PvP officially a lost cause

Well then it all boils down to analytics 101. Garbage data in garbage data out.

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You’d see more people AFK in OPR I’m sure, which is why I suspect they’re not inclined to raise the shard rewards.

There are externalities that must be accounted for when gauging interest. 3v3 patch was laden with bugs and exploits (i.e. fort trading + OW PvP kill trading.)

Of course you will not see growth in PvP if you don’t invest the baseline, bare minimum amount of effort.

Data is trend driven and one data point (shoddy 3v3 patch) does not even begin a trendline.

The most easy sollution to this issue. Only reward the winning team.

BOOM. Done, fixed. Perfect.

Some people will cry but this is the fair way to do it anyway. So easy.

And before you bring up the argument of people not wanting to waste 30 min of their time for no reward. Ever done an m10 and have a perfect run only to have multiple wipes on the last boss because people screw up resulting in virtually no rewards? Yeeep, but people dont cry. They just focus on getting better.

So is it garbage data because you disagree with it or because it doesn’t support your argument?

Amazon has some of the most powerful data analytics in the industry so I find it difficult to accept that their systems and gathering are somehow “garbage”.

I think analytics software is great for commerce.

But when running a video game and especially a video game like an MMORPG which is set to cater to the most hardcore no life gamers in the gaming world. (no offense I am describing myself here)

Player feedback and focused feedback groups from actual players is always going to trump analytics data collected by software, especially in a game so convoluted and confused as new world with all their banine ingame systems that forces player activity into specific tasks to progress

the same analytics that told ags a full loot pvp survival game would be the best genre for their 3rd attempt at games development after the first 2 debacles of game releases following the wake of crucible?

It really doesn’t matter to me either way.

The data doesn’t support the argument that PvP activity is the main driver of engagement, that’s what I was responding to. If it did AGS would be working on PvP content as a priority.

Their full loot PvP game was great. Don’t knock it. They should have kept going with it

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i wasn’t per se, just have to be honest that the game would have been incredibly niche so it’s understandable to pivot.

but when the pivot results in an equally niche PvE game one has to ask what was even the point.

my response was to illustrate that the “most powerful analytics” company in the world dropped the ball on initial design despite what presumably was a lot of data.

it undercuts the whole AGS knows exactly what they are doing dismissals becuase there is clear cut evidence not only w this game but their previous 2 disastrous game failures that in this particular industry space the so called Amazon way isn’t all that it’s cracked up to be.

no shame in it plenty of traditional companies have thought the same and have decidedly fallen flat on their face, and those companies actually hired industry veterans w experience in the genre field they were developing.

This is the root of the argument you are describing though.

I understand you would have faith in AGS ability to collect data and act accordingly with good result.

Yet here we are on the second downfall of the game. Players are quitting in massive numbers in an abnormal fashion.

Many of us, at least speaking for myself. I think AGS are completely misunderstanding their data and feedback because they keep making terrible decision after terrible decision and I advocate they stop listening so much to their analytics software and start actively accepting quality PLAYER feedback, because the players do know best what feels fun and not.

They cant just rely everything on analytics software, thats why they are in such a pathetic mess right now.

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NWs endgame PvE will never be good so long as weaponswapping is so heavily punished.

Amazon has failed to enter markets many-a-times. Young early 2000’s Amazon just tossed loads of Venture Capital money to buy out competitors, eventually acquiring skilled individuals that would put the winning formula together.

Now Amazon is self sufficient cash-flow wise to not rely on equity markets to bankroll growth. Amazon Web Services is by far their cash-flow cow that allows other ventures to happen.

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We don’t have the data, AGS does.

But if you look at concurrency, the PvP patches in May & June did not increase player concurrency, it continued to decline.

Concurrency increased during the Summer Medleyfaire in anticipation of Brimstone Sands.

So without having access to the data, the trend appears to be that PvE content increased the engagement which I suspect is why we see more expeditions and not a focus on new PvP modes.

Yet the same correlation can be drawn to the mass exodus we witnessed immedeately after the roadmap dropped. Where I would say at a minimum 8/10 topics on forum and reddit was about the dissapointment in lack of new planned PvP content.

Despite announcing the first raid, transmog, gear loudouts and the ability to dye store skins which are all highly anticipated. Almost nobody is talking about it, because the backlash from PvP community overwhelms every other topic. And has been doing that every single day since the roadmap was announced.

You are right we dont have the hard data. But someone who pays close attention to the forums and other social media and ingame chats can still get a pretty good assesement of the general consensus.

Auction House markets, as well as high-value interserver discord will tell you what the New World community wants and values.

Best in Slot PvE gear does not come near gold cap. PvP gear, depending on what the cost-per-roll is will easily hit gold cap.

BiS hatchet for M10 is around 200k at most. BiS warhammer is easily 400k to 1mil to this day.

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Some players have left I’m sure. This is normal in an MMO especially around larger content drops. If you look at the Steam numbers for ESO you’ll see a similar trend around chapters and content drops. Others still play, but play less than they did when Brimstone released.

You do understand the difference between concurrency and active players I assume?

They also review their feedback, you can submit this in game and complete the surveys they send out periodically. This, as well as in game data dictates direction and again, as they are not prioritising PvP content it has to be assumed that PvP content is not as in demand.

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This is it right here. Honestly, we here in the forums are guessing/speculating at best.

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i dont think theyre really listening to the forum. its always the same few people complaining tbh and most of these issues are subjective. there are, however, issues that are def talked about a lot in game and i think thats what they should pay attention to. everyone is complaining about (proven) hackers not being banned, ranges (bow, musket, mages) in opr ruining the game mode, greatsword being crazy overpowered and overtuned and musket being completly broken aswell. these are all topics that are being talked about on the 2 servers i play on. every opr round the army chat is full with discussions around it. and its just frustrating how theyre radio silent for months now when it comes to these things.

a lot of people i know are quitting the game right now because its really not fun anymore and most people seem to keep playing because “it has to be fixed soon right?”

Oh for sure.

But if AGS states they follow the data and feedback then the natural assumption is that PvP content is not either as popular or requested as some would have us believe.

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