This is a really bad decision. It is so bad it looks malicious.
I’m out because this was the NAIL IN THE COFFIN. There is my feedback.
This is a really bad decision. It is so bad it looks malicious.
I’m out because this was the NAIL IN THE COFFIN. There is my feedback.
ROFLMFAO
Imagine giving incentive to opt into pvp being the deal breaker that makes you not want to play.
Because some people don’t like the idea of being penalized for not flagging? Think about it from THAT point of view. Not from a ganker’s point of view that just wants easy targets.
It not being penalized for not flagging, it’s being rewarded FOR flagging. If you dont flag, there is no difference from prepatch,
PvE brain: everyone who likes PvP is a ganker who just wants easy targets.
Thank god nobody listens to you.
Nail in the coffin? Rly, dude?
Why are PVPers being rewarded for doing stuff that is relevant to PvE?
AGS is damned if they do and damned if they don’t with this player base. Aint no pleasing anybody. 
This logic reminds me of when government lowers taxes and the first thing politicians mention are how much money the government is giving them. (But the government isn’t giving them money, they are just taxing them less)
once someone is paid more for a task, being paid less for the same task is now getting underpaid.
pay is a relative thing.
and we all know this. why pretend that buffing one thing and keeping its competition the same is not effectively a nerf
PvP players were penalized for wearing pvp gear with no gathering luck. Do you think pvp players now fight among themselves in gathering gear? Bahahaha
Then unflag and wear gathering gear? The penalty is imagined and not real.
Stop lying. You know that’s a lie, and so does everyone else.
Double standards? :))
Now you are off in cognitive dissonance land because you are attempting to mind read in public and failing and your brain is trying to cope. And of course, since you are in cognitive dissonance, you cant tell but its pretty clear to everyone else.
This is technically not correct as drop rates were fixed for most non common items due to a system calculation big
So we actually get more non common drops than before patch regardless of luck buffs
PvE players have to switch gear to mine every resource type, why should PvP players be any different?
The way I see it… if you put on PvP gear you’re intending on doing PvP. If you put on luck gear you’re intending on going for drops, if you put on mining gear you’re intending on mining.
Why do only PvP players get the pass on this mechanic?
By your logic as a PvE player when i put on my luck gear to farm chests, i shouldn’t have to swap my gear either to mine, harvest, skin, or log. But here we are…
lets see hmm… if your flagged you get 30% more luck on gathering but you gonna deal with zergs and people try to kill you so you kinda want some pvp gear on but you lose your gathering luck on it. 30 % huh
pvp flag off your mining armor gives you 25% luck on gathering + 9% from a neckless but you dont have to deal with people playing pvp so you can just camp ores and other things since you can just reset mobs.
seems the same to me BUT if some one has gathering gear on + is pvp flagged yea well then he is an easy target. So go out there and kill people in mines and other places for free kills.
smile smile
relax, soon you will get your mount to stroke 
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