PVP Class Balance & healing Nerf

Well we’ll see about that.

Another Lie his hammer has trenchant recovery and lifestealing allowing for sustain. You can stop spamming that video now.

I’m not discounting those abilities, but look at this health when he remembers to use orb of protection and fortifying sacred ground. And if it’s meaningless why is he using the life staff then?

So, you basically want healers to stand still and die?

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That’s what a lot of the anti-LS people want. Their ideal version of a healer is cowering in the backline, 1 shottable by all 12 weapons, have no escapes, no buffs just tea pose n die. They’re obsessed with nerfing.

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That’s not my ideal version. My ideal version of a healer is actually a support with far less healing output (so no player can just face tank attacks) but powerful support abilities that are more interesting and more skill based. Even simple replacements like a 5-second shield ability, versus heals, add more elements of skill or timing.

HOWEVER, if a healing class/character can output more healing then a DPS class/character, they should be fragile and need protecting. This should be obvious. If you want to have the classic trinity of tank/dps/healing, where the support job is to just sit back and firehose healing on people, then that support should be fragile. If you can’t kill the person be pocketed, you should be able to kill the pocket.

The game right now literally requires someone to “disrupt” a healer by attacking them, even though they’ll never kill them, just so they can’t keep healing their teammates and someone has a chance of dying. It’s ridiculous gameplay, does anyone enjoy it?

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You can run actual support based on how you choose to use the secondary. The meta doesn’t follow that format. Off meta builds do. A Healer can outheal someone LMBing blindly, a healer cannot outheal getting chain cc’d into debuff, into scream, into whatever else they toss into the pain salad. A coordinated squad of 3 is more dangerous than 5 - 10 people flailing skills.

I can understand a rework but nerfs are an extreme people have got to stop because it’s not actually going to make anything better just trash the entire archetype.

Example: You can rework SG to have a cast time before activation or similar to meteor shower have the caster immobile while casting but unlike meteor caster wouldn’t have grit. You can also rework the Protector tree to actually be about protecting instead of having 2 healing spells.

There will always be 1 person who doesn’t enjoy it no matter what you change to the game. The nerf obession will just jump onto another weapon and repeat the cycle until the snake eats their own tail.

A large reason why Support builds are glossed over is because those builds don’t hit high numbers in PvP. Many Sup builds have to sacrifice high numbers for practical results. The meta is who’s got the bigger number, not who’s strategy works better.

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I guess you have to read by “nerfing” a call to change, some people are making shortcuts but i think there is many way to makes the LS more balanced without nerfing it to the ideal version of healer that you described.

Focus the healers. A healers job is to keep people alive, your job is to kill them.

To mirror other comments. Healing is fine it actually needs qol and buffs for pve. Pvpers need to learn to counter heals, common problem in all trinity based pvp

Depends really. You can heal from a pretty good distance.

I know that while readying to heal your movement is slowed. What if they simply locked you in place while and immediately after casting?

Nothing extreme like they did with bow. Perhaps a slow mechanic like muskets when they load a special ability.

Please no. Lol

I already cant stand the 1 second movement penalty after a standard left click.

Fire one shot and you cant run, pot or dodge for 1 second. I have died countless times in this window because potions dont take priority.

To make it worse, a second shot will be qued if you clicked too quickly and you have to wait that out too.

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Please share a clip of these numbers.
I have heard others say it but 10k…gotta see it to believe it.

At 410 focus in light im not getting close to that.

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Kipp is not actually a healer. Just someone that picked it up for a few weeks n suddenly thinks he’s an expert that loves conflating numbers.

LE for example to hit anything in that loony toon fantasy of his the conditions would have to be the ally target would need roughly around 7- 9+ buffs, In SG, all LS nodes active, healing perks, 30% from light armor & not be screwed over by a VG. The base 80% LE on a target with 0 buffs is not record breaking 5 digits.

Ah hah lol

I have definitely gotten someone to full HP using LE on SG on some occasions.

But its my understanding LE buffs stacks are a little bugged.

Someone on my server ran some tests a month ago and i havent checked if its been fixed.

If this vid was from a month ago its possible it may still be buggy. It could also only function with counting certain buffs + our buffed heal %.

Now imagine if people would work together instead of trying day n night to nerf us. Man it be a crazier game. Oh well xD.

That sadly appears to be a general issue.

Don’t forget I’m pretty sure the Bow pause is only .33s. It’s a lot mid combat but as I said not that severe.

tldr

entire topic is hogwash – you can’t make everything equal when they aren’t equal to begin with.

its called balancing for a reason and its not easy, for a reason.

close topic end of story

Test

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