PVP isn't THAT bad come on guys

Ok ok let’s be honest guys for a sec : the PVP in this game isn’t that bad or else we would have just go back to CSGO or i dunno. There is some good to it, and some bad to it.

For the goods :

  • Iframing spells, blocking attacks, dodging and repositionning, knowing when to trade damages and when to avoid damages… i mean this game has a very deep combat system and a very high skill ceiling for a MMO which came out only a year prior.
  • Weapon balance is fine. The biggest complaint about bows and muskest comes from the “bowpr fiesta”, and ME. ME is fine outside of OPRs (in wars it makes muskets/bows and other assassins relevant so im fine with it). So it’s more like a bad map design issue from the devs, but not a weapon balance issue.
  • It’s always fun to 2v1 players and make yourself a name in this small community also. Companies are a good way to meet players to tag along and do some PVP. It’s a very social based MMO, and it has its charm !

On the other hand however, and maybe you’ll disagree with me on this :

  • Wars are stagnant : same gamemode for over a year (CTP is getting boring after hundreds of wars), same team comps (GA/WH, IG/VG/BB mixed, with some healers and assassins here and there), same AOE spamming fiestas every wars and same “circle of dramas” with companies disbanding and people winriding.
  • Bowpr has been a thing for months and they never adressed it correctly.
  • Arenas are still rewardless after months of complaints from the playerbase.
  • Open world PVP is dead after they nerfed GC quests.

I mean, there is some upsides and downsides. No need to spam hate on the forums it’s totaly pointless devs don’t even read these posts. Just play PVP, get bored, play PVE if you want or go play something else. Personaly, i’ll keep playing this game and wait for them to get more experience and provide us with good PVP content. And if i get bored of bowprs… well i just do some PVE to get some gold. And when i eventualy get bored to farm monsters, i go eat something and come back to play some PVP again and start the cycle again :slight_smile:

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While it would be ridiculous to claim that theres 0 hate anywhere because humans are infinitely fallible, the amount of feedback given on the forums that then gets labeled as hate because they dont personally agree is pretty outrageous.

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you lost me at ‘weapon balance is fine…’

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Cries in voidblade :frowning:

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I take issue w deep combat depth and skill.

I’d argue it’s very much a skill less game of easy counters and stunlocks

there is no depth beyond counting cooldowns and watching stan usage. I supposed for the un intiated this is a step up from practicing a rigid spell rotation wo having to track aim.

but in reality it’s as simple as put together enough cc and burst, slap the right resists w gems, hit fort cap and empower cap and bully nerds to the ground.

in the middle of all this is a dex combat system that makes ohk snipers seem challenging. it’s omega free for anyone w a modicum of fps experience.

they took away stagger and sprint and had to force a slow system just to help players track targets not to mention melee homing.

this game is a boring gear based combat system w rock paper scissors approach to attempt balance.
the individual skill in the combat scheme takes a back seat to basic moba synergy dynamics.

it’s really not a hard formula to crack either at the team level it’s the same thing coordinate cooldown w max mitigation consumables ahead of engage.

it’s decidedly one of the easiest things to do in gaming tbh.

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ok buddy

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Balanced?! He must be playing jokes on people

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No new world might be the most unbalanced game I have ever played in its current state.

Between the disgusting weapon differences to the exploits to the failed RPS system which is just RP without S to the fact its set up as a “counter” game mainly balanced around war. I.e Disease to beat healer, stack aversion for ranged, etc etc.

New world is a soup of hot shit.

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nerf musket dmg by 15% and bow damage by 8% and BB damage by 8% I’d be happy tbh, small mobility nerf to greatsword, maybe 3s haste instead of 5s, I’d agree , it’s not as unbalanced as people make out, apart from muskets, a good musket player can get 40+ kills in OPR with little risk/.

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Cries more in voidblade tracking

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In the current state, nothing besides the foundation of the game is good though. Combat Performance is terrible, Combat Consistency is non existant and Combat Balance is probably the worst it’s ever been.

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You guys should play some other competitive multiplayer games. New World is far from being as unbalanced as you may think. Look at the recent Overwatch 2 game, or even League of Legends. These game are very unbalanced and some characters are straigt up troll picks. You dont have any “troll weapon” in this game. Let that sink in.

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Looooooooooooooooooooooooooooool.

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I think muskets have too much range, maybe too much damage, especially with mortal empowerment, but not enough health.

Bows have too much health, damage, and mobility. They need to lose one of the above and they will be balanced.

Mortal empowerment is probably too strong on ranged weapons, but it seems fine on melee weapons.

Mages and BBs seem fine to me. I haven’t been one shot by BBs in a long time. Mage damage is good, at least light armored players.

I think the SnS is too “sticky” it can be hard to escape from.

Melee is weird. You either cannot catch people and/or swing in the air OR you basically trap your opponent. There isn’t a middle ground. I do not think CCing people to death whether it’s from slows, staggers or stuns is very fun. It feels unfair. How to address this? I’m not sure. I’d probably try increasing the lunge distance on melee weapons, but reduce or remove the dodge distance reduction. Alternatively, maybe all melee weapons should have some sort of innate haste after doing damage or remove/reduce the root from melee attacks. I’d want a melee player who is reasonably close to their target able to land a light or heavy attack, but at the same time not permanently trap their opponent.

Additionally, a lot of melee combat is focused on AoE damage, and I don’t think it’s very fun. It’s chaotic and, for the most part, people are just spamming their WH/GA abilities in clump fights. The small scale single target damage melee fights are MUCH more satisfying, but that might personal preference. If they were ever to rework the combat system I would focus the combat to single target damage. No 360 degree AoE stuff.

Grit on 300 str isn’t very fair.

Diminishing returns on CC would probably make clump fighting more enjoyable, but I could see it annoying WH users.

The life staff is fine in OPR as long as both teams have equal-ish number of healers. The life staff is probably still overtuned in arenas, especially without a matchmaking system. Buffing diseases would probably be the best solution to healing. If people have trouble killing healers, let them build anti-healer builds.

These are just my general observations. There are obviously specific perks and abilities that could use balancing.

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Pretty much agree with almost everything. However i like how the sns sticks to people and is a natural counter to these rolling range abusers. Sns struggles against med and heavy archetypes tho, so its well balanced imo

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It might be balanced if you look from the big picture, but it’s definitely not balanced against certain light armor builds. Certain light armor builds can basically never escape. I don’t think that’s very fair, fun or balanced.

I think the game should be balanced so the better player wins. Not that my build counters your build (rock, paper, scissors).

That is personal preference, though. We can disagree.

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Also agree on the general premise. I think combat (weapons, skills, etc.) is probably 4-5 minor nerfs away from being in a really good place. But even now weapons are relatively well balanced.

What hurts PVP the most is the obvious lack of content

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Build countering is not rock paper scissors style.

NW SHOULD be is rps. Right now you have rock = CC paper = iframe but no scissors. There needs to be a parry style function or some sort of shield or immunity tho parry works best.

If hard cc had a method to be parried or punished. Like if you perfectly parry the CC instead of CC you disarm the opponent for 2-3 seconds. Or stun them instead. Or rend them.

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The i-framing in this game is inconsistent because many skills are linked to your latency. Blocking is also pretty useless.

ME is inherently imbalancing. Most assassins do not run it in wars. It’s pretty much only ranged players that seek to be mostly non-interactive. The current exploit is also making a statement like this really, really ridiculous.

War stagnation has also been exacerbated by the asymmetrical merc caps. I think 15/15 would make things a lot more fair. Right now, defenders have a huge disadvantage in that it is a lot harder for them to make a roster.

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Hey there, Mortal Empowerment hater here :upside_down_face:
No, ME is terrible for the game in every aspect not just opr. You legitimately make games that are already snowballing, snowball harder. No one should be able to get 73 kills in an opr and no one should be able to get 106 fucking kills in a war, the players being farmed are more likely to just quit the game if this shit is allowed to keep happening to them. The perk has not be touched in 6 months and is broken as shit, is it broken in every single users hands? No, but you will see with high end players on the extreme side hit these insane kill games, and even if ME was cut in half it would still be a better choice for every range user, and still be able to get a shit ton of kills, maybe just not 106 of them. AGS doesn’t give a shit about balance and allow people to get farmed into uninstalling.

@Aenwyn I know it’s not only you, but if ANYONE at AGS would like to just wake up for a minute and think about balancing ME after 6 months would be great……… even if you cut it in half it would still be super strong or we could just continue to not give a shit about balance :upside_down_face:

(Not in the war just reposting SS of the boards)

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