I just see musket, bow and anything with hatchet in OPR. This meta is frustrating and disgusting.
GS has built in grit and is broken i agree but 150dex -10stam to dodge is the most op perk not 300str grit, if you remove grit you simply kill most melee classes
[quote=“kiwdahc, post:252, topic:813536”] My claim was there is widespread agreement on the forums that AGS doesn’t play mage PVP at a high level or care about mage balance much [/quote].
I need to ask, from where and what numbers do you have in relation to widespread agreement. To be honest I think you will simply grasp at numbers in the hope that someone believes you. Sadly, I personally do not think you can find that information.
No, you have supplied no data, no information and nothing that can be called reliable information.
Opinions have everything on your bearing. More numbers have been plucked from the air by you to give credance to your little spat. Again you have failed to provide any evidence.
[quote="kiwdahc] and is just you creating a strawman to try to be correct because you didn’t expect me to show up with a compiled list of posts
[/quote]
What and where is this so called “compiled list”? What you have offered, is a compendium of nonsense without facts to reinforce your written diatribe of nonsence.
I reckon you owe Penfold an apology as they have told the truth all the way through this topic whereby they openly challenged you.
Apologys all for my errors in attempting to copy and paste. Im almost 60
I am aware of all the issues you speak of, but you can truly see the skill gap between good PVP’ers in OPR and FotM PVP’ers in OPR. When I use GS and ez-clap someone dead in 3-4 heavy attacks, they aren’t mechanically skilled. When I have to work to kill someone with GS, then they have good mechanical skills and/or a much lower latency to the server than I do.
I can easily kill healers that are poorly skilled/geared in OPR even in their circle, 1v1, with GS and 300 STR. I cannot easily kill properly geared/mechanically skilled healers in their circle, 1v1, without a lot of work. Throw another skilled DPS player on my side, however, then ez-clapping even the skilled healers is easy with GS, BECAUSE GS IS TOO STRONG.
Will AGS balance things correctly between weapons, lunges, auto-tracking, animation locking, etc. etc. in 2023?
We can only hope! ![]()
I mean you can still tell when people are good but the skill cap is not nearly what it use to be. A lot of this has to do with bugs, desync, weapon imbalances. You can easily take down bad healers for instance but an adequate healer can essentially just be a tank for example. The greatsword masks a lot of skill with the absurd lunges, cc, and hitting through eye frames. I can be mid roll and my character will freeze mid roll then get staggered? That to me is just unexpectable. Things like hatchet essentially becoming immortal, unstaggerrable, can heal… just way to forgiving. I can go on but these are issues is to why skill gap greatly decreased in this game
The games been out for over a year and it just gets worse and worse… I want this game to succeed and I was fun in the summer. But now there just way to many things wrong and this game is now unenjoyable… what did it too was the lack of PvP content released in the roadmap… to top it off pvp is the worst it’s ever been. This is worse than the ig/vg meta…
It really isn’t as crazy as you think. Plus there’s so much ways to get stam back in this game. An extra roll is nice but not game breaking. You can have infinite rolls and you will still be tracked down by great swords, hatchets, great axes, bbs
There’s a lot other weapons such as blunderbuss too… a lot of skills need to be balanced
Bro I’ve been complaining bout shower and gravity well for the longest time… I cannot stand roots… the fact they added the rooting ult too just makes it so unbearable. The changes to stam and light armor just amplify this issue ten fold… you factor in desync where you are clearly out of a gravity well and your still getting pulled… you get staggered outside a gwell and you magically pulled all the way in and finally rooted once again… get roots out of the game…
Hatchets and greatswords way worse… but the combination of muskets and bows sitting back paired with this melee meta is just unplayable… constant staggered, slows, roots. Not fun at all
They gave up… you can tell by the road map… infistrsting cause all they have to do is balance out pvp and tiddy up some issues which I don’t think is that difficult…
Mages are very strong but i couldn’t imagine playing them in this melee meta. I definitely don’t see as many mages but when I do them throwing storms on top of being swollen up by a greatsword is super fun
Actually the bow hitbox is god awful now. Arrows are flying through people… it’s bad and very unreliable… however the issue with bow moreso is how far it can hit. Plus when you get people tagging you from far while getting hit be melees it’s super annoying. It gets worse when you got like 5 bows and muskets shooting at you… like just decrease the range for all range weapons or add a bunch of trees and rocks to make it so people don’t have los
Lets be honest here, the skill cap was never high to begin with. Compared to any other mmo with pvp, “Top tier” pvpers in this game are something to shrug off at best, and laughed at, at worse. Game severely lacks counter play or any in-depth decision making that results in you outplaying your opponent in a clever or interesting way.
The skill cap was always low. It only became more noticeable because AGS keep doing blanket nerfs/buffs out of the community request, when the community struggle to grasp what make certain mechanic overbearing/under-powered in the first place.
I agree but I’m trying to say the skill gap was a lot higher. There was crazy unbalanced weapons. But due to awful weapon balancing, desync, bugs like weapon swap and potion bugs… the skill gap is way less. There use to be a bit more counter play but things like berserk and immortality make it so there’s not. Only way to stop a berserk is a stun and there are very few in the game. Smart hatchet players can break stuns with berserk. And to make matters worse you can animation cancel with the weapon…
I felt like more people started coming back. However it was the lack of content… but brimstone we saw a surge of people coming back. But in terms of combat and PvP it was awful. It is now pretty much a pve game and an awful one at that. Terrible copy and paste mob but I got through that because I was like oh this is going to be a PvP game with wars, opr, territories, factions… but for some reason they hardly focus on that aspect. And from what I’m seeing a lot of people started leaving again… and a lot of people log in here and there and PvP is pretty much the same people with a splash of server tranfer players… what I want is to go back to how PvP was in the summer and just fix a few weapon balances and bugs and just add new content…
But str builds have wicked scaling lmao. Mage still slaps though but melee just answers everything in this game, can our run anyone, gap close, best cc packages, un top of having perma grit essentially… you add medium or heavy and they hardly lose damage output and are tankier and have the best mobility and you can’t break distance anymore from them??? Jokes
Throne and Liberty is a Pay to Win sht like any game from NCSoft.
Not just p2w, it is PAY OR LOSE. Pay stands for thousands $$ a month continuously to be a decent player.
Are you (and your wallet) ready?
Honestly I’m only looking at T&L as a time-filler until AoC A2.
It looks like an interesting game but I’ve got no faith in the devs,
so don’t plan on doing anything but playing it pretty casually.
Unless something changes and it’s not insanely P2W.
But we already know it will be.