[PvP balance] Make Resilient lower all damage not just Critical damage

Hello,

Here is my proposition : Make the perk “Resilient” a “PvP only” perk ; and make it lower all damage taken, not just critical damage taken.

  • So it make 3x Blunderbuss not a thing in arena
  • 3v3 arena will be a strategic fight, with coordination and smart moves. Not just a blast all your buttons and the better stuff wins. Because right now it’s the case, thx to blunderbuss
1 Like

At first, I thought it was a bad idea, but stopping to analyze it calmly, it is actually quite good, but not for the reasons you gave.

With the current form resilient, the critical chance has basically become useless for many weapons, as their critical damage multiplier is lower than the resistance provided by the resilient.

With the change of the perk, affecting all types of damage, this problem with the crit no longer exists, as it would proportionally be greater than the normal damage. Also, it would counter ALL types of “OH combos” as the game’s overall damage would be lowered.

But of course, this has a downside, resilient will be an even more mandatory perk on set. But apart from that, we will only have benefits.

You guys realize that’s literally what Resilient did the first few months after release… and it was a bug. And changed for a reason

The change was made as it was not the intent of the perk. What we are suggesting now is that this is intentional for the reasons given.

1 Like

Besides that, we can’t compare a balance from that time with the current balance. Much has changed and new “problems” have emerged.

1 Like

They are currently taking a hard pass on reducing mitigation, and healing. So as far as increasing any kind of mitigation goes i don’t think that’s on their table.

Even though i think it would be a good idea.

Why would you want resilient to be an absolute mandatory perk, this would drop the value of any armor missing it to zero gold.

this is really the biggest negative point of the suggestion, however, to be quite honest, it is already a mandatory perk for any competitive player in pvp.

To some extent, i prefer to have refreshing on every piece, because of this I only have 3 stacks of resilient - which is enough to keep me alive while i fight and KITE(capitalized kite just to rile up the GA users :grin:) - but make that all damage and I would have to have a full set, cause i will be kiting 90% of the time inbetween tickling people with my arrows lol

Well certainly many of the louder voices around here seem to be members of the “DPS good. Heals and mitigation bad.” school of gaming.

They need to make the % of the perk a lot less significant and buff general resistances on armor. This would fix the entire issue of resilient being mandatory on gear and people would still the same level of survivability as before.

  1. Remove critical chance from skills unless explicitly specified
  2. Elemental Aversion should reduce all elemental damage (actually pretty much how it already works).
  3. Physical Aversion should reduce all physical damage.
  4. Durable should increase the equipment’s armor and elemental resistances.
  5. Fix all of the elemental gem scaling for skills like Fireball, Grav Well, etc.

That will drastically reduce the usefulness of Resilient, increase TTK across the board, and drastically increase build diversity.

It was a bug indeed and it was fixed. Now what if resilience was 5% DR on a set (as opposed to 22.5%)

Fair?

I was going to say to change reinforced into a pvp only perk and make it lower damage taken

Just lower the 5% to 2.5% for each piece and it will be balanced

This topic was automatically closed 21 days after the last reply. New replies are no longer allowed.