I reached leavel 210 which is fastidious and requires A LOT OF TIME and effort.
When asked what did you get, tbh nothing remotely cool.
It feels the same way during the easter event with the chest. You are playing to get a nice weapon or piece of gear but in the end you always see the same garbage.
I took like 200 250 hours even more and this is not normal to fight in arena with the same garbage gear of mine because after all this time and again effort, I found nothing…
Simple it looks the same way with loots you find inside mutation 10…all dez in the end.
Devs have to understand why players play a game, at first yes picking some flowers and cutting some trees is fun but in the end we are all searching to improve our gear.
being stuck at 625 is already very boring and add few lines of text through legendaries look quite impossible.
So let s pretend there is no prob and let s welcome the coming fair event meanwhile another merge is coming…
You’re not wrong at all, pvp rewards are terrible and to hear that there nothing unique as you level up is discouraging but I’m also not surprised because it’s AGS. Like every MMO you always get way, way more from PVE and it doesn’t always have to be like this. There should be good rewards on both sides.
It feels like the rewards have been nerfed to be honest. I was getting usable stuff left and right before the GC nerf then after I haven’t pulled a single useful item in maybe 15-20 levels. Just about lost so desire to log on.
Hello laxie5372, since your thread is in English, I’m moving it from the French “Discussion Générale” section to the English “General Discussion” section.
Yes. I’m at azoth salt cap almost always as I started having low GS and getting garbage items was not useful at all. Plus I do a lot of flagged farming so every now and then get additional salt. Rewards need to be better even if much more salt expensive.
I do think the devs mightily misunderstand that they need to award a much higher % of gear at 600gs for the 3rd perk. The gearing, loot, crafting gacha systems in this game are very rough. Instead of supporting the game by being well designed they were designed to be a waste of time lotto draw of extremely low % chance to receive a gear piece of any value.
There are some decent light armor pieces Ive gotten and a piece of jewelry but its pretty sad how few items are provided at 600gs. Its a very player unfriendly system that deters player growth interest in this game (gear/loot/crafting system in general, notnjust pvp track rewards).
It has to change for the game to grow. Its all designed to waste our time, not to be enjoyable. The anti-player unfriendly systems for gear acquisition in this game are a complete fail at the game design level.
Dev designers are way too concerned with trapping players into wasting thousands of hours chasing a gacha gear lotto unicorn than actually making the classless build system highly accessible with uniform gear that is easily swapped around to experiment with different builds on the fly. The type of loot and gear system they chose to go with is like a poison pill to their own game.
Its hard to pitch the game to people who don’t currently play with how unfriendly itnis to newer or returning players to geared out. The devs need to completely overhaul the gear loot and crafting design to be uniform and scrapvthe gacha rng time sink unicorn chase bs.