PvP NEEDS diminishing returns

But then how would unga go bunga?

To me it almost sounds like you’d like to raise the skill cap? LOL no, ags will not be doing that I’m pretty sure thats been made clear.

If they wanted to do something about the game they would have to start in 1 of 2 spots, raising the skill cap or fixing the servers. Pretty sure we all know where they stand on those 2 things.

We don’t need DR yet, because most cc breaks on damage (unlike some of the stronger cc in wow) and all the cc is 3 seconds ish.

the problem is heavy armor’s bonus to cc. It needs to be removed, or converted to reducing cc on the heavy armor player, instead of buffing their cc.

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I feel like even if CC is broken on damage, that CC break doesn’t matter if the damaging skill is more CC; which it often is. Especially in point control contests. You basically Path as you approach the desync, then spam CC or AoEs and pray they fire off until either your side or the other side dies; and during that time the health bars are the only indicator anyone’s dying, because you sure can’t see bodies falling down, let alone people moving around to actually fight.

this. @Luxendra please some thought on this, just observe the evolution of other MMOs - this is something always implemented at some point in most MMOs’ life, I don’t know why it didn’t just came in the pack from minute 0.

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It needs a whole hell of a lot more than just that.

Game’s entire combat system has been in a downward spiral since December 2020.

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Instead of offering nothing but a complaint/slam why not add to the conversation…like people like you don’t help the situation at all by just bitching with no substance.

Agreed

Forum pvp is the last bastion of skill based combat in this game.

Even here the zerg masses are determined to takedown the best of the best

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You said something in beta want a cookie? A merit badge? All that your recent post history has is you entering threads to complain with no substance.

I tried to find this supposed feedback but gave up after scrolling through hundreds of posts where you offer nothing but complaints and or shit on people or the devs.

Ya most MMO has it so that if you get CC’d 3 times in a row then CC’s dont really do anything to you for a few seconds after that. I think even WoW had deminishing return on CC to prevent pure CC teams from dominating.

Or maybe you are just a jerk who needs banned shrug

I might be a jerk, but I’m also correct.

Sorry if that hurts your feelings.

Okay you can have your diminishing returns. But you have to give up some grit.

Sure? Outside of 1v1 Grit is ok but doesn’t prevent being stun locked once you get hit with a CC in war or OPR.

Just use a musket. Never get cc’d again. If someone comes for you you fast af boiii

Lol, but no I agree somewhat. I can see both sides having been bother the chaser and the escapee. So like currently tanks have no way to chase enemies down, as it should be, but they thrive in their domain so should that asshole with a musket you finally caught be able to escape becuase you’ve now added a cap on CC?

Bump, OPR and open world pvp both are currently unplayable, everything is dominated by void gauntlet root, ice gauntlet frozen show, and dozens of gravityy wells thrown at you each 5 seconds, it is pure garbage - also, another thing is team balance, my latest matches were all utter stompings from one side or the other: all frontline melee players were poured onto one team leaving the other free for the picking of light armor players, but that’s another story I guess.

We need the sap from vanilla wow here to .
You wont complain about a 3 second root .
Anymore.

Or…they could…do what blizzard did with sap and fix it…by adding DR and then nerfing any still to powerful abilities :wink:

dont agree with DR, unless its like 5 seconds of CC immunity from specified CC. but I do agree with team balancing. Like select your role, and have a +/- expectation. Would also still like to see the min # of people reduced… like start at a 10v10

honestly is 2022, DR Is a must. Chain stun is a no sense.