Yes, clearly.
Anyway, done with this. I merely explained the point the other person was likely wanting to make. But apparently that goes well over your head.
Yes, clearly.
Anyway, done with this. I merely explained the point the other person was likely wanting to make. But apparently that goes well over your head.
I tried to address your concerns–
Is that not a satisfactory consideration?
@Fornix they don’t see how one simple decision would impact entire community. They don’t see that is not only about create a server, but to adequate others to the changes (that they don’t see) will affect those that will “not join” a pvp server.
Will try to illustrate with fictional numbers. Let`s say NW has base player of 1000, scattered on all regions and servers. Being generous I’ll say 300 will be pvp players that currently does OPR and other pvp stuff and keep crafting stations on high level. Now imagine that these 300 migrate to a pvp centric server (don’t care the rules), what will happen to other servers? No one to run that content, stations will rot, settlements will crumble.
Bottom line, a huge change to pve centric servers’ mechanics would be mandatory, to accommodate the exodus of pvp players, it’s not only create and go.
I am incredulous…
First, its not enough players would fill a pvp-on server…
Then its what will we do when all pvp players leave the pvp-optional servers…
What did they do when 900,000 players quit the game?
They merged servers and everything went back to high populations per server…
I think they will need to keep the pvp aspect on current servers for the pvx population. I like pvp but don’t really have a desire to play on a server where it’s on all the time. I’m not always in a pvp mood so I want to be able to go in open world and not always having to be on guard. Sometimes I just want to farm mats or bosses and just watch a football game or show while doing it. Non-stop pvp at all times I will find annoying after a while. I’d imagine most pvx players won’t play on pvp servers.
Thank you comfortablynumb! These two seem to think 1 pvp-on server will destroy all other servers lol
I will vote yes but a zone would be better imo, it would let ppl of lower levels level up and gear up, and players would know where the pvp action is rather than wasting time finding pvp or killing noobs,
I suggest a big zone that players go to just for pvp fun, and I suggest you get to chose on character creation orc or human just for pvp, can still pic 1 of 3 factions for regular territories,
Simple idea, benefits all hurts no one, why would anyone be against it? why not try it?
Yes why indeed lol…why indeed…
All pvpers do pve, but not all pvers do pvp.
But just one pvp flag on server, even without my suggested QOL safezone flag timer changes etc. would be an awesome experiment
(Note: the players making their own pvp server doesnt work because people just betray the code of honor and flag off for safe farming anyway lol)
A zone would be cool but it would have to have a good amount of incentive.
Wow poll is literally 39 to 39. Crazy how theres a split in playerbase anyway.
PVP servers should have been added when the game forst dropped.
As soon as somewhere a topic appears with PvP in the Titel the PvE Mob arrives… No Wonder it’s 39:39. If you are Not interested in PvP at all this Poll is Not for you ![]()
I voted yes, but i think a pvp Zone is the best solution, but i guess we will never get it cause the toxic PvE Mob wont let them give us a fun Zone.
I voted yes too…
The problem with is pvp zone is that it will be dead on servers that have predominant pve players, and then people complain that AGS need to give more incentives for people to go there, and at that point pvp come carrot-on-stick because people will go there not because pvp but because they want the reward.
What I mean, those that like owPvP are scattered across many servers and there is no easy way for them to find each other… the solution would be something like GW2’ WvWvW map… bro, a permanent corrupted version of aethernum that anyone can visit and that flags you upon entry… we will need cross server capabilities for that though.
Totally! I still dont see why one pvp-on server would affect any of the other pvp-optional servers…
And again i would reiterate that none of the flag-on timer/safezone changes I suggested are absolutely necessary, so theres not an exorbitant amount of developer’s time needed to just open a server where you cant flag off pvp outside towns
The thrills of danger and an ever present war and factions really taking their territories seriously, like patrolling their own territory to make sure their faction members can farm and level up safely, would just be a dynamic of action packed awesomeness and strategic value that new world is missing!
This right here…
Currently game is like roam around, lucky to find a pvp fight once an hour it seems. And you see the global chat and someone spamming --“plz queue for 3v3!”–
Imagine a new world where the world pvp mattered…
“Hey theres 3 groups of 10 marauders each invading our covenant owned monarchs bluffs, slaughtering our people…and we cant flag off pvp on this server for safety!”
“Form a brute squad!”
“I’m on the brute squad.”
“You are the brute squad.”
“Anyway…lets go defend our lands from the invaders!”
Action all the time for those thrill seekers (over half of those surveyed in this poll) instead of once in a while. Its the dream…
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