Well well, if this gaem actually gets some year skill based PvP - instead of grind based - this casual might actually try it.
First off, the original scaling wasn’t working ‘as intended’, though who knows since AGS doesn’t seem precise, especially in its explanations.
So when I first read that in the proposed patch I wasn’t really sure what they actual intend, plus how does that work for AOE, etc… I would guess they do the normal calculation and then adjust… since it is the easiest way to do some form of normalization but eh… it will work however it works, lol. I prefer to not have to worry to much about gear, as in gs, so I hope it does a good job so that I only have to worry about what perks I have… but I doubt it.
And something I have never had a clear answer on, in war is there scaling or no scaling?
People forget that a gear 600 have three perks and make the diference is huge.
The combination js more import when you get the gear scores close.
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Wars.
I like this change because some people can’t treat the game like its a job
Plot twist: Armor rating has never been part of the PVP damage calculation formula.
Since launch a 600 GS armor does mitigate as much as 100 GS armor, given they are in the same weight category. A 100 GS heavy piece mitigates more damage than a 600 GS medium piece.
Armor rating only works for PVE.
So go play those.
Are you serious?
It’s not a job, it never will be.
It’s a worthless game.
You just play it, and just because you have nothing better to do with your life than freeze in front of a PC for hours on end doesn’t mean you get any advantage over anyone else gearwise.
You gain experience and IF you’re good you leverage that to win, if not then you’re just bad.
Even if they scale your armor, if anything that rises the skill in PvP, because you won’t get carried by your full 600 Legendary gear anymore. You actually have to care about your movement, your timing of skills and so on, because you need to do it right to win. Not like now hit someone with a legendary 600 warhammer and win by default. Games that scale with the enemy are way more fair overall.
I smell a troll or you’re just stupid.
I don’t understand what everybody is saying.
90% of these posts are people saying “Good a person in 600 gear shouldn’t be able to stomp a guy in 500 gear they should be scaled down”.
They currently ARE scaled down. 600 gearscore heavy chest piece has the same defense as a 100 gearscore heavy chest piece. Only stats and weapon/armor perks aren’t scaled and stay as they are.
A person in voidbent doesn’t have more defense then a person in faction gear. They actually have less, as voidbent is heavy elemental and weak on physical, a melee 1v1 a fresh 60 in faction gear has higher physical protection then a 2month lvl 60 veteran in voidbent.
People complaining voidbent players are so much stronger, are just wrong. They aren’t and have the same def as you, more then likely less physical protection though as very few people prefer elemental heavy resistances.
Test it yourself, attack your full voidbent friend and see yourself doing 800 damage a hit. Make them put on all 100 gearscore heavy armour and you will still do 800 a hit, maybe up a little bit more due to them losing so much Con and missing out on defensive perks.
That was my understanding too…
Funny because me as a brand new lvl 60 with loot Armour had a disadvantage to my buddy who has 600hrs in the game and 600gs. Time does give you an advantage if the best loot is locked behind a grind.
There is so much misinformation in this post it’s not even funny. Devs really need to make a post to clear it up.
OP IS WRONG. GEAR SCORE WAS BROKEN ALREADY. 1.2 FIXES IT! 1.2 DOES NOT MAKE GS IRRELEVANT, IT MAKES IT RELEVANT!
Currently today, someone in GS 490 has better protection than someone in GS 600 in PvP, that’s a well known and tested fact. With 1.2 they are fixing it so that someone in GS 600 has the advantage.
Scaling down is flat out a bad decision.
Other than an extra perk on 600gs items, there will be no noticeable difference.
So long as you have 520gs faction gear, until you have ideal perk 600gs gear there will be 0 penalty. In essence they not only removed the grind for PvP relevance but actually made everything in-between 520gs gear and perk perfect 600 gear irrelevant.
imo, the only people that want gear to matter in pvp are those who like curb-stomping other players. Then turn around and say how good they are at pvp.
Now that’s not to say gear setups (aka “builds”) shouldn’t matter.
But having a “glass cannon” that tanks because the gear is so much better (higher GS) than the opponent is BS.
I am quite happy with the change! I know many others are as well. Takes the horrible grind out of the game!!! Thank god
This thread aged like curdled milk lmao, now in patch 1.2 gearscore matters more than ever before in PvP instead of less.
10 extra perks at gs 600. If the gs 600 cant stomp the gs 500, they are trash.