If luck gear provides more luck than this, running unflagged still wins, because you have a higher chance of finding what you are searching for.
So: no, its not worthwhile. Also: if you run around in luck gear, you are a victim for PVP.
So: no, its not worthwhile.
And yet another thread wanting the same thing…
Here are just a couple of threads asking for the same thing. There’s gear that give loot luck. Just because you flag, does not mean you should get more loot. You flag because you want to pvp. If you want more pve loot, just be honest and say you want more pve loot for doing pve things, and leave the guise of “pvp incentives” out of it.
I would like to see more people flagging, which is why I thought this would be a good way. Of course, I did not realize that it might seem punitive to people not doing PVE, which is a valid point as not everyone does enjoy PvP and may feel punished for not engaging in it.
The other reply also does raise a good point that it still wouldn’t be worth it to some people. I would point out that voidbent armor is very good as luck gear that also provides good pvp stats and abilities, but it’s also fair that most people won’t have it. I don’t have it yet either, but my guild is working on collectively farming enough of the materials to make everyone a set.
Still, I do see your points. Do you have a different incentive you’d recommend? Or are you against encouraging PVP period?
If people want to pvp and knock each other around, gods bless. i don’t care. I just get testy when people insist upon adding pve bribes to the mix.
Im pro PVP, but PVP isnt open world PVP to me.
Open world PVP doesnt come into terms of fair and fun, because by design it isnt fair - so for me it doesnt make any fun.
I dont seek any kind of reward when fighting other people, in fact its quite the opposite, I will slam all my money into any enemy I can fight, heck I would use shotguns flinging with coins if it was a weapon ingame.
I do the grind to find high level PVP, I do not do PVP because I want to grind.
There’s one major issue to open world pvp, staying flagged. You can’t join a pve group while flagged and you can’t unflag at a dungeon entrance. Now house teleports makes this easier to deal with since you can reset for the 50 ish azoth but if you’re out roaming and you want to join a pve group you have to go back to a town then come back to the pve group, extremely annoying.
Interesting point. It would be nice if you could unflag at dungeons for sure, though I guess that would make it too easy to get the xp boost from flagging for dungeons and turning the repeatable quests in while flagged without actually engaging in pvp content.
Loot luck is a bad idea. Loot luck is a PvE mechanic and the last thing you want to do is to force PvE min maxers to flag even if they don’t want to. In fact you don’t want anyone to feel like they are missing out on things by not flagging.
That being said, maybe increase the token drops. Maybe allow you to buy Caches with tokens. You should also get caches and azoth for capturing a fort in the world. Azoth for killing people. When there is pvp going on maybe show hotspots on the map where people are fighting. maybe A bounty system where the more you kill the greater reward for killing you. World pvp gear sets. Escort or transport missions (like in silk road) where you have yo flag up and move goods between cities and forts
How does a 10% flag luck bonus effect wearing luck gear that also stacks with it? Lol. I swear some people will disagree just to disagree. Also I wear luck gear while flagged gathering and switch to pvp gear if I see someone, really isn’t too complicated.
Lvl 60 been flagged since lvl 10 not annoying at all. Opinions and attention spans differ
That’s definitely fair, as I also prefer Outpost Rush and War to open world, but I do think there’s something to be said for open world pvp. It can be fun, even on the losing side, to get surprise attacked and then come back and try to hunt them down. But I get the other side which is why I think letting people unflag is 100% the right call.
The main point I’m making though is that being PVP flagged makes the game more challenging, and that it’s nice to be rewarded for doing something more challenging. Just like more difficult expeditions give better gear, it’s the same concept of rewarding people for content they already enjoy based on the difficulty. I do see that the luck incentive could feel punitive but it’d be nice if there was some other open world content that people could do for pvp that was rewarding. Currently, you gain more from checking boxes in Ambusti than you do from doing PVP, which seems strange as you can get most of the chests without taking a single hit.
Maybe a way to do it that wouldn’t feel “punitive” to PVE only players would be some sort of bounty board/bounty missions? And rewarding players targeted by those missions who survive with the reward that would go to the person who has it. Obviously it would only target flagged players and only be acceptable by flagged players. There could be a timer on it, they could make it so that logging out cancels it, but logging out while you have one puts your ability to flag on cooldown so that people couldn’t just “dodge” the bounty each time with no consequence, similar to how leaving outpost rush mid-match results in a cooldown.
This is something WoW has tried and let to masses of players protecting the “wanted” guy because they knew the enemy would be lured to that position. Basically its the same you already have, the side with more people, more PVP oriented players (or more exploiters as it currently stands) will still gain most of it, but I admit this is thrilling and fun (because it strictly isnt what many consider open world PVP anymore). This is basically the same as large groups fighting for an objective. It doesnt need any kind of PVE reward, just maybe an upgrade token for faction gear to increase its gearscore. There you are, working incentive. 
actually a decent suggestion. The issue is, people just want more flaggers that are roaming for fun (like a WoW pvp server). The people grinding PVP missions all day are usually just PVE players that run away in PVP anyways, so this most likely wouldn’t fix anything. Maybe just more free kills.
I’m flagged for pvp most of the time. It just annoying when i decide i want to join someone on a dungeon run or group up to run portals that i first have to recall back to a town then run back to the location. After the pve is over i also often forget to turn pvp back on and i see someone flagged so i try to attack and i can’t.
who cares lmao just go turn it back on. You can toggle it at any shrine also.
If different people keep making the same type posts for the same thing, that should tell you something…
Yes, yes it does. Just not what you’re insinuating.
I will probably be right if I’d say you are not playing anymore. In any case, and if you are turning on PVP (even if just to get 30% luck)… Did you see how last update changed the way to play? Do you understand now that looting just for looting was funny for one months but boring after 1000 times? Don’t you feel the risks when you go outside now? Isnt it more inmersive the experience than just pushing E?
This is not about we want more loot, everybody would like more loot, this is just about how many years you do want people keep playing to have at least one open server. And the most dedicated players are on their majority PVP players. So if you help to keep them playing, game will continue. If you just loot and write here to hate them, you’ll be alone in three months.
My suggestion is:
1- Make the Fort relevant to the whole game, pvp and pve.
The Faction how get the Fort will receive 2 or 5% offensive bonus, so pvp players and pve players will be interested to hold the Fort. Imagine make a expedition or kill elites with 5% offensive bonus.
2- The Faction how owns a territory will receive 2 or 5% Defensive bonus. You are playing at home. Expedition and elites samething here.
The Factions will be interested to flip the Fort more often.
3- World pvp should be a requirement to queue on outposts rush. Because pvp players are now just sitting at the city waiting for queue.
Before queue the Faction should make us deliver three pvp quests for example. This idea will make pvp players go to open world and make more pvp quests and we will have more open world pvp.
Actually there is thousands of ideas to bring players to open world pvp. But sometimes looks like AGS just don’t want a massive war on the map. They just don’t want it.
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