I see AGS is starting to venture into gear purposed specifically for PvP.
Penetrating Backstab;
- PvP Only: Backstabs penetrate 10% of a player’s armor.
Penetrating Headshot;
- PvP Only: Headshots penetrate 7% of a player’s armor.
Fractured Rend;
- PvP Only: When block breaking a player, inflict rend, reducing damage absorption by 12% for 4s.
Purifying Crits;
- PvP Only: Critical hits against players remove 1 buff from the target. (Cooldown 10s)
Exhausted Exploitation;
- PvP Only: Hits against Exhausted players inflict Slow, reducing movement speed by 15% for 4 seconds.
Alacritous Punishment;
- PvP Only: Deal 8% additional damage to players with Haste.
Sturdy Fortification;
- PvP Only: Blocking player attacks adds a stack of 4% fortify for 5s on self for each blocked hit (Max 5 stacks)
Shirking Heals;
- PvP Only: Successfully dodging an attack heals 100 health + 1% of your max HP. (Each armor piece with this perk adds a stack. Can only trigger once every 5s)
Siege Ward;
- PvP Only: Receive 6% less damage from Siege weapons.
Mortal Empowerment;
- PvP Only: Player kills grant a persistent 2% damage bonus that lasts until downed, death, or game mode transitions. Duration refreshes on re-application. (Stacks up to 15 times. This effect can not be cleansed)
Invigorated Punishment;
- PvP Only: Abilities deal 3% bonus damage per buff on a player. (Max 8 buffs)
Shirking Empower;
- PvP Only: After successfully dodging an attack obtain Empower, increasing damage dealt by 4% for 10s. Duration refreshes when new stack is applied. (stacks 4 times)
I wonder if these perks will be part of PvP gear only perk buckets?
Source; NWDB