Musket have terrible damage. 2k headshot while with bow usually 4k 5k. Yeah bow is a lot harder to hit, but musket headshot are super difficult also. Compared to chop chop god axe.
I switched to bow, musket is just super useless in outpost rush.
Musket have terrible damage. 2k headshot while with bow usually 4k 5k. Yeah bow is a lot harder to hit, but musket headshot are super difficult also. Compared to chop chop god axe.
I switched to bow, musket is just super useless in outpost rush.
I do play lifestaff because it’s broken. Also waht you said can’t be done, you would need literally 15 chain stuns to keep a healer out of his sacred ground and to prevent him from healing himself. What you said literally irrelevant. CC does nothing to stop healers in this game, it’s the same nonsense all lifestaff users say to act like there’s a counter to what they use when there isn’t. The only counter is to literally jump on a healer with 5+ heavily geared DPS.
Sick breakdown ty very valuable input.
The major issue right now is there is a free dodge roll when you get staggered or hit too many times which is an old balance mechanic back when stagger used to be in the game.
With stagger out of the game now this mechanic is useless, and makes it near impossible to lock down a healer who can keep heals up
So heavy armor life staff users are getting a free escape every once in a while allowing them to heal.
This mechanic needs to be taken out of the game
Another MASSIVE issue is how hatchet users get value from their berserk when hatchet is not even equipped in their weapon.
Berserk cheat death should only be working when hatchet is out.
Not going to get into why GA needs to be nerfed. It certainly needs to be toned down though. Jack of all trades, master of none, rather than master of all trades. Hyperbolic, but not far from the truth (excluding range damage).
As far as heavy armor, I was wondering today if the weight classes could be balanced by shifting the defense around. So, make light armor have high elemental resistance, low physical. Heavy, high physical and low elemental. Medium, a balance between the two. I think this could solve a lot of issues, though likely create some as well.
Oh, and nerf GA.
I think it depends who you’re hitting. Musket and bow do hit equally as hard from what I’ve tested with friends, but results will vary depending on the build you are fighting. Though I agree bow is harder to hit with.
That’s a good idea. Should be like RuneScape where heavy armor makes you weak to magic/elemental. There is no drawback from using heavy armor, it doesn’t slow you down at all and it’s not weak to anything. Hell God Axe users with heavy armor are faster than light armor users, completely unbalanced.
no way im am healer iswell and have a sacred ground that ticks for 1k no chance vs 2 great axt users !they just hit you stupid and you spam you heals nothing works and you get kicked out of heal circle in a few hits cant dash trough bcs they will hit you again!
Real life European plate armors are comfortable flexible and don’t slow you down. (even weight distribution) But they still weigh significantly and will tire you out more quickly. It might offer the best protection in the world. But even a plate armor eventually yields to repeated musket ball impacts in close range. Armor piercing arrows simply cannot compete with bullets.
Also why there is no AoE cap in this game? It’s stupid.
Greataxe players can apparently 2 hits or 3 hits light armor users. Not even exaggerating. 2hits mostly though.
No they do not, you’re actually clueless.
lol what?
me as a bow/spear with lightarmor get 3 shot by a heavy armor hatchet and i have a 590 gearscore and 11k hp… you cant cc them cause they take 20% less cc and you get 3shot… happening to me in outpost rush all the time all i can do is camp my outpost and tickle their bulck of heavy armor abusers…
heavy only does 20% more cc not takes less, but yeah cc is useless anyways
Outpost and Wars are basic Hatchet bug abusers and Heavy Armour Healer abusers… Zero fun with you are not with these two options.
Why am I being replied to with this. None of it seems to have anything to do with what I said. I said no one weapon has enough CC to stop a healer, not that 15 guys arent capable of running a CC train on one person, but if anything thats a testament to how broken LS is that it requires 5 people with hammer to CC one guy long enough to kill him.
Then you are running a bad build or playing poorly. Theres already enough video evidence of heavy armor resil/onyx healers face tanking 3-5 people and not going down that I don’t have to keep defending it as a “thing that happens”.
yes games balance atm is bullshit heavy armour makes way to much dmg and full damage dealer cant even tickle him o.O
Just stop playing till it’s fixed. If it don’t get fixed, uninstall and ask for refund.
it is not that bad. you can fight them, but there is no diminishing return on having a team full of them. If anything it works better the more players are doing it. since you are reliant on melee and standing in an aoe heal, the more you have the more likely the scenario happens. really the aoe heals needs to be nerfed and single target heals should be buffed to compensate. the game should be balanced on a well timed heal rather than just throwing them down off cooldown and auto attacking.