Unironically yes. Lifestaff is fine in dungeons. People have more than enough survivability, potions, food and escape mechanisms that lifestaff is unnecessary in PVP and it turns outpost rush into a slog.
Lies.
Not true. So many people run warhammer that the client literally doesn’t even know how to compute the stuns half the time, I will often be just standing there idle while chaos is going on around me, I will be MASHING my potion button and it just doesn’t respond for like 5 seconds. Just because you’re not actually stunned on-screen doesn’t mean you’re not completely vulnerable.
Objectively false. We were 4 people popping all cooldowns on a healer today and they just roll twice and heal to full inside their well. There’s no way to actually really CC people in this game. There’s like two stuns that don’t break on damage and outpost rush is such a laggy mess that it’s impossible to land. We had full faction gear and the healer was in full heavy faction gear just healing himself from 15% to 100% every single time he pressed a button. It’s indefensibly broken and you are a bad player if you need this crutch so badly.
Found the lifestaff user.
found the guy that never played LS 
wait to stun/cc/interrupt him when he is outside of his healing field
Let ask them to fix damage modifiers and resistances faster, so we can start to ask for balance. Because right now is more of an adjustment to avoid what does not work and abuse of bugs.
Bow and musket do hit very hard, but you have to hit your shots which is very difficult. I think they need to nerf the stuff that over performs rather than over buffing stuff as damage is in a good place. A light armor user will already die in a few hits. Perhaps actually fix the light/medium healing passive and see how things sit. Heavy should receive a damage reduction so they can survive, but not do much damage.
I main bow/rapier in light armor and I do see what the op is saying, but you can quite easily beat the great axe/hatchet setup. With good accuracy and well timed burst. This is when this build does feel rewarding.
thats not a lie at all
Musket have terrible damage. 2k headshot while with bow usually 4k 5k. Yeah bow is a lot harder to hit, but musket headshot are super difficult also. Compared to chop chop god axe.
I switched to bow, musket is just super useless in outpost rush.
I do play lifestaff because it’s broken. Also waht you said can’t be done, you would need literally 15 chain stuns to keep a healer out of his sacred ground and to prevent him from healing himself. What you said literally irrelevant. CC does nothing to stop healers in this game, it’s the same nonsense all lifestaff users say to act like there’s a counter to what they use when there isn’t. The only counter is to literally jump on a healer with 5+ heavily geared DPS.
Sick breakdown ty very valuable input.
The major issue right now is there is a free dodge roll when you get staggered or hit too many times which is an old balance mechanic back when stagger used to be in the game.
With stagger out of the game now this mechanic is useless, and makes it near impossible to lock down a healer who can keep heals up
So heavy armor life staff users are getting a free escape every once in a while allowing them to heal.
This mechanic needs to be taken out of the game
Another MASSIVE issue is how hatchet users get value from their berserk when hatchet is not even equipped in their weapon.
Berserk cheat death should only be working when hatchet is out.
Not going to get into why GA needs to be nerfed. It certainly needs to be toned down though. Jack of all trades, master of none, rather than master of all trades. Hyperbolic, but not far from the truth (excluding range damage).
As far as heavy armor, I was wondering today if the weight classes could be balanced by shifting the defense around. So, make light armor have high elemental resistance, low physical. Heavy, high physical and low elemental. Medium, a balance between the two. I think this could solve a lot of issues, though likely create some as well.
Oh, and nerf GA.
I think it depends who you’re hitting. Musket and bow do hit equally as hard from what I’ve tested with friends, but results will vary depending on the build you are fighting. Though I agree bow is harder to hit with.
That’s a good idea. Should be like RuneScape where heavy armor makes you weak to magic/elemental. There is no drawback from using heavy armor, it doesn’t slow you down at all and it’s not weak to anything. Hell God Axe users with heavy armor are faster than light armor users, completely unbalanced.
no way im am healer iswell and have a sacred ground that ticks for 1k no chance vs 2 great axt users !they just hit you stupid and you spam you heals nothing works and you get kicked out of heal circle in a few hits cant dash trough bcs they will hit you again!
Real life European plate armors are comfortable flexible and don’t slow you down. (even weight distribution) But they still weigh significantly and will tire you out more quickly. It might offer the best protection in the world. But even a plate armor eventually yields to repeated musket ball impacts in close range. Armor piercing arrows simply cannot compete with bullets.
Also why there is no AoE cap in this game? It’s stupid.
Greataxe players can apparently 2 hits or 3 hits light armor users. Not even exaggerating. 2hits mostly though.
No they do not, you’re actually clueless.
lol what?
me as a bow/spear with lightarmor get 3 shot by a heavy armor hatchet and i have a 590 gearscore and 11k hp… you cant cc them cause they take 20% less cc and you get 3shot… happening to me in outpost rush all the time all i can do is camp my outpost and tickle their bulck of heavy armor abusers…