I feel like even if CC is broken on damage, that CC break doesn’t matter if the damaging skill is more CC; which it often is. Especially in point control contests. You basically Path as you approach the desync, then spam CC or AoEs and pray they fire off until either your side or the other side dies; and during that time the health bars are the only indicator anyone’s dying, because you sure can’t see bodies falling down, let alone people moving around to actually fight.
this. @Luxendra please some thought on this, just observe the evolution of other MMOs - this is something always implemented at some point in most MMOs’ life, I don’t know why it didn’t just came in the pack from minute 0.
Instead of offering nothing but a complaint/slam why not add to the conversation…like people like you don’t help the situation at all by just bitching with no substance.
You said something in beta want a cookie? A merit badge? All that your recent post history has is you entering threads to complain with no substance.
I tried to find this supposed feedback but gave up after scrolling through hundreds of posts where you offer nothing but complaints and or shit on people or the devs.
Ya most MMO has it so that if you get CC’d 3 times in a row then CC’s dont really do anything to you for a few seconds after that. I think even WoW had deminishing return on CC to prevent pure CC teams from dominating.
Just use a musket. Never get cc’d again. If someone comes for you you fast af boiii
Lol, but no I agree somewhat. I can see both sides having been bother the chaser and the escapee. So like currently tanks have no way to chase enemies down, as it should be, but they thrive in their domain so should that asshole with a musket you finally caught be able to escape becuase you’ve now added a cap on CC?
Bump, OPR and open world pvp both are currently unplayable, everything is dominated by void gauntlet root, ice gauntlet frozen show, and dozens of gravityy wells thrown at you each 5 seconds, it is pure garbage - also, another thing is team balance, my latest matches were all utter stompings from one side or the other: all frontline melee players were poured onto one team leaving the other free for the picking of light armor players, but that’s another story I guess.
dont agree with DR, unless its like 5 seconds of CC immunity from specified CC. but I do agree with team balancing. Like select your role, and have a +/- expectation. Would also still like to see the min # of people reduced… like start at a 10v10