PVP needs to be activate in non-starting zones

Its too late, live with it.
The “damage” has already been done and is irreversible.
It now is a game that is putting together what it was supposed to be (PVP) with something that appeals the greater audience (PVE).
There will be more PVP once there are more people on higher levels, people still need to do something and find it more attractive than just idling or quitting. Even in the case of mass quitting, servers are certian to be merged and then there are more PVP players left for your open world ganking.

Youre not a PvP Player my Guy and a casual at that too. I never said a Word about “easy kills” but doing “BGs” or “Arena” ist not organic and is more forced than actualy “forced PvP”. Well everyone his own. But Stigmatising People because they have a passion for PvP is a trash attitude.

Probably not more so than constantly opening up threads trying to force pvp onto players against their will. The PVP system is fine as it is; people who want to PVP will flag for it. Those who don’t - well they won’t. It’s simple.

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But that’s what the mayority of self-proclaimed PVP-Players call for. That’s what i mean, you have a big toxic subculture that destroys every chance for good PVP-content, but you let them tell you, it’s the PVE_gamers that are the problem, but i really hope more and more PVP-players will see the truth, it’s toxic pvp-kiddies that are preventing good pvp-content, not PVE-players!

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It’s hardly irreversible. Don’t be so dramatic, lol. On my server I’m 60, most players I see are 60 and NOBODY is flagged for PVP, it’s not the fact that I’m not happy with the game being both pvp and pve at the moment, it’s the fact that there’s quite literally next to zero open world pvp going on at the moment. The only time we can kill other players is during zerg v zerg chaos and not in 1v1 open encounters as originally intended by the devs. So fine, if you desperately hate PVP so much that you don’t want virtually any pvp to take place then the game will be dead.

You would rather have the game dead and enjoyed by nobody, rather than let PVPers have something to do and have some fun.

No it’s literally streamers like ScamOG and PVE players literally begged for pvp scaling to be removed. It’s the PVE WoW players who want levels and gear to mean everything, PVP players want meaningful balanced fights. Zergs slaughtering level 20s is not PVP no matter how much you want to attribute that to us.

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I misread your point, apologies. I agree completely. I’m not against PVP, it’s the only really dynamic end game that anyone could wish for. But like so many other things in life, it has to be with consent. Why someone claiming to be “a PVPer” would come onto a forum like this demanding that other people be forced to become his content, is completely beyond me.

Well I guess I know why. And I’m glad AGS saw this as well, which is why we now have the current systems in place.

As if the PvE Player would stand a chance lol. You compare People that play PvP in this game sind they made their Character and people that “wanna try pvp”. How is that good pvp?

Whos defend the Cities? Whos gonna get land for the Faction? Thats not the PvE Players. But well you wont budge and inch so this convo is basically over. Have fun Gathering and RPing!

And your reading again things into which arent there. Why dont the PvPers also get to have fun? The whole Game is about Factions that are in a War and Cities that get attacked. Why cant we also have some little space where we can PvP to our Hearts content? No one said you have to go there.

i ignored the game when it was fully pvp after the alpha… paid attention and tried the closed beta because of flagging. i would toss it into the “well it could have been fun list” if there’s forced pvp. not because i dislike pvp, i love it, but because a large chunk of the player base would quit and that’s no fun.

oh and why i ignored it after alpha? OWPVP is always a shitshow if there’s nothing in effect to prevent what happened in the alpha.

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Right now, anyone who wants to have open world pvp, can flag at will, it’s not a conspiracy of PVE-players that gets into pvp-players houses and prevent them from flagging up! At this point, it’s only fair to asume, that everyone who is interested in pvp is flagged, and that’s the playerbase you have to work with. Stop imagining that there is somehow a secret mass of players that are nefariously prevented from engaging in pvp!!

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No the “Secret Mass” already left because we hoped people would not only cut trees and mine iron.

Lets say the Release Hype and lose 300k from that. Then theres still around 130k that left and more are gonna leave if the PvPers wont get pleased. Im not saying its dying but its gonna go down massive if not all sides are pleased.

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I think what he wanted to say is : actually if you want pvp you do it for fun and because you like it but you dont have rewards or global goal for it. there is no meaning to it.

And im pretty sure there is a lot of people who are not hard pvpers that would love to join pvp if it has a little more meaning/goal. Im not even talking about reward here. but purpose.

Every pve players that hate pvp should understand this. PVE in NW have a meaning, you get reward, gold, and a sensation of achievments, you progress trough the game and you make connectiton/relation with playing in group.

You can’t say this for pvp in new world. there is no purpose to it, no rewards ( i personnaly dont care about rewards ) and there is absolutely no meaning/goal ( if we put 50vs50wars on side)
So PVE have a purpose in this game, PVP dont.

(except 50vs50 wars of course but regarding how its designed it will never be accessible to a majority of player so we can put it on the side… )

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THANK YOU!!! It’s nice to see people who get it. I’m not a pvp-player, but i truly wish for pvp-players having wellmade enjoyable content! And i also think, the biggest potential in NewWorld is are the ways, pve and pvp could potentially improve each others gameplay!

Thanks, that’s precisely what I intend to do. Perhaps you should give it a try someday…

+100

(otherwise dead game and dead economy)

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exactly what I’ve been doing for years in Eve Online, Rust and Albion… except on a much higher level - challenge wise.

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I’m a PvE player, I bought NW for the PvE, but I can actually agree on this.

Firstly, the people that are saying that people will leave the game as a result of this being implemented, that’s no surprise, but these people that will leave will be the same people that will ditch after maxing out at level 60 anyway because all that remains is mostly PvP unless you’d like to do invasions forever. There’s not really any new PvE content beyond that.

Secondly, the people suggesting that PvE players could die, that’s why it should be restricted to a certain zone in the map. For example, If Shattered Mountain is recommended 60+, well 60 is max level, so most players around that level should have around the same gear. You can go to literally any of the other 13 remaining territories on the map and stick to PvE with the optional PvP if you want to. You can still farm your green wood and flint with whatever crappy armour set you use for wood cutting luck or whatever.

All this will change is that it becomes more challenging to obtain higher level material and items. It becomes more challenging. It’s no longer about which 5 man group can sit in the best spot to kill a monster over and over for the next 8 hours while they partially watch Netflix or whatever on the second monitor.

It’s good for PvP players because it gives them exactly what they want, it’s good for PvE players because it remains an option for them to choose to participate in, and it’s ultimately good for the economy because it becomes more difficult to obtain higher end resources and items. If it’s not for you as a PvE player, that’s fine, but it won’t bring about the end of the world because you can still do your farming and work to buy it off of players that took the risk from the trading posts.

The only thing I’ll say is that it should be heavily restricted to a high level area, such as Shattered Mountains, or the higher level areas (Including Great Cleave and Edengrove) that cannot be claimed by a faction.

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That is what we were saying the whole time lol

That would require a lot of reworking, which is time better spent on fixing bugs/exploits and creating more content for both sides. Without such a rework, you’d just force PvP on everyone who wants to get to their higher ranks in their faction or who wants to acquire their legendaries.

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