PVP isn't THAT bad come on guys

what build do you play to make you think that weapon balance is fine.

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Eyy bro I played BDO for last few days I reached 56 on one of the seasons server, tell me where is your gear equalization if everyone on arenas oneshot me ? I dont know even when and how. I checked videos and pvp there tbh looks like this 1 CC and guy kill u 100%-0 with 2 skills xd

I would be down for this; however, I think they would have to change the other perk in the tree that gives 10% damage on slow to be 10% damage on debuff instead.

Ez to dodge and beat in 1v1, but it’s an MMO.

They can use setup stuns before use WH too.

Edit: btw besides bullets everything is easy to dodge because of iframes. But in any content that involves at least 20 players even shockwave is a hard.

Seasonal Open World PvP channel is gear capped to 250 AP and 310 DP. Also, the equalized Arena of Solare pre-season is out. All it requires is for the character to be level 60. Which is like less than 24 hours of leveling.

Leveling 1 - 62 Guide (Grinding) - Black Desert Foundry

For us experienced players, it takes us less than 8 hours to level from 3 to 60.

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Why dya ask ? In wars ga wh med (standard bruiser), opr/arenas/open world i play with sns ga heavy, in dungeons i play whatever is best for the mutation ( i mix sns ga wh hatchet spear) in heavy or med depending if i play with randoms or not

go play light armor melee or light armor FS/IG, report back.

Wats the point?

idk, maybe a more broad perspective on the game than just zergling?

Who said i never played these weapons before ? Beside you dont need to play said weapon to understand how it works. I have probably a broader vision than most of you fellows complaining constantly about weapon balance. You probably dont even know half of all weapons passives

Most players still dont know that you can block path of destiny, or that debuffs of the same source cant be stacked. These ones are the dudes complaining the most

BRO COME ON YOU OP.

pvp is in a bad state right now.

And your thread being super heated based on people’s opinions means it’s constantly on the front page.

Meaning AGS is reading this as they scroll through and pick and chose to what threads to reply to.

I do not believe you have played them before. As to your point of

This is somewhat true; however, you don’t play any builds that are actually threatened by bow/musket so you don’t actually know how they work. You don’t have to worry about powder burn one shotting you or being heavy attacked into explosive/pen shot comboed. You can just left click away with a healer hugging your bum joyous as can be.

Well i do understand even tho im not directly impacted by these fast deaths (even tho i get hit pretty hard in heavy or med). Im in a company, we review war POV quite frequently and play together in opr. We also have bow/musket players so you can easily learn from their experience and make it yours.

Its not difficult to understand that musket and bow are too oppresive in opr when you hear and see your healer getting sniped in 0.5s from spawn by a coordinated musket team, sitting on a rock accross the map. It doesnt mean the weapon is unbalanced tho. In arenas you dont see many of these range weapons. In wars there is maybe like 2 or 3 muskets depending on your company. Muskets arent even that good in wars except during the 3 points capture phase, on defense, when they have the high ground and proper cover from the fort’s barricade. Being a musket in attack is not that easy.

I do really think we only need proper cover all around these open fields, or just make glows the musketer when he aims so its easier to spot them. On some FPS games, you can actualy see the sun reverbarating on the scope so campers dont camp too hard. We can disagree here tho its fine, but imo bow and musket wouldnt be an issue if opr had a better map design

Press dodgeWaitsPress dodge again … 1 second later character rolls 2 times

:woman_facepalming: :poop:

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Im not sure they are reading these threads. And its not really the purpose of this one anyway. I do think they know what they have to do already. Im making this thread so i can talk a bit with the community about an important subject to me. Pvp isnt that bad after all. We all like it and want it to get better. We wouldnt be here if we hated it anyway

Press skill attack

Character start skill attack

Boss begins attack stun animation

Press dodge to try get away

Character continue skill attack instead of dodge

Boss attack and stun you

Quits game and uninstalls

Horrible combat gameplay in both PvE and PvP. A kind word would be complete trash.

3 Likes

LOL U are cleary a mmo newbie

Dark Souls, Elden Ring have responsive keys and dodges in combat, feels good and rewarding when you are skilled.

I dont know what New World combat is, maybe for grandma wearing glasses trying to find the letter Q on the keyboard typing with one finger and then looking at the screen and see if the right key was pressed.

:put_litter_in_its_place:

2 Likes

how much territory does your company own?