Realistically if you want that experience of pvp just go play runescape, i very much doubt your vision to have such pvp mechanic here will ever happen. The are many other things that would need to change to make your dream come true.
I very much understand the concept, I just find your positions short-sighted and unrealistic. There are currently low and medium pop servers, it’s a problem. PVP zones need tons of players to be successful, or it dies. I’m sure there’s a small portion of the population that would love full loot, but the reality is that that percent is spread across all different servers and each respective zone on each server would be dead in the water. “Well what if we added it just for one server!?” - now you’re throwing valuable dev resources into something that only one or two servers would be able to sustain?
I still cant see how the idea of one area on the whole world map, dedicated to atleast 1 loss of item in the event of pvp, will be dead in the water, because people wont want to lose their gear… well then dont go there…, save some green gear if you want to test your luck, thats the point, its a choice, the original game design wasnt a choice, you were forced into full loot WORLD wide pvp, this is one area. essentially a massive high risk high reward arena in a way, and really if you were to go there and take a set of green gear that you got from your elite runs that you have to run 24/7 to get your gear score up anyway, you are not really risking much.
However you and a couple mates take that green gear, and get lucky and kill someone who “chooses” to risk more then its a bonus.
We arent saying we want to force people to go there, just have the incentive to go there and the incentive to pvp there, and also keep old gear relevant with the possibility of getting rid of new gear, or new gear shifting to other players.
Do you want a zone to pvp in, or a zone with increased gathering rates or whatever just to harvest? If the goal is a zone to pvp in, I feel strongly that most players wont want to lose gear, and if it’s anything but a high population server, it won’t have enough players to sustain the pvp part when you add in gear loss/destruction/full loot (and even then, those mechanics might cause the population to crater). If the goal isn’t a zone to pvp in and instead farm mats in, then it shouldn’t be sold as a big pvp gift.
Maybe I’m wrong, and it turns out to be some smash success. I think that’s highly unlikely, but either way, devs have much bigger fish to fry for at least the next few months, and if/when they do finally release a forced pvp zone, I wouldn’t want to handicap the chances of that being a success with full loot/gear loss mechanics that will drive players away.
Literally all your arguments are just based on assumptions made up by your own biased opinion and I have yet not seen one backed up by logic.
drive players away? then dont go to the zone?.. i mean its the same reason why not every one goes into the wilderness on games like runescape or the “red” zones on albion online. yet people can still continue the way they are playing, however it gives you both an incentive to farm mats quicker, gives more incentive to pvp, as people will be looking for both other pvpers and harvesters, and also gives another avenue of endless end game content.
There’s plenty of logic, and I’ve given examples. You just can’t seem to face the reality that your pipedream push for full loot would have huge drawbacks and might result in a massive failure.
I’ve said multiple times I might be wrong and things don’t play out how I suspect they will, but that’s the point of feedback, we don’t have years of statistical data in new world to argue with, all we have are our assumptions dude lol, so it’s hilarious that you point to that as if it’s some insightful flaw with the posts you disagree with. This isn’t the first time full loot has been discussed, check the tons of other threads and the overwhelming negative impressions of full loot from the playerbase participating in that feedback.
But yeah, nothing backed up by logic, you’re right, we’re all wrong. GG.
Can we use something like Albion as a variable here. Log into Albion right now, tell me, on both hand (or even one) how many players are in Black/Red Zones. I’ll wait.
albion online? currently has an average of 6.5-8k players which it has maintained for 2 years the last month it dropped by 1k, probably due to new world coming out. as for the red/black zones, i dont like the game personally due to the top down, mobile concept of the game.
on the other hand, did you ever play runescape in the 2005 - 2007 era?
You have mostly brought up arguments related to that things will not work because you think they need to be implemented in a certain way, when in fact they dont, and I have given you examples of solutions to that. Other than that you have assumed that people will not like it with statements such as “I feel strongly that most players wont want to lose gear” which to be honest you know nothing about. Obviously that is not going to be for everyone, but there might still be plenty of people who will enjoy it. I have also given reasons to why it would be a good thing for other aspects of the game outside of the fact that it incentives open world pvp that you just ignore. Mainly the fact that it will give sub optimal gear a value and make crafting and farming loot from other sources more relevant. If you do not have a lifecycle to the gear then these aspects of the game will die out once most people have best in slot gear. That is a huge problem.
I can not either say for certain that it will be a success, but that is up to the developers to decide and figure out if they wish to consider the ideas or not. We are here one the forums to provide feedback and give suggestions for things we want to see in this game and how they can be solved, you are here to tear them apart.
I have seen the topic been discussed before, yes, and there was a lot of possitive responses to that during the beta.
Eve online does full loot drop the best imo. I played eve for like, 12 years and did loads of. Solo pvp. First off, you shouldn’t be rolling around low or nullsec In a 10 bil ship. What is that an officer fit marauder lol? Well fit t3 cruisers are about 1b, which I solod in all the time. Second you can choose whether or not to risk in eve, and it takes 2 minutes to Rebuy everything and go out again. You can choose to lose a 50 mil, 100 mil, 300 mil, 500 mil, 1, 2b ship whenever you want. Making the money back isnt hard either. So I wouldn’t bash eve for this cause it’s still one of the best full loot drop mmos. If you were low skill points just specd into one ship as a highsec mission carebear (no offense) you shouldn’t be pvping anyways.
Yeah, I can see the PvP zones, risk vs reward but I don’t see them implementing any kind of loot loss system.
Personally not against dropping loot in these zones, especially if its only resources and not equipment.
yeah, the advantage of equipment drop though is it will make green and blue gear actually worth something and perhaps even crafted gear, as obviously crafted gear is easier to obtain than a legendary drop
they have a zone like this in the elderscrollsonline and it is a bloody ghost town only over geared players ganking ppl all the time and no one go’s there anymore. they would have to make the reward for going there better than the risk of being farmed by a group of say 5 players all night and some how do it without breaking the economy… so gl with that
gear is alot less reliant on this game as it is more skill based, its not a tab targeting system like elderscrolls online, yes gear still has its bonuses, but mid geared players co ordinated right in a open world / area situation can still get the upper hand, considering with the current mechanics it would make for an interesting expierence, with hiding in bushes etc. and also for a rewarding area, both pve and pvp, mobs should be limited as at the moment with open world pvp too often to get you get staggered by a wolf etc
ok first elderscrollsonline is not tab target it has the exact same combat system as this game almost to the T… chough copypaste xD anyway gear always makes a difference and also number no matter how good some one is 1v5 is never going to work and there will always be ppl who enjoy seal clubing 1 player to death because they find it fun and now it makes them money… you have to make it some how fun and even for anyone not just roaming groups to play in or no one will go unless they have to Why IC is a dead Zone — Elder Scrolls Online
that’s one of just hundreds of posts on the eso forum becasue the pvp free roam formula just doesn’t work well in practice when you run in to a group of around 5 ppl that want to kill you not for your stuff but just because they enjoy your misery then ppl stop going there and it becomes a deadzone
bruh wut you don’t lose gear in imperial city, just tokens you farm there…
'>.< it’s the same idea Borges because no one wants to spend 2 hrs farming just to lose it all in 30 seconds it just doesn’t work no one will go unless the reward is high enough but once they get what they wanted from there they never come back seen it befor
the point is… if you dont want to lose your gear in 30 seconds dont go to that area
or take cheaper gear