I would love to see some builds that reflect this because in the experience of many rapier is dead. Except as an offhand escape button.
I am serious though. Having leveled with musket/rapier or hatchet I returned to it recently and can’t figure out how I survived leveling. So any suggestions on where to look would be welcome.
Post is older but ever since dodge roll change on light, I will have to say, the statement is pretty wrong… Lol. Idk how many times a light armor user repeatedly crouched to troll me because they know you ain’t gonna catch them. If they have the right stamina gear, you’ll literally never kill them. Grav well? Riposte/ice tomb. Couple freedom perks and any mobility ability will get them out.
I usually have at least 2 fortify stacks up at any time (orb of protection, fortifying sacred ground, and/or protector’s touch) and with 2 of those up, I mitigate +60% damage in light armor, +70% damage in medium armor, and +80% damage in heavy armor. No one is killing me in 3 or 4 hits with that much mitigation. I go from taking 2200 damage from musket shots to taking 1600 in light armor.
I’m not discounting those abilities, but look at this health when he remembers to use orb of protection and fortifying sacred ground. And if it’s meaningless why is he using the life staff then?
That’s what a lot of the anti-LS people want. Their ideal version of a healer is cowering in the backline, 1 shottable by all 12 weapons, have no escapes, no buffs just tea pose n die. They’re obsessed with nerfing.
That’s not my ideal version. My ideal version of a healer is actually a support with far less healing output (so no player can just face tank attacks) but powerful support abilities that are more interesting and more skill based. Even simple replacements like a 5-second shield ability, versus heals, add more elements of skill or timing.
HOWEVER, if a healing class/character can output more healing then a DPS class/character, they should be fragile and need protecting. This should be obvious. If you want to have the classic trinity of tank/dps/healing, where the support job is to just sit back and firehose healing on people, then that support should be fragile. If you can’t kill the person be pocketed, you should be able to kill the pocket.
The game right now literally requires someone to “disrupt” a healer by attacking them, even though they’ll never kill them, just so they can’t keep healing their teammates and someone has a chance of dying. It’s ridiculous gameplay, does anyone enjoy it?
You can run actual support based on how you choose to use the secondary. The meta doesn’t follow that format. Off meta builds do. A Healer can outheal someone LMBing blindly, a healer cannot outheal getting chain cc’d into debuff, into scream, into whatever else they toss into the pain salad. A coordinated squad of 3 is more dangerous than 5 - 10 people flailing skills.
I can understand a rework but nerfs are an extreme people have got to stop because it’s not actually going to make anything better just trash the entire archetype.
Example: You can rework SG to have a cast time before activation or similar to meteor shower have the caster immobile while casting but unlike meteor caster wouldn’t have grit. You can also rework the Protector tree to actually be about protecting instead of having 2 healing spells.
There will always be 1 person who doesn’t enjoy it no matter what you change to the game. The nerf obession will just jump onto another weapon and repeat the cycle until the snake eats their own tail.
A large reason why Support builds are glossed over is because those builds don’t hit high numbers in PvP. Many Sup builds have to sacrifice high numbers for practical results. The meta is who’s got the bigger number, not who’s strategy works better.
I guess you have to read by “nerfing” a call to change, some people are making shortcuts but i think there is many way to makes the LS more balanced without nerfing it to the ideal version of healer that you described.
Focus the healers. A healers job is to keep people alive, your job is to kill them.
To mirror other comments. Healing is fine it actually needs qol and buffs for pve. Pvpers need to learn to counter heals, common problem in all trinity based pvp
Kipp is not actually a healer. Just someone that picked it up for a few weeks n suddenly thinks he’s an expert that loves conflating numbers.
LE for example to hit anything in that loony toon fantasy of his the conditions would have to be the ally target would need roughly around 7- 9+ buffs, In SG, all LS nodes active, healing perks, 30% from light armor & not be screwed over by a VG. The base 80% LE on a target with 0 buffs is not record breaking 5 digits.