PvP locked behind PvE

Its possibly just a display bug.

100% salvage. It provides repair token…nothing else.
50 boxes, all trash.

OPR should be open to everyone since level 15-20 or whenever the first set of faction gear is available.
Then, while in OPR, everyone under 60 should have their gear upscaled to at least 550 GS or so (so that it gives mitigation, stats, and bonuses equivalent to 550 GS stuff). That way they would have at least a chance at doing dealing some damage and surviving some hits.
Still, players with epic and legendary gear would have perks on their gear, whose effects are huge compared to just stats and mitigation. So it’s not like all your grinding is nullified or anything.

That way, new and returning players can have a proper team PvP game (instead of being massacred in open world PvP by zergs), start getting XP, gold, tokens, and umbral already back from level 15-20, without having to grind for 60 levels of PvE to even have a chance to play.

And by the time they reach level 60, they would have lots of gypsum and umbral to get a good kickstart on bumping expertise rightaway, instead of having a dreading 2-3 months ahead of them of expertise grinding.

Other games with both PvE and PvP focus, like LOTRO, do exactly this. In the case of LOTRO, everyone is scaled to level cap in PvP. You can join the PvP modes from the start, even at low levels, and you (your attributes) and your gear will be upscaled to level cap, which is awesome. Because not only it lets you play with the big kids, but it serves as a sneak peek of how you will be when you are at level cap.
In other modes, like the equivalent of invasions, all players are scaled to level 100 (players under 100 are upscaled, players over 100 are downscaled), so everyone has a chance at playing the big PvE events from the start, instead of having to wait for months to do the fun stuff everyone is talking about.

AGS has the tech already developed to do all this with the snap of a finger. They designed their gear system with the ability to upscale or downscale as needed. And their damage formulas upscale or downscale disparate players. They just need to want to do it.

You are playing an MMO, PvE is a part of the game thats it.
I guess you are “new” to MMO and never played a single minut on Korean MMO …
" Skiping PvE " :rofl: :rofl: :rofl:

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It does since topic point comes from bad informed player who lacks game knowledge and because of that massively exaggerates.

No, you don’t need to do endless PvE grind to 600 and then another endless PvE grind to 625 to do damage. First of all, that grind isn’t endless, its actually pretty fast and you can do ot even throught PvP/crafting.

Second of all, you don’t need 625 to do dmg or not to get two-shotted in PvP because the actual difference between 545 and 625 player is something which you can overcome by simply being better player.

Its not WoW where geared people are doing 4 times more damage than people with low gear while having 2-3 times more HP.

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Ironocally as a pve player ive actually gotten several decent pieces out of opr boxes. Where portal caches have been crap. Other than named drops i have only gotten 1 usable item out of dozens of expeditions.

Randomness of loot in general is frustrating.

Most games ive played dont offer ability modifiers like perks on randomized gear. They use set bonuses on names gear. Randomized gear is usually stat sticks.

I really believe the one biggest qol change they could make is to have a very synergistic logical randomization process.

Roll the attribute affix randomly…restrict the pool of perks removing perks for abilities that dont use at least one attribute…roll rarity…roll perks honoring affix restrictions.

This would makes alot more usable and optimized items.

start by removing tuning orbs.

How is what I said “false” if it’s explicitly stated in AGS’s vision for PvP? And you can grind gear through PvP in NW.

It sounds to me, like you actually prefer FPSs or MOBAs or something rather than MMOs, so you wanna make MMOs more like those games.

No you can not

No.

A fresh 60 can buy 600GS equipment and, with 500 expertise, it will be downgraded to 550 Effective GS. A piece of gear’s Effective Gear Score is the midpoint between its actual GS and the player’s expertise for that slot.

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Why do you need to be competitive in a week and not in a month as a casual player? I kinda miss how they disrespect players by gear/umbral shard progression. They should balance the game around players who play the game 5 hours a week?

Why people always want instant gratification in MMOs, thats beyond me.

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@Ales_Hruby The better questions is…

Why do you feel the need to be a God, just because you have more time PvEing?

Why do you feel the need to be a God just because you got lucky with extremely rare PvE drops?

Why do you feel the need to be a God, just because you have a bigger IRL bank account?

What happen to being the mechanically better player?

What happen to having a competitive PvP environment that allows loads of people to get into? And not just the extremely hardcore.

This whole notion that “PvP should only be a endgame activity.” Is a outdated principal, that makes most gamers not even want to bother with your game, If they are PvX gamers. They will just skip and go play GW2, Lost Ark, or even ESO. Where the bar to gear for competitive PvP is very low or non-existent.

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I don’t feel like a God dealing 16% more dmg with 624 GS in comparison to fresh lvl 60 character with fresh bought gear from trade post.

I like having a reason to log in and work on my character, thats why I play MMOs.

You want ultra competitive “log in 2 hours a week and compete” PvP, MMOs aren’t like this. There are other games which serve this purpose much better (shooters, mobas etc.).

What you want is that time invested doesn’t matter. But its the core of RPG games, its about character progression in terms of power.

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I want to first come of and say, I respect your opinion. However todays gaming culture for the most part. Is not going to play a game where they have to spend 500 to 4000 or more hours of PvE grinding. Just to get gear to start being competitive in PvP. That mentality will die with last generation of gamers.

There is a distinct reason why hardcore gear grinder MMOs are niche these days. Meanwhile MMOs that have more horizontal gear progression are posting up many times more concurrent players. The only question is if a Dev. want to cater to the last of you guys and have a niche MMO. Or if they want to adapt like ESO did and go from being a niche MMO to one of the more popular ones.

Again there is no purpose to grinding the same two dungeon for 200+ times to be competitive in PvP. It’s just cheap and lazy game design at this point. When other MMOs can present massive meaningful content every 3 to 6 months. It’s starts just being a excuse of lazy game development. To make PvP gated behind hundreds of hours of grind 2 dungeons. The PvPer will just ditch said MMO and go to ESO, GW2, or Lost Ark and be competitive in PvP in less then 20 hours.

I’m just saying what people like yourselves want. Is completely counter productive to a healthy PvP scene. We can see huge examples of this in practice all over the gaming industries. What you guys want, is to turn players that can’t put in the time or money or be RNG carried. Into lvl 3 NPCs. At that point why even PvP? What are you getting out of fighting basically a non-combatant?

I’m just saying.

I would love to follow you around for this circuit you’re making. Everyone I know is taking quite a bit longer to complete that cycle.

It’s a time gate so unlikely to be touched for now.

GW2 got so many elements right it’s hard to believe no one else has borrowed and rewritten those ideas for their own.

There’s no real way to know, but there are several games that have wrestled with some of these issues and come up with answers. Maybe all devs need to be a bit more realistic instead of reinventing the wheel.

I get topaz, obsidian and diamond from killing the same boss over and over. The amount of time it takes depends on rng. Sometimes 30 minutes, sometimes 40 minutes etc. Emerald gypsum I either get by doing my daily refining, or doing some gathering with whatever is closest to a new aptitude level. You can always just craft some hearty meals for the emerald too

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Hadn’t thought of that one. Thanks for the follow up.

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You have a very outdated info if you think it takes so much time to increase your Expertise to 600. It used to take like 200 hours to increase your Exp to 590, now it takes like 50 to do 500-600, not even that if you are efficient.

Update your info.

Also, define being competitive. Is that being 625 BIS geared? Who do you usually compete in OPRs? Do you think everyone else but you has 625 BIS gear? Because thats not the case. We don’t have any small scale competitive PvP (like arenas) yet where you would face better geared players on higher ranks and you would be stopped by your gear (even if GS isn’t a biggest factor in NW). Truth is 95% of players in OPRs are casuals, they are on the same boat as you, they don’t have bis gear, they don’t have 625 GS.