PVP Balances and Imbalances

Here’s my two issues with PVP, that imo make it so unbalanced.

  1. Healing

No PvP game I’ve ever played has so much regen! This paired with my next issue compounds the problem.

  1. Grit

PvP games are meant to have CC, and CC immunity but if you’re experienced in PvP games you know CC immunity should be kept to a minimum!

The 300 Str perk is TOO STRONG! This is why wars are composed of at least 30 bruisers and at least 10 healers !

Reserve Grit for a couple skills per weapon and drastically reduce PvP healing and you have yourself a wayyyy more balanced game!

4 Likes

I agree that healing is sooooo overpowered, for grit i think best option would be to remove it from 300str perk and make it heavy armor exclusive. Because of these two you have 30 MEDIUM bruisers that are godlike. No medium armor bruiser should be as tanky as it is now, while having crazy dmg and grit on top of it. Only way for heavy armor to be decent is to have exclusive grit on it, as you have least damage and mobility. It doesn’t have any sense also that some paper light armor is stagger and knockback immune while spamming lmb…

That’s a good idea, heavy armor needs something to make it relevant…

But also if they nerf healing, they have to nerf range weapons, otherwise they’ll dominate even more than they do now…

This is why most solo players hate muskets and bows, they don’t have pocket healers to make them irrelevant.

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