PvP Lacks Quality of Life

Few rants:

Is there a reason why when in que for OPR/3v3 you can’t enlist into a group for an expedition/mutation? Really slows down the process and have had multiple instances where I’ve lost a spot to get into a mutation group because of this.

Is there a reason why this game still only has the same OPR put out since launch? Long games/que times/high players needed really discourage others. Adding more OPR’s would be a very well put investment into this game. Bonus rewards for queing random is also an option to give incentive for people to play either. OPR is slotted for 45 mins with an OPR cache yet a real territory war is slotted for 30 minutes with better rewards…

As a pvp person, you are absolutely forced to do PvE in order to level your gear to any decent GS. An OPR win gives 100 umbral shards, takes average 30 minutes to complete. M10 can be ran within 30 minutes and give 6k shards. See the dilemma? Gapping the bridge from 600-625 only shows a 1 attribute bonus (also needs help) but the unknown hidden stats this game has will let a 625 outdo a 600 quite easily. Skill matters, yes, but there’s only so much one can do when u got these “bissy bois” stun locking you from full to flat with 200 con.

While in que for OPR/3v3, there needs to show an amount of players who are also in que and if a match is currently going on. I’ve had friends who log on and que for OPR to see 12/32 and log out because they think its dead and no one gives an honest answer if asking global if there is a current OPR going on.

World PvP… good idea, yet quite lack luster. Also unable to obtain kill credit because someone hits a shrine real fast then runs out to fight so you don’t get pvp xp is quite FUBAR. This game has an incredible amount of potential… just hurts the people who care about it watch the improvements that could and should be implemented, not be implemented :confused:

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