PvP scaling still seems to be bad?

talking like you , 30 minutes and u can kill a lv 40 , does it make sense ?
stop exaggerating thing , we all know that crafting alone wont level u past 30 or even 20 , took ages

I didnt check your steam profile, I dont need to do that to identify a lazy Fortnite player who plays an MMORPG and want it to be like it.

As I said I ez clapped a ton of ppl 10 levels ahead of me and this is not okay, this promote lazyness. Why would a pvp player level up for if you have scaled pvp? Also this promote zerg festivals which im completely against. It doesnt matter if you scale the game because you cant solve the numbers advantage.

I came from an MMOFPS where there is no scaling at all, you can camp lower levels all day if you want and guess what, ppl there have tougher skin, are less toxic and more mature than in this game.

Blizzard has fucked his game because they NEVER listen to the playerbase (if you listen too much to your playerbase can also a problem), the pvp was dead because Blizz didnt care, and the pvp in wow isnt the best example for new world. Not tab target, more skill involved.

Dont try to change the genre of MMORPG to FPS without the MMO component, thats all. This game is still an MMO, level matters, gear matters and should for EVERYTHING.

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its because u scared , my server , my fellow Covs are fanatic , they took every fight
when the game non scaling and have full loot then it will discourage people from PvP
many people already score kils , i mean KILLS against higher level then what’s u gonna say mate
“higher level noob ?” then doesnt it prove that the game world PVP is at a state of skill based ?
Scaling only discourages people from grinding , which is a must not in every MMORPG

You can skin 1 million boars in 30 minutes?! Wow! That’s 555 boars per second!

I’m level 22 killing lvl 38: couldn’t disagree more

I agree with buffstun your builds just weak and ur not dodging and bobbing and weaving probably.

im admittedly a casual. i really enjoyed the scaling in the closed beta. i rarely flag now because i have little to no chance of winning fights against sweaty no-lifers and it would only serve to waste what little time i have to play.

just knowing that scaling was there and all fights would be more or less equal and based primarily on skill as opposed to time spent grinding was a real breath of fresh air. really disappointed with ags for not keeping it in the game.

You’re wrong your hybrid builds are just weak. No one is forcing you to pick two weapons types u can max one and be super stronger but might give up range or magic

Imagine having mmorpg game where you progress your character but that progression have no meaning becouse you are scaled anyway. You just play wrong game nothing els.

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I think the game is pretty well balanced so far tbh. I’ve seen 16s destroy a level 30. I’m 37 right now and I beat a level 45. I almost got destroyed by a level 24 in one of his combos. A buddy and I have been in 2v5s with all equal levels and we won. Levels make a difference obviously, but you can still outplay way higher levels and win. You can outplay numbers advantages and still win. The main thing levels get you is just more health and a little bit more damage. And better gear, which is the entire purpose of an MMO. It all seems fine to me. In fact, I’d say out of all the MMOs I’ve played (many of them) this is near the top for the most balanced and most engaging pvp I’ve experienced. Hatchet cheat death is kind of annoying though.

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Regional scaling is exactly the compromise that would fit here. Its been done successfully in other titles, like Warhammer, etc.

It might be a good, intermediate fix until AGS refines a real plan. You could even make it one way, so that you don’t scale up, and have to level to fight at-level in the higher level zone. But high levels would scale down if they want to hunt noobs

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Hell no I like this games pvp system better trust me I’ve had my fair share of wow and bdo nice try

Yeah just salty kids that wanna have a easy way to pvp and beat players that invest more time

PVP scaling is essentially nonexistent in this current iteration and it makes for bad gameplay. Some lowbies were trying to fight at the fort against my group last night and it was just sad–they get two shot. Closed beta felt much better and was a more fun experience.

Perhaps there’s a middle ground where sub-60 characters are scaled to be close to equal, and level 60 characters derive more benefit from gear?

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lol what? The people who want an easy way to pvp are the ones that want massive stat advantages instead of relying on skill.

These are always flame fests. The problem is that having a system that rewards high level gankers is that it ultimately destroys PvP. Usually those that are ganking are doing it maliciously. They go into lower level areas to specifically hunt down lower level players. That causes players to get frustrated and then turn off PvP. They play the game as PvE until max or near max level. Many will just keep it off and not want the frustration of having it on. PvP will lose 25% of the player base here if not more. Some will turn PvP on, when they are high levels. However, they haven’t played PvP up to this point so they will be bad and get frustrated, turning PvP off again and staying PvE or leaving the game if there is no end game content.

The Result is a 50-75% reduction in the possible PvP player base. If end game PvE is bad the game will see a 30-45% subscription drop. This will cause problems in both PvP and PvE which will ultimately slowly kill the game.

Yes, players should be rewarded for their higher level and awesome gear, but when playing others close to their same level. Its a straw man argument to say I should be able to kill low level characters cause look at my level and gear.

Every MMO-Game has suffered from this. Almost all (if not all) implemented fixes for PvP way to late; Guards, Bounties, XP Reductions, Gold Taxes, No Honor systems, etc. They all started off thinking things are great. The problem is that people will leave PvP which will kill the PvP player base. Gankers won’t care because they are only in it to feel the rush of killing someone that doesn’t stand the chance. They don’t care about the long term survival of the game. For those that do, making sure PvP is a good experience is critical to have a thriving PvP community.

As it stands now, 70-80% of the player base is going to play the game to end level and then leave since there is no end game content. PvP is the end game content but you are discouraged from doing PvP until you are a much higher level. At that point it is too late, as PvE is a completely different beast from PvP.

I personally like PvP and played a bit with it on, it was fun. Someone a couple levels higher than me took me on and I won, it was fun and skill based. Then someone 13 levels higher than me came along and destroyed me in 4 hits. Lost my PvP quests and promptly turned PvP off. I may turn it back on at end game, but probably not. I am not going to be able to level with PvP on so I will suck at end game. That won’t be fun (the point of any game) so I will leave the game at that point. This is not the first time this has happened to a game and this won’t be the last.

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Non-scaling is good. If they boost low levels or degrade high levels, game becomes the next WoW. Which has no real PvP anymore. Simply upgrade yourself or close your PvP till you feel ready.

Maybe because you are still bad at the game that you allow some inexperienced 10 lvl character beat you to pulp. Are you scared that this will happen? Because i think this is your biggest fear

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no one is trying to stop plebs play games but plebs complaining when there clueless is just …

Eh… I’ve killed quite a few people in the +10 to 15 range in levels on me because of how rewarding this game is to players who avoid getting hit. I think there’s still quite a bit of skill involved in the combat.