Cant kill something that is already killing itself
and its sure as heck not a full pvp game so what’s your point?
yes. yes you can if something is dying you can still kill it cus it aint dead yet
Who said that? Did you reply to the wrong person? Are you Okay?
If you fill a house with trash it is still a house right and not a trash can ?
Game was built as a PvP game at its core for multiple years way before it was changed into something related to PvE, by the fact the PvE content in this game is not even a year old.
AGS decision because of bitching PvPers shrug
You are god damn right!
Finally some good sense in this sea of pvp’rs tears and pve’rs screeching!
See there is no forcing anything but groups for Dungeons.
Everything else is by choice and nothing forced.
What you want is PvP is “meaningfull” but this is
A. Themepark or Sandpark game. Whatever, Park it is not Box.
So the “meaning” is instanced more or less and the outcome in the world (taxes, azoth) can be easily circumvented by everyone not using the citiy , nor buying a house or paying tax etc.
So the “meaning” is having fun PvPing versus Others who have fun PvPing .
Unfortunately lots of PvPers have other feelings and urge it to be more menaingfull.
Lots of ego’s and look at me beeing awesome aproach.
Not all, but a lot and we all know it as it is nothing new.
B. Its consensual PvP flagging and the decision was Made by AGS not Players , Bit based in Players Feedback and behaviour.
Who to blame now all the carebears or AGS.
If PvPers want respect they need to have respect first.
Calling other Players carebears, snowflakes , shitty Baby PvE etc. wont be successfull ever, but only creates answers like toxic PvP roxxor kid.
Its the 101 of conmunication, but well…
So you cannot have PvP exclusive because when you had it you ruined it by Not having good sportmanship and courage etc.
And now you wont get it , because people mostly are still disrespectfull and mean.
I just can say the flag setting is for disrupting players who is doing pvp quest only.
so pve or love pvp players can turn on whenever you want.
Amazon flag setting is not for open world pvp I believe.
if Amazon flag setting is for open world pvp, flag on means you can hit any players you want but now it is not.
Amazon dont want this to disrupt pve player.
it means that if you want to kill any players at any time. the answer is no. it is the game design.
you only can enjoy pvp during pvp quest or in war only.
unfortunately, guild war kicking is an issue atm.
but Guild always take care guildmates 1st and it is truth.
so you should ask yourself, why you don’t join a guild. war is for cooperation, not for pug.
Amazon should release another pvp way for other players who want a large scale fight rather than world map war.
I think it is the way that Amazon is following.
I dont mean to offend you but people like you just dont get it.
Not everyone is a hardcore PvP fan and not everyone wants to do PvP.
Your mentality of “this is a pvp game” is misplaced. It is a game. PvP happens to be one of the biggest parts of of said game, yes, but it is not all the game is.
At some point ill PvP and ill enjoy it. Im big on PvP. But its not all I do or want to do.
Legit this is why they added PvE and other elements to the game, they realised developing a hardcore pvp/survival game alone would give them a market of like 4 people.
Its interesting how I used to see this same script in Star Wars Galaxies from the hardcore pvpers. Things havnt changed in 20 years.
They trusted your kin once, during alpha, worked out great!
Be happy there is still a shred of PvP in the game after that.
Complaining about PVP in this game is like complaining about a hangnail while you are on fire. PVP is the least of the problems with NW.
Endgame problems for whom?
Agreed here. I don’t PVP and refuse to do so. I will help in invasions but no wars. I will help other players out with completing dungeons or quests, and crafting items. Also town boards I will help for project completions.
You are right. you cant compare this to wow. Wow is even in this shitty phase way better than New world 
Reckon the vast numbers of games that are exclusively PVP suggest PVP is a popular thing. The reason rewards are necessary and why so few flag in proportion to the total player base is because it’s still an MMORPG with PVE content and being flagged and open to attack is a potential hindrance when attempting to do the PVE content.
Most games that thrive on the PVP element do so because the PVP element is entirely separate to the story mode. Imagine playing COD’s story only to get to a pivotal scenario but twenty PKers are sat in a jeep ganking you every time you hit F9. If you had the option to turn that off, you’d do it.
I’m not saying NW is like that (it probably wouldn’t be even if it was 100% enabled PVP, I’ve played MMORPGs like that and for the most part you can just get on with it if you want to just get on with it) but there has to be something to encourage a player to make their PVE experience harder if they’re to step out of that comfort zone. And in a game where an easier option is available, rewarding those who take the extra difficulty is…
Well, it’s bloody obvious.
I’m not endorsing the OP or anyone else’s opinon here. It’s just that your argument is one of those that, for many, will appear to have some deep, meaningful truth to it. But there’s enough evidence out there that “PVP is popular”. And, as with a lot of stuff when it comes to computer games, there’s more to it than the simplistic concept that “surely if you enjoy it, rewards don’t matter”.
Can’t be further from the truth there, pal. You could throw that argument to literally any game that rewards its players (as well as saying it’s irrelevant whether PVE rewards you, if it’s fun to do) and the answer would be the same: the reward process is a huge part of any game and how it’s balanced when the player has decisions to make is imortant as part of the overall fun of that game.
Thing is, with mmorpgs and some sort of differences with skills/levels/gear pvp just isnt a good idea, if you wanna make money. Now you could throw in stuff like in GW where everyone gets normalised when they enter the pvp-instances.
But then the OW-pvp players would whine. And they have only themselves to blame for systems like flagging. Because they just cant help themselves from ganking/griefing at every opportunity they get. Not harder than that.
And you said it yourself, most pvp games thrive on having the pvp element separated from the pve. So then the flagging do make sense, and/or battlegrounds separated from the pve-game.
Yes, I agree that flagging works well in this game (because optional PVP does work). That’s why I said I don’t endorse what the OP is saying, I’m just really addressing your direct comment. It’s not necessarily because OW PVP isn’t fun or popular, that so few flag. I guarantee that if there were big rewards for remaining flagged, tons would do it more often.
The fact is, there’s almost zero incentive to do it beyond the lure of OW PVP. And so, very few flag.
My point is, having little to no incentive is why it’s not popular, not because the thing itself isn’t fun. I’d flag all the time if there was a proper incentive to it and I’d probably only deflag to do really tough PVE or gather for an expedition (because time is limited and I don’t need the potential distraction of PVP in those scenarios). I flag every time I want to run PVP quests because there’s a reason to do those quests. It’s a pretty meagre reward but it’s the fastest way to get faction points, so that’s what we do. And, I’ll add, running these quests always carries its own unique brand of fun, that you cannot get from just running without a flag. It’s just that I don’t always want that.
If there was a huge bonus to gathering, I’d flag when I gathered. Not everyone would, no. But I guarantee that flagging would be more popular if these rewards existed. It’s basic human nature.
Offering incentive is important in games. Payoffs are a big part of what gets players to play anything. The lack of flagged players will likely be because there’s almost no point to it except just to PVP others (and yup, few will do it just for that in an MMORPG with PVE content when there’s progression to grind).
I’ll add that I do pretty much agree with you. Perma flag for all servers would probably be a disaster because it wouldn’t be popular. I’m just saying that current flagged numbers doesn’t indicate whether it’s fun. It’s just that flagging has little benefit unless running PVP quests and the benefit for those isn’t enough to get tons of players to do it.
I’d personally like to see more rewards (and more involved game play, like events that reward players by taking part, in the OW) for flagged players, whether I choose to flag a lot or not. Even just seeing reds running about, when you’re not flagged, adds an element of excitement to the game. The more the merrier.
It should not. Grieving and Ganking would make people leave as Gankers they love a easy kill, running around in groups zerging solo and lowbies, no thank you.