If everyone thinks that light armor is not imba, please tell me why 90% of healers and 30-40% of melee take it? This was not the case before the change a month ago.
ANY class should be able to kill a healer, everyone saying switch to this or that in order to kill a healer proves how they are currently OP in PvP. ALL Classes need to be balanced so that skills on keys and balancing cooldowns equal kills…
I do not deny that it is possible to kill a healer, but it is much more difficult to kill a healer in light armor than in any other, and it turns out that he only receives bonuses from armor without minuses.
So survivability is higher due to evasions and more healing, and minus one - they caught him dead, but in the middle it’s the same if he died, and in the middle it’s much easier to catch.
Well, it’s not right, if every class can kill a healer 1v1 they will be practically useless. Get a situation in which you kill a person and under the heal for + - the same timer as without it, and the question arises, why then heal.
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Well, if the healer is not using rapier he could use IG or WH and easy survive to what your are discribed. Moreover there is no need to run away to survive to 2 GA/WH, just standing in aoe, spamming iframes, or cc…
If you add this kind of mechanic this playstyle discribed above will be punished, because you’ll not be able to just spam your skills because you’ll be to preditable. In this situation i think that good healers will shine
Btw healer have a lot of mobility in favor of his short casting time, i mean really short. Every time i see a healer casting Light’s Embrace it reminded me the “Lay on Hands” from WoW, an instant and powerfull skill but with 10 min of CD not 3s lol
There is a rock paper scissors effect to any class and build.
Certain combinations, easily kill other combinations. It is that way with every weapon combination/skillset.
There is absolutely no way possible in any universe, to make it perfectly fair and balanced where every setup can kill every other setup. UNLESS they give every weapon the same skills, and tools, and defense/output.
It’s just never going to happen, different playstyles, glass cannons, heavy tanks, evade, self heal are all valid playstyles and differ vastly in skill combinations. And in how you fight them.
Please tell me who is now able to kill the magician?
And also tell me what are the disadvantages of the magician from light armor?
if you say that there is a principle of “rock-paper-scissors”
A lot of people can do it. Just because you can’t doesn’t mean AGS should nerf an entire armor class to satisfy your own weakness.
you keep saying you want to be told who can kill. This also comes into effect of servers. I suspect there are some servers where the skill level is so dreadfully low it’s the pinnacle of where the anti-LS posts are coming from.
Personally, i play in heavy most of the time.
I am terrible at the dodge/iframe shenannigans so i roll heavy with Gaxe as a pin/escape. Other times i use hammer/snb for stun/knockback. But a really well geared bruiser can take me out/run me out of mana. Especially with VG perks.
Da, konechno on mozhet eto vso sdelat’, poetomu ya i govoryu chto nuzhno chtob on ne ispol’zoval ukloneniye.
Vy schitate chto problema v khile, ya pytayus’ dokazat’ chto problema v ukloneniyakh na legkoy brone iz-za kotorykh kazhetsya chto yego ubit’ nevozmozhno, potomu chto on postoyanno razryvayet distantsiyu.
Yes, of course he can do it all, which is why I say that it is necessary that he does not use dodge.
You think that the problem is in the heal, I’m trying to prove that the problem is dodges on light armor, because of which it seems that it is impossible to kill him, because he constantly breaks the distance.
You will be surprised if you try to kill a healer in the middle set, he dies several times faster.
Therefore, I suggest nerfing light armor instead of healing, so that it really has disadvantages, and not only advantages in the form of 3 somersaults per “25 meters” each.
Magician? Like are you calling healers magicians or specifically mage types?
There are only a few people like you, I have not seen one in heavy armor and several in medium armor over the past week. OPR register 5-7 per day.
take a light one and you will be surprised how rarely you die and how much you heal. I would also like to ask, can you run away from melee in heavy armor?
fire ice
Most of the time i play mid line in heavy,
I don’t have much trouble getting away from anyone, i usually grav well and speed off the other way with charge. That gives me plenty of distance to do what i need to do.
Usually i see other healers in light, if they get caught by a bruiser they go down pretty fast. But i think the meta is different on my server.
They are using IG and VG offhand almost exclusively on bruisers for scream or ice shower. (mostly to kill roly polys)
The servers that haven’t adapted or learned to counter 1 specific build have remained the way it is birthing out one too many “This is Op, Nerf” posts as a result.
In a mass war, any build can be countered.
But there are more and less effective assemblies.
Light Armor now looks more attractive for most builds, because its bonuses are not covered by minuses.
Because of this, I say that it needs to be nerfed.
The same situation with ice shower. Its implementation is not comparable to the benefits it provides.
Gravity ± will do.
I think the main point to make is that in general, people who are really good at dodging, iframing are incredibly difficult to kill from the get go.
This is evident for literally any class that does this, axe, sword/board, mages, healers. What have you. It’s a very high risk, high reward especially glass cannons.
Medium armor has it’s advantages with high stamina builds and almost infinite dodges with the right equipment.
And lastly heavy has it’s own advantages for bruisers, tanks, and even healers.
But depending on your servers current meta you will see different variations. I’ve seen so many different ones on Ohonoo for wars, and OPR and it changes all the time.
wrong in terms of endurance.
Medium armor, if you are not in dexterity, gives you 3 somersaults, the same amount gives light (with a new perk, you can do 4 almost immediately).
The only bonus to medium armor is defense rating, but as we all know the best defense in this game is dodge.
You won’t survive an ice shower with in all armor.
It turns out that light is more effective than medium.
Wtf ![]()
Mmmh, healers on light are fine because they’re really squishy if they made a mistake they’re dead and this is one of the reason why most of healers are playing medium/heavy. I not seeing often healers in light, indeed they are hard to catch but easy to kill.
I tried to play healer in medium with a friend’s account, starting my first OPR as healer then i lived the situation that u discribed before (2 GA/WH user and 1 healer). I survived easily in favor of my healing aoe, and my instant cast. They CC and staggered me on casting animation but i keeped my CD every single time, i played badly but i survived and some allies came, we won the point. So i’m was not asking for nerfing the healing output, but to add mechanic which could increase the skillcap of healer which is currently low imo.
If things were more balanced any class could kill any class 1 v 1. You wouldn’t have to respec and re-roll to kill a healer or any other class for that matter. There can be some classes more difficult than others, to get the “paper-rock-scissors” affect but not to the point of immortality between class types. BALANCE. i.e. Healers shouldn’t be able to tank multiple players of equal GS, nor should any class. Healers are obviously OP in their benefits to grp fights making them a priority to be present in a grp vs over the selection of other classes.