PvP is DEAD! Fix this! OMG

the game looks so good packed with ideas and when u longer play more and more stuff comes out dat this isnt working right, sometimes i think amazon just did this to fool us and thought we were never able to find it out lol

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Wote for fast fix!

As I have said before, this must be fixed asap, before this information spreads or else ppl will see no point in farming and gearing and just leave the game

its just gs scaling that works everywhere, pve pvp opr
broken bs mechanic

How you get that Voidbent :face_with_raised_eyebrow:

yikes wtf

Sadge you cut off the Resistances on the top picture. Would have been interesting. But yes, its a known issue to those who are following the game and its mechanics closely :frowning:

XD Idk you, idk OP. But if you want to know where every player has his Voidbent from… I can tell you how I got mine if you want :slight_smile:

@Kay this is a very important bug! Pls be aware of this!

Tbh this bug is really funny. People farming their asses off for better gear but in the end they farm for nothing! Well played ags well played!

Heh, the gems haven’t worked since day one, you’re just now realizing that?
Maybe they’ll be fixed in the ‘big patch’ this month.

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weird

the gold repair on armour set needs to be removed.
players dont want to be playing pvp to have to spend gold to repair.
their playing to earn gold.

Im pretty damn sure gear doesnt take Dmg in instanced PVP (not open world PVP). In wars Im 100% sure, tested it once.

forgot to reply directly :smiley:

Man, AGS has like a year of just fixing bugs ahead of them before we get to a good state.

well yea… as in every MMO… i dont think that i have played and MMO that was honestly in a “good” state in the first year… the problem is that people are wanting it 100% now and thats just not going to happen… take the life staff for instance… people are complaining that its overpowered… well yea it needs to be… its the only healing weapon in the game… it would be stupid for it to not be… the damage is low to mid at best and it does what its intended to do… as time goes on and more weapons come out that can be used for heals come out then it makes sense to balance it out… but for the time being i get why its strong…

I can see this being an issue in wars as it gives no incentive for companies to have armour crafters. Companies should have a reason to craft BiS armour and weapons, get good food and trinkets. That’s the whole point behind the crafting system.

In outpost rush (and possible future pvp only content) I think it’s nice to have it like this, coming from gw2 where armour didn’t matter in PvP. It gives everyone the opportunity to join, whether you farmed PvE or not. You’ll only need gear with good perks or with the right stats which is pretty easy to get.

And let’s be honest. Those that are here for the PvP can’t really be arsed farming PvE for days.

Personal opinion: Pure PvP content should only rely on skill, planning and team coordination. People shouldn’t have an advantage because they farmed for months compared to newer players.

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I agree 100%. The only people complaining are the ones that have played 10+ hours a day and farmed/duped their way to 600gs. I’d be ok with a small advantage to higher gearscore but it certainly shouldn’t be enough that it’s easy for high GS players to win those fights. It should be competitive PvP fights no matter the players gear.

This is always an issue with games that can’t decide if they want to be PvP focused or PvE focused. It’s a PvP game trying to give PvE players something to grind for and keep them engaged.