossible to use, now its even worse.
as heavy we rely purely on landing a cc, so we can do a follow up strike, we already have super low damage so we NEED to be able to cc our targets.
For a heavy melee to beat a ranged light armor currently we have to spend 2 min surviving/chasing and IF we manage to land a stun or start a combo, it wont even kill them.
and versus medium armor melee users we cant land attacks since they can spam iframe dodges while we cant.

Stamina blocking should be harder to break aswell, based on enemies nearby.
If you 1v1 then 3-4 heavy strikes should be enough, but if you try to tank 3-4 people, it should scale up so you can block longer, most of the time they circle you anyway and attack your back, and someone is shooting aoe spells on you, aint no harm in upping blocking stammina.

4 Likes

CON scaling is not linear with damage scaling.
If you go 200STR to 300STR you get a noticeable damage bump.
200CON to 300CON is laughable in utility terms, as it will buy you around 2 extra hits while neglecting you any interesting damage output.
CON should have better scaling past 200 and even better past 250, small thresholds that could improve survivability for those that chose the heavy CC lifestyle, as the tradeoffs are immense, such as mobility and general damage output.

4 Likes

Where SnS Rapier, Rapier GA, Rapier Spear in heavy? :x

great feedback. I’m also a main tank (ss/wh) and we’re still very inferior to light armor. we still managed to do 1vx, but any player (light armor) minimally decent, will run away from us endlessly.

I feel like without 300 con, its next to impossible to tank 2 people, yeah 300 str makes killing people allot easier, but you cant survive for crap

1 Like

SNS is a must for heavy, and rapier SNS does not seam good in my eyes, not good enough to test* So havent bothered.

Rapier fitts int/dex split scaling the best anyway

1 Like

1vx is next to impossible atm, you might beat 2 people at best, 3-4 is to much.

There’s a guy who plays SS/Rapier on my server. he is a joke, the build is horrible.

This is my most recent video, not even close to what we used to do.

I don’t get why the bow kept trying to melee you.

Okay that was pretty awesome, considering the low damage output, your role is not to kill those guys but you got them damn entertained for a long while

1 Like

It’s a reflex apparently. I expected bowmen to stop shooting at me once I raise the shield and they potshot at me for whatever reason, even when there are more lucrative targets nearby.

Before heavy armor and 300 const you had 40% extra to stun, slow and roots, the reduction of states now for heavy armor I find great, but I still can’t understand why they have removed the old perk of 300 const. The perk they should just remove is Grit now at 300 const. Almost all the skills already have grit, also adding grit to passive attacks seems excessive to me, even more so since there is the weapon perk that increases the damage per grit.

for the challenge, I don’t know kkkk.

but that confirms my point, any minimally decent dps would just run away.

yes, the function is not a killer.

HUH? lol.

Yeah, it is, mister fps bow user, who believes ranged is harder than melee*

Heavy is the hardest build to play atm, and im 100% sure you would never manage to play it, you would literally commit un-alive irl if u went from ez mode bow light armor to heavy :rofl:

2 Likes

I cant fathom people who think ranged is hard to play compared to melee, like… you literally only die if you chose to die, W+Shift and u are scot free if you arent skilled enough to deal with a melee opponent xdddddddddd

2 Likes

Ill be honest im not reading all of that. I do know that I put on a set of PvP gear in heavy with a SnS and a GS and im literally destroying people in arenas. The meta is more difficult and the gear can get complex but if you don’t know how to pvp properly anything can roll you.

What makes you think I play bow lmao.