PVP Balance is a huge issue. Constructive feedback to make the game better

The pvp lacks balance and having to bend over backwards for the latest meta is hurting the game. I have observed a lot of weapons need work but I do not want to see anything nerfed to the ground or buffed into a new meta.

Lack of balance between standard pvp is marring the game before we even talk about larger pvp. GA still doesn’t track at all in pvp this is a huge issue make it track like the spear not like old GA and people will be happy as hell, Bow is still underused even with bugs favoring it that are about to be removed it needs faster arrows by like 15% projectile speed and splinter shot sucks slow walk after firing is too long but bunny hop sucks and looks bad but its gone soon anyways arrows should probably shoot like 3-5% on fire rate to get it closer to fire staff fire rate, hip firing the bow is a joke as it is useless no advantage over aim down sight in any way it should be faster fire rate and faster to return to running. the mage meta is running rampant as everyone wants to one shot ice spike, muskets are as annoying and popular as usual, void gauntlet is still being used by everyone and their dog and can use minor tweaks but its the ice gauntlet pairing able to land too many hits off ice spike causing issues issues Ice spike is hard to land but mixed with void gauntlet root / ice wall root becomes easy one shot build. Void gauntlet doesn’t need too much tweaking the self sustain off of self healing armor perks is too high though IG locks down melee too hard with perma root, melee is still hard to play and feels bad anyways. Rapier cooldowns are too low and are up too often, hatchet abilities in general and the root on the feral rush aren’t reliable. Bring back ability crit for Firestaff abilities even if its a 1.1 crit not in a terrible place otherwise maybe up aoe damage a couple small percentage points. Spear is probably the only fair and balanced weapon that doesn’t need to be touched. Sword and shield need reworking unviable in most pvp uses damage too low, whirling blade ability is a wasted ability and sucks should be replaced with something better like a quick stab that gives a rend. Lifestaff seems alright as healers set up properly are still unkillable to even the highest dps or take forever to take down this is as it should be, healers don’t do much damage and that is fine if they can self sustain to a degree.

Once all that is done time to address the biggest most toxic problem in OPR the down is not considered the kill and player damage doesn’t score points. Player Damage doesn’t need to score a lot but should be enough to get someone minimum points without PVE all game/afk. The knockdown is the kill but treated as an assist hitting the down target should be the assist and I do not see a reason for this to exist as it is.

With all that I think the game would be better and balanced for everyone. I thank you and all the people at AGS for the hard work but please take my advice on balance to heart making a 1 or 2 class meta doesn’t feel good players want options to do well in opr, wars etc. Having a game where top spots are all mages, muskets, and healers(healers are justified to a degree) is not what makes games attractive. Having options and doing well in your class feels good, not every class needs to be good at everything but everyone should feel powerful in their own preference with skill cap and gear being the deciding factor not whoever is playing the most popular meta that week.

Once again thank you for the hard work I really want to see the game be popular for years to come.

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I agree with all of this. I find OPR to be fun, but these unkillable builds are ruining the experience. Most of the unkillable build utilize an over powered ability to kite. Which for the most part is just W and dodge. I fear with this upcoming update adding the smoothing of dodge it is going to be obnoxious to play PvP.

Range players and healers need to be punished for getting to close to melee, but it is not there. On the flip side melee players need to be punish for being caught out in the open, yet that is there. The best way to fix this is to tune the tracking on weapons just enough that that melee combat can feel controlled, instead of this wild swinging at the air.

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