PvP done right: Battle for resources

Don’t need to be a God of knowledge to see that you’re wrong.

For me it is big No!

Zones with rare resourse…i have seen that in Albion. Albion = no solo gameplay, only huge groups.

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This will happen in all situation where there’s an unlimited number of people being forced into PvP. It’s an unfortunate reality in world PvP.

Yeah, that’s a big no from me. This is a terrible idea.

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Why three exclusive zones that are mandatory? As others said it probably will end up being just a gank fest. If it doesn’t catch on you have three empty zones meaning time was wasted creating them. Even in your opening post you suggest getting a group together.
Instead of three mandatory zones why not a small reward for flagging in every zone. You flag and you get a small bonus of some kind. I’m thinking maybe a small percentage chance for a double drop when harvesting/gathering but as a risk also a chance to lose a small part of what you harvested if another player kills you. The other player doesn’t get what you lose it is just gone.
I like the idea if you are flagged you get a small chance of getting something shiny. Nothing that helps with game play. Just something aesthetic or cosmetic. Maybe even a unique chair for your house that does nothing but look cool.
A special zone just for PvP I don’t think we need. A little incentive that doesn’t change game play any (no performance bonus as example) seems a good idea though.
Maybe have the food you eat last 3% longer or something like that while you are flagged?

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Exactly this.

And I know from many past experiences that it will lead to mono-faction servers where most people will either change their factions to the dominant faction or transfer off so that they can get on that juicy farm train.

PvP done right: Give really good loot for territory wars/outpost rush that you can buy with marks of honor that you earn from these activities. Also if you kill a player in open world you get a badge of honor that you can but a mark of honor with 100 badges or something.

Don’t try to force your stuff on other people’s throats as well, goes a long way.

Other huge groups will compete against each other for those resources. Besides, how is that any different than now? Have you looked at the market recently. Something akin to a dark zone in the divsion where you have to extract the mats would be interesting.

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One of the problems we observed with this system was that some high level players were killing low level players, A LOT. Sometimes exclusively. This often led to solo or group griefing scenarios that created a toxic environment for many players. To be clear, this behavior was not shown by all PvP players, but enough to cause significant issues.
We set out to build a compelling world full of danger and opportunity that begs to be explored. The intended design was never to allow a small group of players to bully other players. Based on what we saw, we realized that we needed to make fundamental changes and not just incremental fixes, (which we tried several times during the Closed Alpha).

There has been speculation that we have moved away from PvP, this isn’t the case at all. PvP is important to us and we are committed to ensuring it plays a significant role in our game. To be specific, by PvP we mean, fair fights that are organized, skill based, and opted into by all participants. Not PKing (Player Killing), which is a predatory behavior that relies on exploiting another player’s lack of experience, progress, readiness, or willingness. So for those folks who desire that harsh PVP environment, New World may not be your favorite game, however, we do hope you enjoy the PVP we will offer. We are unlikely to provide PVP-only servers as it would divide our development resources and community

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This might be it.

Look. The entire point is to give ppl a reason more to flag.

Just my opinion.

There is no risk for PvP and there is pretty much no reward as well making it useless to be flagged so even if you come with the “it’s fun” argument it gets boring after a while. There are no penalties for dying and litle to no benefit from killing. I think both are wrong, PvP should be high risk high reward. Dying should punish you and killing others should reward you. Yeah i don’t have any suggestions because high rewards for PvP is exploitable but there is no other way people will flag consistently if they gain nothing from it. “Fun” is not sustainable without rewards and should be balanced with penalties for failing, i.e dying.

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How? Node spawns are not shared. There would be little incentive to run in large groups.

That was completely toxic and uncalled for.
Well done.

That’s the point though, that’s why I’m here at least. Mass PvP in open world with 2 or al lthe factions clashing is super exciting!

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I’m 100% for PvP only zones with higher resources and drop rates.

Basically dark zone from Division. You have to get to an outpost to not drop your loot. If your killed say X% of what you found can be dropped for the killer to pick up.

So much on your seat PvP.

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can’t you guys come up with something that isn’t forced pvp? resource walling behind pvp, is forced pvp.

they need to come up with pvp-only tagged gear, that can be made, and only pvper can harvest while flagged and make in say one of the northern areas. that doesn’t resource lock anything from pve and gives an incentive to pvp to work together to harvest and make items, special only to them. oh and lock the gear to only be able to be worn while flagged.

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Just give me a zone with auto-flag, leaderboard, resources for PvP specific gear, gold and maybe limited time cosmetics and titles for performing well. Throw in a world boss that spawns at specific times that factions can contest.

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that was pretty much 2 years ago now, blame those who ruined the game for the rest of us, they are why we can’t have nice things… and no it wasn’t the pve players, it was ganking pvpers. now the game is majority pve due to those asshats, forcing more shit is soo, helpful at this point.

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all of which require PVP and territory control for the stations to be upgraded lol… sorry bud, its a pvp based game.

There isnt a full loot System. I love the idea. And i loved that in Albion Online, which does have a full loot system.

Doesnt even have to be boosted rates or specials nodes or anything. Just zones with pvp only where ppl fight for nodes is fine too. Just regular nodes wouldn’t be worth it for Companies to zerg for some iron nodes lol, but would still be fun to fight for with small groups